Fix bombbag bug
This commit is contained in:
2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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__version__ = '1.0.0.0-u'
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__version__ = '1.0.0.1-u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -110,4 +110,9 @@ The map and compass are logically required to defeat a boss. This prevents both
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##### dungeon
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##### dungeon
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Same as above but both small keys and bigs keys of the dungeon are not allowed on a boss. (Note: this does not affect universal keys as they are not dungeon-specific)
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Same as above but both small keys and bigs keys of the dungeon are not allowed on a boss. (Note: this does not affect universal keys as they are not dungeon-specific)
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## Notes and Bug Fixes
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* 1.0.0.1
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* Add Light Hype Fairy to bombbag mode as needing bombs
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2
Rules.py
2
Rules.py
@@ -587,7 +587,7 @@ def bomb_rules(world, player):
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bonkable_doors = ['Two Brothers House Exit (West)', 'Two Brothers House Exit (East)'] # Technically this is incorrectly defined, but functionally the same as what is intended.
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bonkable_doors = ['Two Brothers House Exit (West)', 'Two Brothers House Exit (East)'] # Technically this is incorrectly defined, but functionally the same as what is intended.
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bombable_doors = ['Ice Rod Cave', 'Light World Bomb Hut', 'Light World Death Mountain Shop', 'Mini Moldorm Cave',
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bombable_doors = ['Ice Rod Cave', 'Light World Bomb Hut', 'Light World Death Mountain Shop', 'Mini Moldorm Cave',
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'Hookshot Cave Back to Middle', 'Hookshot Cave Front to Middle', 'Hookshot Cave Middle to Front','Hookshot Cave Middle to Back',
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'Hookshot Cave Back to Middle', 'Hookshot Cave Front to Middle', 'Hookshot Cave Middle to Front','Hookshot Cave Middle to Back',
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery']
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'Dark Lake Hylia Ledge Fairy', 'Hype Cave', 'Brewery', 'Light Hype Fairy']
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for entrance in bonkable_doors:
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for entrance in bonkable_doors:
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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add_rule(world.get_entrance(entrance, player), lambda state: state.can_use_bombs(player) or state.has_Boots(player))
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for entrance in bombable_doors:
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for entrance in bombable_doors:
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