Merged in DR v1.2.0.11
This commit is contained in:
3
Rules.py
3
Rules.py
@@ -921,6 +921,8 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Desert Pass Rocks (South)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Bush Rock (West)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Bush Rock (East)', player), lambda state: state.can_lift_rocks(player))
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# this more like an ohko rule - dependent on bird being present too - so enemizer could turn this off?
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set_rule(world.get_entrance('Bumper Cave Ledge Drop', player), lambda state: (state.has('Cape', player) or state.has('Cane of Byrna', player) or state.has_sword(player)))
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set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Pass Rock (North)', player), lambda state: state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('Skull Woods Pass Rock (South)', player), lambda state: state.can_lift_heavy_rocks(player))
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@@ -1157,6 +1159,7 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Skull Woods Forgotten Bush (East)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player)
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add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Ledge Drop', player), player)
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add_bunny_rule(world.get_entrance('Bumper Cave Entrance Rock', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (West)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (East)', player), player)
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