diff --git a/BaseClasses.py b/BaseClasses.py index 5073d6cd..551d4957 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -54,7 +54,7 @@ class World(object): self._entrance_cache = {} self._location_cache = {} self.required_locations = [] - self.shuffle_bonk_prizes = False + self.shuffle_bonk_drops = {} self.light_world_light_cone = False self.dark_world_light_cone = False self.clock_mode = 'none' @@ -1080,6 +1080,9 @@ class CollectionState(object): return True return False + def can_collect_bonkdrops(self, player): + return self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player)) + def can_farm_rupees(self, player): tree_pulls = ['Lost Woods East Area', 'Snitch Lady (East)', @@ -1110,7 +1113,7 @@ class CollectionState(object): for region in tree_pulls: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_tree_pulls: if can_reach_non_bunny(region): return True @@ -1125,7 +1128,7 @@ class CollectionState(object): for region in bush_crabs: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_bush_crabs: if can_reach_non_bunny(region): return True @@ -1192,7 +1195,7 @@ class CollectionState(object): if can_reach_non_bunny(region): return True - if self.has_Boots(player): + if not self.world.shuffle_bonk_drops[player] and self.can_collect_bonkdrops(player): for region in bonk_bombs: if can_reach_non_bunny(region): return True @@ -1202,7 +1205,7 @@ class CollectionState(object): for region in tree_pulls: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_tree_pulls: if can_reach_non_bunny(region): return True @@ -1217,7 +1220,7 @@ class CollectionState(object): for region in bush_crabs: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_bush_crabs: if can_reach_non_bunny(region): return True @@ -1343,6 +1346,9 @@ class CollectionState(object): self.is_not_bunny(cave, player) ) + def has_beaten_aga(self, player): + return self.has('Beat Agahnim 1', player) and (self.world.mode[player] != 'standard' or self.has('Zelda Delivered', player)) + def has_sword(self, player): return self.has('Fighter Sword', player) or self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword', player) @@ -1600,7 +1606,7 @@ class Region(object): def can_reach(self, state): from Utils import stack_size3a from DungeonGenerator import GenerationException - if stack_size3a() > 500: + if stack_size3a() > self.world.players * 500: raise GenerationException(f'Infinite loop detected for "{self.name}" located at \'Region.can_reach\'') if state.stale[self.player]: @@ -2693,6 +2699,7 @@ class LocationType(FastEnum): Shop = 3 Pot = 4 Drop = 5 + Bonk = 6 class Item(object): @@ -2908,6 +2915,7 @@ class Spoiler(object): 'ow_mixed': self.world.owMixed, 'ow_whirlpool': self.world.owWhirlpoolShuffle, 'ow_fluteshuffle': self.world.owFluteShuffle, + 'bonk_drops': self.world.shuffle_bonk_drops, 'shuffle': self.world.shuffle, 'shuffleganon': self.world.shuffle_ganon, 'shufflelinks': self.world.shufflelinks, @@ -3120,6 +3128,7 @@ class Spoiler(object): outfile.write('Swapped OW (Mixed):'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_mixed'][player])) outfile.write('Whirlpool Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_whirlpool'][player])) outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_fluteshuffle'][player]) + outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player])) outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player]) if self.metadata['shuffle'][player] != 'vanilla': outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player])) @@ -3132,7 +3141,7 @@ class Spoiler(object): outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player]) outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player])) outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player]) - outfile.write('Drop Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['dropshuffle'][player])) + outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['dropshuffle'][player])) outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player]) outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player])) outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player])) diff --git a/CHANGELOG.md b/CHANGELOG.md index aef17765..fe3f74df 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,12 @@ # Changelog +### 0.2.9.0 +- Added Bonk Drop Shuffle +- Fixed disappearing mirror portal issue in Inverted+Crossed OWR +- Fixed 4-digit collection rate in credits +- Fixed Ganon vulnerability to reference Aga2 boss flag rather than pyramid hole +- Fixed issue with pre-opened pyramid when not expected + ### 0.2.8.0 - ~Merged DR v1.0.1.0 - Pottery options, BPS support, MSU Resume, Collection Rate Counter~ - Various improvements to increase generation success rate and reduce generation time diff --git a/CLI.py b/CLI.py index 8ba224bd..4e7ad021 100644 --- a/CLI.py +++ b/CLI.py @@ -109,7 +109,7 @@ def parse_cli(argv, no_defaults=False): 'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle', 'mixed_travel', 'standardize_palettes', 'code', 'reduce_flashing', 'shuffle_sfx', - 'msu_resume', 'collection_rate', 