GT Crystal rooms
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60
Rules.py
60
Rules.py
@@ -312,7 +312,6 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Hookshot East-South Path', player), lambda state: state.has('Hookshot', player) or state.has_Boots(player))
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set_rule(world.get_entrance('GT Hookshot North-East Path', player), lambda state: state.has('Hookshot', player) or state.has_Boots(player))
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set_rule(world.get_entrance('GT Hookshot North-South Path', player), lambda state: state.has('Hookshot', player) or state.has_Boots(player))
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set_rule(world.get_entrance('GT Hookshot Entry Boomerang Path', player), lambda state: state.has('Blue Boomerang', player) or state.has('Red Boomerang', player))
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set_rule(world.get_entrance('GT Firesnake Room Hook Path', player), lambda state: state.has('Hookshot', player))
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# I am tempted to stick an invincibility rule for getting across falling bridge
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@@ -430,10 +429,22 @@ def global_rules(world, player):
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set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
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set_rule(world.get_entrance('TR Crystal Maze Blue Path', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
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set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player))
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set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
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set_rule(world.get_entrance('GT Double Switch Key Blue Path', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Key Spot', player), player))
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set_rule(world.get_entrance('GT Double Switch Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Switches', player), player))
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set_rule(world.get_entrance('GT Double Switch Transition Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Transition', player), player))
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set_rule(world.get_entrance('GT Double Switch to Pot Corners Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
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set_rule(world.get_entrance('GT Double Switch Pot Corners to Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Pot Corners', player), player))
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set_rule(world.get_entrance('GT Double Switch Pot Corners to Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Pot Corners', player), player))
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set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: (state.has('Blue Boomerang', player) and state.has('Hookshot', player)) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player) or state.can_use_bombs(player))
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set_rule(world.get_entrance('GT Double Switch Exit to Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Exit', player), player))
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set_rule(world.get_entrance('GT Crystal Conveyor to Corner Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor', player), player))
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set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor Corner', player), player))
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set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Corner', player), player))
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set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('GT Crystal Conveyor Left to Corner Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Left', player), player))
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set_rule(world.get_entrance('GT Crystal Conveyor Left to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('Swamp Barrier Ledge - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier Ledge', player), player))
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set_rule(world.get_entrance('Swamp Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier', player), player))
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@@ -447,10 +458,9 @@ def global_rules(world, player):
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set_rule(world.get_entrance('Mire Crystal Mid Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Mid', player), player))
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set_rule(world.get_entrance('Mire Firesnake Skip Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Firesnake Skip', player), player))
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set_rule(world.get_entrance('Mire Antechamber Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Antechamber', player), player))
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set_rule(world.get_entrance('GT Double Switch Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
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set_rule(world.get_entrance('GT Double Switch Orange Barrier 2', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
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set_rule(world.get_entrance('GT Double Switch Orange Path', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Switches', player), player))
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set_rule(world.get_entrance('GT Double Switch Key Orange Path', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Key Spot', player), player))
