diff --git a/DoorShuffle.py b/DoorShuffle.py index e6fd8baa..14433143 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -2087,7 +2087,7 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, all_ if actual_chest_keys == 0: dungeon.small_keys = [] else: - dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player)] * actual_chest_keys + dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player) for _ in range(actual_chest_keys)] for name, small_list in small_map.items(): used_doors.update(flatten_pair_list(small_list)) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 2ceda908..c8a6ce5f 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -5,6 +5,8 @@ File Select/End Game screen: Mirror Scroll and Pseudoboots added (Thanks Hiimcod # Patch Notes * 1.4.3 - * Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues + * Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues + * Hera Basement Cage: Fix for small key counting multiple times (again) * Generation: Fixed several generation problems with ER and intensity 3 + * Customizer: Generation bug when attempting to place small keys * Enemizer: Various enemy bans \ No newline at end of file diff --git a/Rom.py b/Rom.py index 93cd5855..249ca8c3 100644 --- a/Rom.py +++ b/Rom.py @@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = 'f38b8d05463222c940e9e8115f2f1ddb' +RANDOMIZERBASEHASH = '5f039a5d88474aefc66c116beb67fa68' class JsonRom(object): diff --git a/data/base2current.bps b/data/base2current.bps index 491ba32f..05c1fd24 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