'colorizepots']: + 'msu_resume', 'collection_rate', 'colorizepots', 'bonk_drops']: value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) if player == 1: setattr(ret, name, {1: value}) @@ -159,6 +159,7 @@ def parse_settings(): "ow_mixed": False, "ow_whirlpool": False, "ow_fluteshuffle": "vanilla", + "bonk_drops": False, "shuffle": "vanilla", "shufflelinks": False, "overworld_map": "default", diff --git a/Fill.py b/Fill.py index 9bf7f98f..daa6f6bd 100644 --- a/Fill.py +++ b/Fill.py @@ -355,18 +355,24 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None # handle pot shuffle pots_used = False pot_item_pool = collections.defaultdict(list) - for item in world.itempool: - if item.name in ['Chicken', 'Big Magic']: # can only fill these in that players world - pot_item_pool[item.player].append(item) - for player, pot_pool in pot_item_pool.items(): - if pot_pool: - for pot_item in pot_pool: - world.itempool.remove(pot_item) - pot_locations = [location for location in fill_locations - if location.type == LocationType.Pot and location.player == player] + + # guarantee one big magic in a bonk location + for player in range(1, world.players + 1): + if world.shuffle_bonk_drops[player]: + for item in world.itempool: + if item.name in ['Big Magic'] and item.player == player: + pot_item_pool[player].append(item) + break + from Regions import bonk_prize_table + for player, magic_pool in pot_item_pool.items(): + if len(magic_pool) > 0: + world.itempool.remove(magic_pool[0]) + pot_locations = [location for location in fill_locations if location.player == player + and location.name in [n for n, (_, _, aga, _, _, _) in bonk_prize_table.items() if not aga]] pot_locations = filter_pot_locations(pot_locations, world) - fast_fill_helper(world, pot_pool, pot_locations) + fast_fill_helper(world, magic_pool, pot_locations) pots_used = True + if pots_used: fill_locations = world.get_unfilled_locations() random.shuffle(fill_locations) @@ -466,7 +472,7 @@ def calc_trash_locations(world, player): total_count, gt_count = 0, 0 for loc in world.get_locations(): if (loc.player == player and loc.item is None - and (loc.type not in {LocationType.Pot, LocationType.Drop, LocationType.Normal} or not loc.forced_item) + and (loc.type not in {LocationType.Bonk, LocationType.Pot, LocationType.Drop, LocationType.Normal} or not loc.forced_item) and (loc.type != LocationType.Shop or world.shopsanity[player]) and loc.parent_region.dungeon): total_count += 1 @@ -477,18 +483,22 @@ def calc_trash_locations(world, player): def ensure_good_pots(world, write_skips=False): for loc in world.get_locations(): - # convert Arrows 5 and Nothing when necessary - if (loc.item.name in {'Arrows (5)', 'Nothing'} + # # convert Arrows 5 when necessary + # if (loc.item.name in {'Arrows (5)'} + # and loc.type not in [LocationType.Pot, LocationType.Bonk]): + # loc.item = ItemFactory(invalid_location_replacement[loc.item.name], loc.item.player) + # convert Nothing when necessary + if (loc.item.name in {'Nothing'} and (loc.type != LocationType.Pot or loc.item.player != loc.player)): loc.item = ItemFactory(invalid_location_replacement[loc.item.name], loc.item.player) - # can be placed here by multiworld balancing or shop balancing - # change it to something normal for the player it got swapped to - elif (loc.item.name in {'Chicken', 'Big Magic'} - and (loc.type != LocationType.Pot or loc.item.player != loc.player)): - if loc.type == LocationType.Pot: - loc.item.player = loc.player - else: - loc.item = ItemFactory(invalid_location_replacement[loc.item.name], loc.player) + # # can be placed here by multiworld balancing or shop balancing + # # change it to something normal for the player it got swapped to + # elif (loc.item.name in {'Chicken', 'Big Magic'} + # and (loc.type != LocationType.Pot or loc.item.player != loc.player)): + # if loc.type == LocationType.Pot: + # loc.item.player = loc.player + # else: + # loc.item = ItemFactory(invalid_location_replacement[loc.item.name], loc.player) # do the arrow retro check if world.retro[loc.item.player] and loc.item.name in {'Arrows (5)', 'Arrows (10)'}: loc.item = ItemFactory('Rupees (5)', loc.item.player) @@ -820,7 +830,12 @@ def balance_money_progression(world): return False done = False + attempts = world.players * 20 + 20 while not done: + attempts -= 1 + if attempts < 0: + from DungeonGenerator import GenerationException + raise GenerationException(f'Infinite loop detected at "balance_money_progression"') sphere_costs = {player: 0 for player in range(1, world.players+1)} locked_by_money = {player: set() for player in range(1, world.players+1)} sphere_locations = get_sphere_locations(state, unchecked_locations) diff --git a/ItemList.py b/ItemList.py index 18472fb0..fdcf5412 100644 --- a/ItemList.py +++ b/ItemList.py @@ -3,11 +3,12 @@ import logging import math import RaceRandom as random -from BaseClasses import Region, RegionType, Shop, ShopType, Location, CollectionState, PotItem +from BaseClasses import LocationType, Region, RegionType, Shop, ShopType, Location, CollectionState, PotItem