Fix a TT open edge (getting caught by door code)
Try to fix Skull exit again Fix Hera stair key Some vanilla fixes
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@@ -235,7 +235,9 @@ def create_rooms(world, player):
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# fix some wonky things
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world.get_room(0x60, player).swap(2, 4) # puts the exit at pos 2 - enables pos 3
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world.get_room(0x61, player).swap(1, 6) # puts the WN door at pos 1 - enables it
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world.get_room(0x61, player).swap(5, 6) # puts the Incognito Entrance at the end, so it can be deleted
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world.get_room(0x62, player).swap(1, 4) # puts the exit at pos 1 - enables pos 3
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world.get_room(0x77, player).swap(0, 1) # fixes Hera Lobby Key Stairs - entrance now at pos 0
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class Room(object):
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@@ -262,6 +264,9 @@ class Room(object):
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self.doorList[idx2] = item1
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self.modified = True
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def delete(self, list_idx):
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self.doorList[list_idx] = (0xff, 0xff)
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def address(self):
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return self.doorListAddress
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