From e9957d87dd77554aabfb87a63331db40b226fe92 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Wed, 28 Jul 2021 21:06:19 -0500 Subject: [PATCH] Added bomb caves to bomb logic --- BaseClasses.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index 2cb93b45..49bac1de 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -722,6 +722,7 @@ class CollectionState(object): 'Swamp Nook Area', 'Dark South Pass Area'] bonk_bombs = ['Kakariko Fortune Area', 'Dark Graveyard Area'] #TODO: Flute Boy Approach Area and Bonk Rock Ledge are available post-Aga + bomb_caves = ['Graveyard Cave', 'Light World Bomb Hut'] # TODO: Possibly use tree pulls also in the future, bush crabs also if enemizer is disabled tree_pulls = ['Lost Woods East Area', @@ -738,7 +739,7 @@ class CollectionState(object): region = self.world.get_region(regionname, player) return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player)) - for region in bush_bombs: + for region in bush_bombs + bomb_caves: if can_reach_non_bunny(region): return True