from EntranceShuffle import connect_entrance from Regions import shop_to_location_table, retro_shops, shop_table_by_location, valid_pot_location from Fill import FillError, fill_restrictive, fast_fill, get_dungeon_item_pool from PotShuffle import vanilla_pots +from Tables import bonk_prize_lookup from Items import ItemFactory from source.item.FillUtil import trash_items, pot_items @@ -411,6 +412,10 @@ def generate_itempool(world, player): if world.pottery[player] not in ['none', 'keys']: add_pot_contents(world, player) + if world.shuffle_bonk_drops[player]: + create_dynamic_bonkdrop_locations(world, player) + add_bonkdrop_contents(world, player) + take_any_locations = [ 'Snitch Lady (East)', 'Snitch Lady (West)', 'Bush Covered House', 'Light World Bomb Hut', @@ -500,6 +505,21 @@ def create_dynamic_shop_locations(world, player): loc.locked = True +def create_dynamic_bonkdrop_locations(world, player): + from Regions import bonk_prize_table + for bonk_location, (_, _, _, _, region_name, hint_text) in bonk_prize_table.items(): + region = world.get_region(region_name, player) + loc = Location(player, bonk_location, 0, region, hint_text) + loc.type = LocationType.Bonk + loc.parent_region = region + loc.address = 0x2abb00 + (bonk_prize_table[loc.name][0] * 6) + 3 + + region.locations.append(loc) + world.dynamic_locations.append(loc) + + world.clear_location_cache() + + def fill_prizes(world, attempts=15): all_state = world.get_all_state(keys=True) for player in range(1, world.players + 1): @@ -779,6 +799,17 @@ def add_pot_contents(world, player): world.itempool.append(ItemFactory(item, player)) +def add_bonkdrop_contents(world, player): + from Items import item_table + for item_name, (_, count, alt_item) in bonk_prize_lookup.items(): + if item_name not in item_table: + item_name = alt_item + while (count > 0): + item = ItemFactory(item_name, player) + world.itempool.append(item) + count -= 1 + + def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic, flute_activated): pool = [] placed_items = {} diff --git a/Items.py b/Items.py index ea81c136..10d93159 100644 --- a/Items.py +++ b/Items.py @@ -81,10 +81,10 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche 'Arrow Upgrade (+10)': (False, False, None, 0x54, 100, 'Increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), 'Arrow Upgrade (+5)': (False, False, None, 0x53, 100, 'Increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'), 'Single Bomb': (False, False, None, 0x27, 5, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'), - 'Arrows (5)': (False, False, None, 0x5A, 15, 'This will give\nyou five shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'five arrows'), + 'Arrows (5)': (False, False, None, 0xB5, 15, 'This will give\nyou five shots\nwith your bow!', 'and the arrow pack', 'stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again', 'five arrows'), 'Small Magic': (False, False, None, 0x45, 5, 'A bit of magic', 'and the bit of magic', 'bit-o-magic kid', 'magic bit for sale', 'fungus for magic', 'magic boy conjures again', 'a bit of magic'), - 'Big Magic': (False, False, None, 0x5A, 40, 'A lot of magic', 'and lots of magic', 'lot-o-magic kid', 'magic refill for sale', 'fungus for magic', 'magic boy conjures again', 'a magic refill'), - 'Chicken': (False, False, None, 0x5A, 999, 'Cucco of Legend', 'and the legendary cucco', 'chicken kid', 'fried chicken for sale', 'fungus for chicken', 'cucco boy clucks again', 'a cucco'), + 'Big Magic': (False, False, None, 0xB4, 40, 'A lot of magic', 'and lots of magic', 'lot-o-magic kid', 'magic refill for sale', 'fungus for magic', 'magic boy conjures again', 'a magic refill'), + 'Chicken': (False, False, None, 0xB3, 999, 'Cucco of Legend', 'and the legendary cucco', 'chicken kid', 'fried chicken for sale', 'fungus for chicken', 'cucco boy clucks again', 'a cucco'), 'Bombs (3)': (False, False, None, 0x28, 15, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'), 'Bombs (10)': (False, False, None, 0x31, 50, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'), 'Bomb Upgrade (+10)': (False, False, None, 0x52, 100, 'Increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'), @@ -177,6 +177,8 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche 'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'), 'Bee': (False, False, None, 0x0E, 10, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'), 'Small Heart': (False, False, None, 0x42, 10, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'), + 'Apples': (False, False, None, 0xB1, 30, 'Just a few pieces of fruit!', 'and the juicy fruit', 'the fruity kid', 'the fruit stand', 'expired fruit', 'bottle boy has fruit again', 'an apple hoard'), + 'Fairy': (False, False, None, 0xB2, 50, 'Just a pixie!', 'and the pixie', 'the pixie kid', 'pixie for sale', 'pixie fungus', 'bottle boy has pixie again', 'a pixie'), 'Beat Agahnim 1': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), 'Beat Agahnim 2': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), 'Get Frog': (True, False, 'Event', 