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set_rule(world.get_entrance('GT Crystal Circles Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Circles', player), player))
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set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_switch_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player))
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add_key_logic_rules(world, player)
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# End of door rando rules.
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@@ -1637,33 +1647,31 @@ def set_inverted_bunny_rules(world, player):
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bunny_impassible_doors = {
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'Hyrule Dungeon Armory S', 'Hyrule Dungeon Armory ES', 'Sewers Secret Room Push Block', 'Sewers Pull Switch S',
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'Hyrule Dungeon Armory S', 'Hyrule Dungeon Armory ES', 'Sewers Pull Switch S',
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'Eastern Lobby N', 'Eastern Courtyard Ledge W', 'Eastern Courtyard Ledge E', 'Eastern Pot Switch SE',
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'Eastern Map Balcony Hook Path', 'Eastern Stalfos Spawn ES', 'Eastern Stalfos Spawn NW',
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'Eastern Hint Tile Push Block', 'Eastern Darkness S', 'Eastern Darkness NE', 'Eastern Darkness Up Stairs',
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'Eastern Map Balcony Hook Path', 'Eastern Stalfos Spawn ES', 'Eastern Stalfos Spawn NW',
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'Eastern Darkness S', 'Eastern Darkness NE', 'Eastern Darkness Up Stairs',
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'Eastern Attic Start WS', 'Eastern Single Eyegore NE', 'Eastern Duo Eyegores NE', 'Desert Main Lobby Left Path',
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'Desert Main Lobby Right Path', 'Desert Left Alcove Path', 'Desert Right Alcove Path', 'Desert Compass NW',
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'Desert West Lobby NW', 'Desert Back Lobby NW', 'Desert Four Statues NW', 'Desert Four Statues ES',
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'Desert Beamos Hall WS', 'Desert Beamos Hall NE', 'Desert Wall Slide NW',
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'Hera Lobby to Front Barrier - Blue', 'Hera Front to Lobby Barrier - Blue', 'Hera Front to Down Stairs Barrier - Blue',
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'Hera Front to Up Stairs Barrier - Orange', 'Hera Front to Back Barrier - Orange', 'Hera Down Stairs to Front Barrier - Blue',
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'Hera Up Stairs to Front Barrier - Orange', 'Hera Back to Front Barrier - Orange', 'Hera Tile Room EN', 'Hera Tridorm SE', 'Hera Beetles WS',
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'Hera Down Stairs to Front Barrier - Blue', 'Hera Tile Room EN', 'Hera Tridorm SE', 'Hera Beetles WS',
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'Hera 4F Down Stairs', 'Tower Gold Knights SW', 'Tower Dark Maze EN', 'Tower Dark Pits ES', 'Tower Dark Archers WN',
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'Tower Red Spears WN', 'Tower Red Guards EN', 'Tower Red Guards SW', 'Tower Circle of Pots NW', 'Tower Altar NW',
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'PoD Left Cage SW', 'PoD Middle Cage SE', 'PoD Pit Room Bomb Hole', 'PoD Stalfos Basement Warp', 'PoD Arena Main SW',
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'PoD Left Cage SW', 'PoD Middle Cage SE', 'PoD Pit Room Bomb Hole', 'PoD Stalfos Basement Warp',
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'PoD Arena Main to Ranged Crystal', 'PoD Arena Bridge to Ranged Crystal', 'PoD Arena Landing to Ranged Crystal',
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'PoD Arena Landing Bonk Path', 'PoD Sexy Statue NW', 'PoD Map Balcony Drop Down',
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'PoD Mimics 1 NW', 'PoD Warp Hint Warp', 'PoD Falling Bridge Path N', 'PoD Falling Bridge Path S',
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'PoD Mimics 1 NW', 'PoD Falling Bridge Path N', 'PoD Falling Bridge Path S',
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'PoD Mimics 2 NW', 'PoD Bow Statue Down Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal',
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'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal',
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'PoD Turtle Party ES', 'PoD Turtle Party NW', 'PoD Callback Warp', 'Swamp Lobby Moat', 'Swamp Entrance Moat',
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'Swamp Trench 1 Approach Swim Depart', 'Swamp Trench 1 Approach Key', 'Swamp Trench 1 Key Approach',
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'Swamp Trench 1 Key Ledge Depart', 'Swamp Trench 1 Departure Approach', 'Swamp Trench 1 Departure Key',
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'Swamp Hub Hook Path', 'Swamp Compass Donut Push Block',
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'Swamp Shortcut Blue Barrier', 'Swamp Trench 2 Pots Blue Barrier', 'Swamp Trench 2 Pots Wet',
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'Swamp Trench 2 Departure Wet', 'Swamp West Shallows Push Blocks', 'Swamp West Ledge Hook Path',
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'Swamp Barrier Ledge Hook Path', 'Swamp Attic Left Pit', 'Swamp Attic Right Pit', 'Swamp Push Statue NW',
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'Swamp Push Statue NE', 'Swamp Drain Right Switch', 'Swamp Waterway NE', 'Swamp Waterway N', 'Swamp Waterway NW',
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'Swamp Hub Hook Path', 'Swamp Compass Donut Push Block', 'Swamp Shortcut Blue Barrier', 'Swamp Trench 2 Pots Blue Barrier',
