Merged in DR v0.4.0.9
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@@ -20,6 +20,7 @@ from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic, build_ke
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def link_doors(world, player):
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orig_swamp_patch = world.swamp_patch_required[player]
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attempt, valid = 1, False
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while not valid:
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try:
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@@ -43,6 +44,7 @@ def link_doors(world, player):
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reset_portals(world, player)
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reset_rooms(world, player)
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world.get_door("Skull Pinball WS", player).no_exit()
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world.swamp_patch_required[player] = orig_swamp_patch
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def link_doors_main(world, player):
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@@ -467,8 +469,8 @@ def choose_portals(world, player):
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world.get_room(0xd5, player).change(0, DoorKind.DungeonEntrance)
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if not world.swamp_patch_required[player]:
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swamp_region = world.get_entrance('Swamp Palace', player).connected_region
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if swamp_region.name != 'Swamp Lobby':
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swamp_portal = world.get_portal('Swamp', player)
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if swamp_portal.door.name != 'Swamp Lobby S':
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world.swamp_patch_required[player] = True
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