999, None, None, None, None, None, None, None, None), diff --git a/Main.py b/Main.py index ac5843e5..6241a830 100644 --- a/Main.py +++ b/Main.py @@ -91,6 +91,7 @@ def main(args, seed=None, fish=None): world.owKeepSimilar = args.ow_keepsimilar.copy() world.owWhirlpoolShuffle = args.ow_whirlpool.copy() world.owFluteShuffle = args.ow_fluteshuffle.copy() + world.shuffle_bonk_drops = args.bonk_drops.copy() world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() @@ -138,10 +139,7 @@ def main(args, seed=None, fish=None): world.player_names[player].append(name) logger.info('') - if world.owShuffle[1] != 'vanilla' or world.owCrossed[1] not in ['none', 'polar'] or world.owMixed[1] or world.owWhirlpoolShuffle[1] or world.owFluteShuffle[1] != 'vanilla' or str(args.outputname).startswith('M'): - outfilebase = f'OR_{args.outputname if args.outputname else world.seed}' - else: - outfilebase = f'DR_{args.outputname if args.outputname else world.seed}' + outfilebase = f'OR_{args.outputname if args.outputname else world.seed}' for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[world.difficulty[player]] @@ -159,7 +157,7 @@ def main(args, seed=None, fish=None): if args.create_spoiler and not args.jsonout: logger.info(world.fish.translate("cli", "cli", "create.meta")) world.spoiler.meta_to_file(output_path(f'{outfilebase}_Spoiler.txt')) - if args.mystery and not args.suppress_meta: + if args.mystery and not (args.suppress_meta or args.create_spoiler): world.spoiler.mystery_meta_to_file(output_path(f'{outfilebase}_meta.txt')) for player in range(1, world.players + 1): @@ -358,7 +356,7 @@ def main(args, seed=None, fish=None): with open(output_path('%s_multidata' % outfilebase), 'wb') as f: f.write(multidata) - if args.mystery and not args.suppress_meta: + if args.mystery and not (args.suppress_meta or args.create_spoiler): world.spoiler.hashes_to_file(output_path(f'{outfilebase}_meta.txt')) elif args.create_spoiler and not args.jsonout: world.spoiler.hashes_to_file(output_path(f'{outfilebase}_Spoiler.txt')) @@ -438,6 +436,7 @@ def copy_world(world, partial_copy=False): ret.owKeepSimilar = world.owKeepSimilar.copy() ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy() ret.owFluteShuffle = world.owFluteShuffle.copy() + ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy() ret.open_pyramid = world.open_pyramid.copy() ret.boss_shuffle = world.boss_shuffle.copy() ret.enemy_shuffle = world.enemy_shuffle.copy() diff --git a/MultiClient.py b/MultiClient.py index fbde673d..fd0e8b4f 100644 --- a/MultiClient.py +++ b/MultiClient.py @@ -929,14 +929,22 @@ async def track_locations(ctx : Context, roomid, roomdata): ow_unchecked = {} for location, screenid in location_table_ow.items(): if location not in ctx.locations_checked: - ow_unchecked[location] = screenid + ow_unchecked[location] = (screenid, 0x40) + ow_begin = min(ow_begin, screenid) + ow_end = max(ow_end, screenid + 1) + from Regions import bonk_prize_table + from OWEdges import OWTileRegions + for location, (_, flag, _, _, region_name, _) in bonk_prize_table.items(): + if location not in ctx.locations_checked: + screenid = OWTileRegions[region_name] + ow_unchecked[location] = (screenid, flag) ow_begin = min(ow_begin, screenid) ow_end = max(ow_end, screenid + 1) if ow_begin < ow_end: ow_data = await snes_read(ctx, SAVEDATA_START + 0x280 + ow_begin, ow_end - ow_begin) if ow_data is not None: - for location, screenid in ow_unchecked.items(): - if ow_data[screenid - ow_begin] & 0x40 != 0: + for location, (screenid, flag) in ow_unchecked.items(): + if ow_data[screenid - ow_begin] & flag != 0: new_check(location) if not all([location in ctx.locations_checked for location in location_table_npc.keys()]): diff --git a/Mystery.py b/Mystery.py index 07955bff..1a02d10d 100644 --- a/Mystery.py +++ b/Mystery.py @@ -174,6 +174,7 @@ def roll_settings(weights): ret.ow_whirlpool = get_choice('whirlpool_shuffle') == 'on' overworld_flute = get_choice('flute_shuffle') ret.ow_fluteshuffle = overworld_flute if overworld_flute != 'none' else 'vanilla' + ret.bonk_drops = get_choice('bonk_drops') == 'on' entrance_shuffle = get_choice('entrance_shuffle') ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' overworld_map = get_choice('overworld_map') diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 1d806f6c..5ff3ab56 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -6,7 +6,7 @@ from Regions import mark_dark_world_regions, mark_light_world_regions from OWEdges import OWTileRegions, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel from Utils import bidict -version_number = '0.2.8.0' +version_number = '0.2.9.0' version_branch = '' __version__ = '%s%s' % (version_number, version_branch) diff --git a/README.md b/README.md index 9dbb35fe..c6e5187c 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. # Settings -Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md) +Only extra settings added by this Overworld Shuffle fork are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md) ## Overworld Layout Shuffle (--ow_shuffle) @@ -136,6 +136,37 @@ New flute spots