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'Swamp Trench 2 Pots Wet', 'Swamp Trench 2 Departure Wet', 'Swamp West Ledge Hook Path', 'Swamp Barrier Ledge Hook Path',
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'Swamp Attic Left Pit', 'Swamp Attic Right Pit', 'Swamp Push Statue NW', 'Swamp Push Statue NE',
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'Swamp Drain Right Switch', 'Swamp Waterway NE', 'Swamp Waterway N', 'Swamp Waterway NW',
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'Skull Pot Circle WN', 'Skull Pot Circle Star Path', 'Skull Pull Switch S', 'Skull Big Chest N',
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'Skull Big Chest Hookpath', 'Skull 2 East Lobby NW', 'Skull Back Drop Star Path', 'Skull 2 West Lobby NW',
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'Skull 3 Lobby EN', 'Skull Star Pits SW', 'Skull Star Pits ES', 'Skull Torch Room WN', 'Skull Vines NW',
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@@ -1671,9 +1679,7 @@ bunny_impassible_doors = {
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'Thieves Hellway Blue Barrier', 'Thieves Hellway Crystal Blue Barrier', 'Thieves Attic ES',
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'Thieves Basement Block Path', 'Thieves Blocked Entry Path', 'Thieves Conveyor Bridge Block Path',
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'Thieves Conveyor Block Path', 'Ice Lobby WS', 'Ice Cross Left Push Block', 'Ice Cross Bottom Push Block Left',
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'Ice Cross Bottom Push Block Right', 'Ice Cross Right Push Block Top', 'Ice Cross Right Push Block Bottom',
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'Ice Cross Top Push Block Bottom', 'Ice Cross Top Push Block Right', 'Ice Bomb Drop Hole', 'Ice Pengator Switch WS',
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'Ice Pengator Switch ES', 'Ice Big Key Push Block', 'Ice Stalfos Hint SE', 'Ice Bomb Jump EN',
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'Ice Bomb Drop Hole', 'Ice Pengator Switch WS', 'Ice Pengator Switch ES', 'Ice Big Key Push Block', 'Ice Stalfos Hint SE', 'Ice Bomb Jump EN',
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'Ice Pengator Trap NE', 'Ice Hammer Block ES', 'Ice Tongue Pull WS', 'Ice Freezors Bomb Hole', 'Ice Tall Hint WS',
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'Ice Hookshot Ledge Path', 'Ice Hookshot Balcony Path', 'Ice Many Pots SW', 'Ice Many Pots WS',
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'Ice Crystal Right Blue Hole', 'Ice Crystal Left Blue Barrier', 'Ice Big Chest Landing Push Blocks',
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@@ -1682,8 +1688,7 @@ bunny_impassible_doors = {
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'Mire Hub Right Blue Barrier', 'Mire Hub Top Blue Barrier', 'Mire Hub Switch Blue Barrier N',
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'Mire Hub Switch Blue Barrier S', 'Mire Falling Bridge WN', 'Mire Map Spike Side Blue Barrier',
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'Mire Map Spot Blue Barrier', 'Mire Crystal Dead End Left Barrier', 'Mire Crystal Dead End Right Barrier',
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'Mire Cross ES', 'Mire Hidden Shooters Block Path S', 'Mire Hidden Shooters Block Path N',
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'Mire Left Bridge Hook Path', 'Mire Fishbone Blue Barrier',
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'Mire Cross ES', 'Mire Left Bridge Hook Path', 'Mire Fishbone Blue Barrier',
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'Mire South Fish Blue Barrier', 'Mire Tile Room NW', 'Mire Compass Blue Barrier', 'Mire Attic Hint Hole',
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'Mire Dark Shooters SW', 'Mire Crystal Mid Blue Barrier', 'Mire Crystal Left Blue Barrier', 'TR Main Lobby Gap',
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'TR Lobby Ledge Gap', 'TR Hub SW', 'TR Hub SE', 'TR Hub ES', 'TR Hub EN', 'TR Hub NW', 'TR Hub NE', 'TR Torches NW',
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@@ -1695,9 +1700,8 @@ bunny_impassible_doors = {
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'GT Crystal Conveyor NE', 'GT Crystal Conveyor WN', 'GT Conveyor Cross EN', 'GT Conveyor Cross WN',
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'GT Hookshot East-North Path', 'GT Hookshot East-South Path', 'GT Hookshot North-East Path',
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'GT Hookshot North-South Path', 'GT Hookshot South-East Path', 'GT Hookshot South-North Path',
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'GT Hookshot Platform Blue Barrier', 'GT Hookshot Entry Blue Barrier', 'GT Hookshot Entry Boomerang Path',
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'GT Double Switch Blue Path', 'GT Double Switch Key Blue Path', 'GT Double Switch Blue Barrier',
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'GT Double Switch Transition Blue', 'GT Firesnake Room Hook Path', 'GT Falling Bridge WN', 'GT Falling Bridge WS',
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'GT Hookshot Platform Blue Barrier', 'GT Hookshot Entry Blue Barrier', 'GT Double Switch Pot Corners to Barrier - Blue',
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'GT Double Switch Exit to Blue Barrier', 'GT Firesnake Room Hook Path', 'GT Falling Bridge WN', 'GT Falling Bridge WS',
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'GT Ice Armos NE', 'GT Ice Armos WS', 'GT Crystal Paths SW', 'GT Mimics 1 NW', 'GT Mimics 1 ES', 'GT Mimics 2 WS',
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'GT Mimics 2 NE', 'GT Hidden Spikes EN', 'GT Cannonball Bridge SE', 'GT Gauntlet 1 WN', 'GT Gauntlet 2 EN',
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'GT Gauntlet 2 SW', 'GT Gauntlet 3 NW', 'GT Gauntlet 3 SW', 'GT Gauntlet 4 NW', 'GT Gauntlet 4 SW',
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