are chosen at random, with restrictions that limit the promixity New flute spots are chosen at random with minimum bias. +## Bonk Drop Shuffle (--bonk_drops) + +This adds 41 new item locations to the game. These bonk locations are limited to the ones that drop a static item in the vanilla game. + +- Bonk Locations consist of some trees, rocks, and statues + - 33 Trees + - 8 of the tree locations require Agahnim to be defeated to access the item + - 6 Rocks + - 1 of the rocks drops 2 items + - 1 Statue +- Bonk locations can be collected by bonking into them with the Pegasus Boots or using the Quake Medallion +- One of the bonk locations are guaranteed to have a full magic decanter +- Some of the drops can be farmed repeatedly, but only increments the collection rate once +- All of the bonk trees have been given an alternate color (and all non-bonk trees are reverted to normal tree color) + - Some screens are coded to change the "alternate tree color", some of them are strange (just how the vanilla game does it) + - Rocks and statues are unable to be made to have a different color +- Since Fairies and Apples are new items that can appear in plain sight, they don't have a proper graphic for them yet. For now, they show up as Power Stars + +Future Note: This does NOT include the Good Bee (Cold Bee) Cave Statue...yet. In the future, this could be an additional item location. + +#### Items Added To Pool: +- 15 Fairies +- 8 Apples +- 6 Bee Traps +- 3 Red Rupees +- 3 Blue Rupees +- 2 Single Bomb +- 2 Small Hearts +- 1 Large Magic Decanter +- 1 8x Bomb Pack + ## New Goal Options (--goal) ### Trinity @@ -216,3 +247,9 @@ This gives each OW tile a random chance to be swapped to the opposite world ``` For randomizing the flute spots around the overworld + +``` +--bonk_drops +``` + +This extends the item pool to bonk locations and makes them additional item locations diff --git a/Regions.py b/Regions.py index 18c14c9a..a37b7da5 100644 --- a/Regions.py +++ b/Regions.py @@ -1266,7 +1266,57 @@ def pot_address(pot_index, super_tile): return 0x7f6018 + super_tile * 2 + (pot_index << 24) -# (type, room_id, shopkeeper, custom, locked, [items]) +# bonk location: record id, OW flag bitmask, aga required, default item, region, hint text +bonk_prize_table = { + 'Lost Woods Hideout Tree': (0x00, 0x10, False, '', 'Lost Woods East Area', 'in a tree'), + 'Death Mountain Bonk Rocks': (0x01, 0x10, False, '', 'East Death Mountain (Top East)', 'encased in stone'), + 'Mountain Entry Pull Tree': (0x02, 0x10, False, '', 'Mountain Entry Area', 'in a tree'), + 'Mountain Entry Southeast Tree': (0x03, 0x08, False, '', 'Mountain Entry Area', 'in a tree'), + 'Lost Woods Pass West Tree': (0x04, 0x10, False, '', 'Lost Woods Pass West Area', 'in a tree'), + 'Kakariko Portal Tree': (0x05, 0x08, False, '', 'Lost Woods Pass East Top Area', 'in a tree'), + 'Fortune Bonk Rocks': (0x06, 0x10, False, '', 'Kakariko Fortune Area', 'in a tree'), + 'Kakariko Pond Tree': (0x07, 0x10, True, '', 'Kakariko Pond Area', 'in a tree'), + 'Bonk Rocks Tree': (0x08, 0x10, True, '', 'Bonk Rock Ledge', 'in a tree'), + 'Sanctuary Tree': (0x09, 0x08, False, '', 'Sanctuary Area', 'in a tree'), + 'River Bend West Tree': (0x0a, 0x10, True, '', 'River Bend Area', 'in a tree'), + 'River Bend East Tree': (0x0b, 0x08, False, '', 'River Bend East Bank', 'in a tree'), + 'Blinds Hideout Tree': (0x0c, 0x10, False, '', 'Kakariko Area', 'in a tree'), + 'Kakariko Welcome Tree': (0x0d, 0x08, False, '', 'Kakariko Area', 'in a tree'), + 'Forgotten Forest Southwest Tree': (0x0e, 0x10, False, '', 'Forgotten Forest Area', 'in a tree'), + 'Forgotten Forest Central Tree': (0x0f, 0x08, False, '', 'Forgotten Forest Area', 'in a tree'), + #'Forgotten Forest Southeast Tree': (0x10, 0x04, False, '', 'Forgotten Forest Area', 'in a tree'), + 'Hyrule Castle Tree': (0x11, 0x10, False, '', 'Hyrule Castle Courtyard', 'in a tree'), + 'Wooden Bridge Tree': (0x12, 0x10, False, '', 'Wooden Bridge Area', 'in a tree'), + 'Eastern Palace Tree': (0x13, 0x10, True, '', 'Eastern Palace Area', 'in a tree'), + 'Flute Boy South Tree': (0x14, 0x10, True, '', 'Flute Boy Area', 'in a tree'), + 'Flute Boy East Tree': (0x15, 0x08, True, '', 'Flute Boy Area', 'in a tree'), + 'Central Bonk Rocks Tree': (0x16, 0x10, False, '', 'Central Bonk Rocks Area', 'in a tree'), + 'Tree Line Tree 2': (0x17, 0x10, True, '', 'Tree Line Area', 'in a tree'), + 'Tree Line Tree 4': (0x18, 0x08, True, '', 'Tree Line Area', 'in a tree'), + 'Flute Boy Approach South Tree': (0x19, 0x10, False, '', 'Flute Boy Approach Area', 'in a tree'), + 'Flute Boy Approach North Tree': (0x1a, 0x08, False, '', 'Flute Boy Approach Area', 'in a tree'), + 'Dark Lumberjack Tree': (0x1b, 0x10, False, '', 'Dark Lumberjack Area', 'in a tree'), + 'Dark Fortune Bonk Rocks (Drop 1)': (0x1c, 0x10, False, '', 'Dark Fortune Area', 'encased in stone'), + 'Dark Fortune Bonk Rocks (Drop 2)': (0x1d, 0x08, False, '', 'Dark Fortune Area', 'encased in stone'), + 'Dark Graveyard West Bonk Rocks': (0x1e, 0x10, False, '', 'Dark Graveyard Area', 'encased in stone'), + 'Dark Graveyard North Bonk Rocks': (0x1f, 0x08, False, '', 'Dark Graveyard North', 'encased in stone'), + 'Dark Graveyard Tomb Bonk Rocks': (0x20, 0x04, False, '', 'Dark Graveyard North', 'encased in stone'), + 'Qirn Jump West Tree': (0x21, 0x10, False, '', 'Qirn Jump Area', 'in a tree'), + 'Qirn Jump East Tree': (0x22, 0x08, False, '', 'Qirn Jump East Bank', 'in a tree'), + 'Dark Witch Tree': (0x23, 0x10, False, '', 'Dark Witch Area', 'in a tree'), + 'Pyramid Tree': (0x24, 0x10, False, '', 'Pyramid Area', 'in a tree'), + 'Palace of Darkness Tree': (0x25, 0x10, False, '', 'Palace of Darkness Area', 'in a tree'), + 'Dark Tree Line Tree 2': (0x26, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'), + 'Dark Tree Line Tree 3': (0x27, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'), + 'Dark Tree Line Tree 4': (0x28, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'), + 'Hype Cave Statue': (0x29, 0x10, False, '', 'Hype Cave Area', 'encased in stone') +} + +bonk_table_by_location_id = {0x2ABB00+(data[0]*6)+3: name for name, data in bonk_prize_table.items()} +bonk_table_by_location = {y: x for x, y in bonk_table_by_location_id.items()} + + +# (room_id, type, shopkeeper, custom, locked, [items]) # item = (item, price, max=0, replacement=None, replacement_price=0) _basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)] _dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)] @@ -1615,5 +1665,7 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'), lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name.update(shop_table_by_location_id) +lookup_id_to_name.update(bonk_table_by_location_id) lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int} lookup_name_to_id.update(shop_table_by_location) +lookup_name_to_id.update(bonk_table_by_location) diff --git a/Rom.py b/Rom.py index add74a53..688c0274 100644 --- a/Rom.py +++ b/Rom.py @@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127 JAP10HASH = '03a63945398191337e896e5771f77173' -RANDOMIZERBASEHASH = '210e4631353e3d094f01bf91562844a5' +RANDOMIZERBASEHASH = '0574a782e225a87b90637db0847c5ae0' class JsonRom(object): @@ -630,6 +630,14 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): rom.write_byte(sprite_pointer+1, 0) rom.write_byte(sprite_pointer+2, code) continue + elif location.type == LocationType.Bonk: + address = snes_to_pc(location.address) + rom.write_byte(address, handle_native_dungeon(location, itemid)) + if location.item.player != player: + rom.write_byte(address+1, location.item.player) + else: + rom.write_byte(address+1, 0) + continue if location.address is None or (type(location.address) is int and location.address >= 0x400000): continue @@ -771,18 +779,42 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): # set world flag world_flag = 0x00 if b >= 0x40 and b < 0x80 else 0x40 - rom.write_byte(0x153A00 + b, world_flag) + rom.write_byte(0x1539B0 + b, world_flag) if b & 0xBF in megatiles: - rom.write_byte(0x153A00 + b + 1, world_flag) - rom.write_byte(0x153A00 + b + 8, world_flag) - rom.write_byte(0x153A00 + b + 9, world_flag) + rom.write_byte(0x1539B0 + b + 1, world_flag) + rom.write_byte(0x1539B0 + b + 8, world_flag) + rom.write_byte(0x1539B0 + b + 9, world_flag) for edge in world.owedges: if edge.dest is not None and isinstance(edge.dest, OWEdge) and edge.player == player: write_int16(rom, edge.getAddress() + 0x0a, edge.vramLoc) if not edge.specialExit: - rom.write_byte(0x1539e0 + (edge.specialID - 0x80) * 2 if edge.specialEntrance else edge.getAddress() + 0x0e, edge.getTarget()) + rom.write_byte(0x1539A0 + (edge.specialID - 0x80) * 2 if edge.specialEntrance else edge.getAddress() + 0x0e, edge.getTarget()) + # patch bonk prizes + if world.shuffle_bonk_drops[player]: + bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3, + 0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD] + bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD, + 0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51, + 0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7, + 0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A] + + # # legacy bonk prize shuffle, shuffles bonk prizes amongst themselves + # random.shuffle(bonk_prizes) + # for prize, address in zip(bonk_prizes, bonk_addresses): + # rom.write_byte(address, prize) + + owFlags |= 0x200 + + # setting spriteID to D8, a placeholder sprite we use to inform ROM to spawn a dynamic item + #for address in bonk_addresses: + for address in [b for b in bonk_addresses if b != 0x4D0AE]: # temp fix for screen 1A murahdahla sprite replacement + rom.write_byte(address, 0xD8) + # temporary fix for screen 1A + rom.write_byte(snes_to_pc(0x09AE32), 0xD8) + rom.write_byte(snes_to_pc(0x09AE35), 0xD8) + write_int16(rom, 0x150002, owMode) write_int16(rom, 0x150004, owFlags) @@ -875,6 +907,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): valid_locations = [l for l in my_locations if ((l.type == LocationType.Pot and not l.forced_item) or (l.type == LocationType.Drop and not l.forced_item) or (l.type == LocationType.Normal and not l.forced_item) + or (l.type == LocationType.Bonk and not l.forced_item) or (l.type == LocationType.Shop and world.shopsanity[player]))] valid_loc_by_dungeon = valid_dungeon_locations(valid_locations) @@ -1039,7 +1072,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): rom.write_byte(cr_pc+0x1f, thousands_bot) # modify stat config stat_address = 0x23B969 - stat_pc = snes_to_pc(stat_address) + owr_difference = 0x26 # can't remember why there is a difference between DR fork + stat_pc = snes_to_pc(stat_address - owr_difference) rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1) rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0) rom.write_byte(stat_pc+3, 0x80) # change to four digits (from 60) @@ -1251,18 +1285,6 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): # fill enemy prize packs rom.write_bytes(0x37A78, pack_prizes) - # set bonk prizes - bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3, - 0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD] - bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD, - 0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51, - 0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7, - 0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A] - if world.shuffle_bonk_prizes: - random.shuffle(bonk_prizes) - for prize, address in zip(bonk_prizes, bonk_addresses): - rom.write_byte(address, prize) - # Fill in item substitutions table rom.write_bytes(0x184000, [ # original_item, limit, replacement_item, filler @@ -1390,7 +1412,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest rom.write_byte(0x50599, 0x00) # disable below ganon chest rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest - if world.open_pyramid[player]: + if world.is_pyramid_open(player): rom.initial_sram.pre_open_pyramid_hole() if world.crystals_needed_for_gt[player] == 0: rom.initial_sram.pre_open_ganons_tower() @@ -1644,6 +1666,13 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): # temporarally we are just nopping out this check we will conver this to a rom fix soon. rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F]) + # sprite patches + rom.write_byte(snes_to_pc(0x0DB7D1), 0x03) # patch apple sprites to not permadeatch like enemies + rom.write_byte(snes_to_pc(0x0DB4F8), 0x40) # patch apples to not prevent kill rooms from opening + if world.shuffle_bonk_drops[player]: + # warning, this temporary patch might cause fairies to respawn differently?, limiting this to bonk drop mode only + rom.write_byte(snes_to_pc(0x0DB808), 0x03) # patch fairies sprites to not permadeath like enemies + # allow smith into multi-entrance caves in appropriate shuffles if world.shuffle[player] in ['restricted', 'full', 'lite', 'lean', 'crossed', 'insanity'] or (world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'): rom.write_byte(0x18004C, 0x01) @@ -2754,7 +2783,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer): # apply inverted map changes for b in range(0x00, len(inverted_buffer)): - rom.write_byte(0x153B00 + b, inverted_buffer[b]) + rom.write_byte(0x153A70 + b, inverted_buffer[b]) def patch_shuffled_dark_sanc(world, rom, player): dark_sanc = world.get_region('Dark Sanctuary Hint', player) diff --git a/Rules.py b/Rules.py index 35572ec5..7e020507 100644 --- a/Rules.py +++ b/Rules.py @@ -54,7 +54,7 @@ def set_rules(world, player): if world.goal[player] == 'dungeons': # require all dungeons to beat ganon - add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player)) + add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has_beaten_aga(player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player)) elif world.goal[player] == 'ganon': # require aga2 to beat ganon add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player)) @@ -356,7 +356,7 @@ def global_rules(world, player): # byrna could work with sufficient magic set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.world.can_take_damage and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player)) loc = world.get_location('Misery Mire - Spikes Pot Key', player) - if loc.pot.x == 48 and loc.pot.y == 28: # pot shuffled to spike area + if loc.pot is not None and loc.pot.x == 48 and loc.pot.y == 28: # pot shuffled to spike area set_rule(loc, lambda state: (state.world.can_take_damage and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player)) set_rule(world.get_entrance('Mire Left Bridge Hook Path', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Mire Tile Room NW', player), lambda state: state.has_fire_source(player)) @@ -807,7 +807,7 @@ def pot_rules(world, player): def default_rules(world, player): - set_rule(world.get_entrance('Other World S&Q', player), lambda state: state.has_Mirror(player) and state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Other World S&Q', player), lambda state: state.has_Mirror(player) and state.has_beaten_aga(player)) # Underworld Logic set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up @@ -823,8 +823,20 @@ def default_rules(world, player): set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player)) set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player)) + # Bonk Item Access + if world.shuffle_bonk_drops[player]: + if world.get_region('Big Bomb Shop', player).entrances: # just some location that is placed late in the ER algorithm, prevent standard rules from applying when trying to search reachability in the overworld + from Regions import bonk_prize_table + for location_name, (_, _, aga_required, _, _, _) in bonk_prize_table.items(): + loc = world.get_location(location_name, player) + if not aga_required: + set_rule(loc, lambda state: state.can_collect_bonkdrops(player)) + else: + set_rule(loc, lambda state: state.can_collect_bonkdrops(player) and state.has_beaten_aga(player)) + add_bunny_rule(loc, player) + # Entrance Access - set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has_Boots(player) and state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has_Boots(player) and state.has_beaten_aga(player)) set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has_Boots(player)) set_rule(world.get_entrance('Sanctuary Grave', player), lambda state: state.can_lift_rocks(player)) set_rule(world.get_entrance('Kings Grave', player), lambda state: state.has_Boots(player)) @@ -950,7 +962,7 @@ def ow_rules(world, player): if world.is_atgt_swapped(player): set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player)) else: - set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle + set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has_beaten_aga(player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player)) set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'lite', 'lean', 'crossed', 'insanity')) @@ -1109,7 +1121,7 @@ def ow_rules(world, player): if not world.is_tile_swapped(0x1b, player): set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: False) set_rule(world.get_entrance('Inverted Pyramid Entrance', player), lambda state: False) - set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.open_pyramid[player] or state.has('Beat Agahnim 2', player)) + set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.is_pyramid_open(player) or state.has('Beat Agahnim 2', player)) set_rule(world.get_entrance('HC Area Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) @@ -1117,8 +1129,8 @@ def ow_rules(world, player): set_rule(world.get_entrance('HC East Entry Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('HC Courtyard Left Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('HC Area South Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player)) - set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has_beaten_aga(player)) + set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has_beaten_aga(player)) else: set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: world.is_pyramid_open(player) or state.has('Beat Agahnim 2', player)) set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False) @@ -1130,7 +1142,7 @@ def ow_rules(world, player): set_rule(world.get_entrance('Pyramid Uncle Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid From Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Entry Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Post Aga Inverted Teleporter', player), lambda state: state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Post Aga Inverted Teleporter', player), lambda state: state.has_beaten_aga(player)) if not world.is_tile_swapped(0x1d, player): set_rule(world.get_entrance('Wooden Bridge Mirror Spot', player), lambda state: state.has_Mirror(player)) @@ -1620,7 +1632,7 @@ def swordless_rules(world, player): set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop if not world.is_atgt_swapped(player): - set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle + set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has_beaten_aga(player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!) set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!) @@ -1731,6 +1743,11 @@ def standard_rules(world, player): add_rule(world.get_entrance('Hyrule Castle Ledge Drop', player), lambda state: state.has('Zelda Delivered', player)) add_rule(world.get_entrance('Bonk Fairy (Light)', player), lambda state: state.has('Zelda Delivered', player)) + if world.shuffle_bonk_drops[player]: + if world.get_region('Big Bomb Shop', player).entrances: # just some location that is placed late in the ER algorithm, prevent standard rules from applying when trying to search reachability in the overworld + add_rule(world.get_location('Hyrule Castle Tree', player), lambda state: state.has('Zelda Delivered', player)) + add_rule(world.get_location('Central Bonk Rocks Tree', player), lambda state: state.has('Zelda Delivered', player)) + # don't allow bombs to get past here before zelda is rescued set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: (state.can_use_bombs(player) and state.has('Zelda Delivered', player)) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player)) # or state.has('Cane of Somaria', player)) diff --git a/Tables.py b/Tables.py index 64464b9f..a30f24f0 100644 --- a/Tables.py +++ b/Tables.py @@ -125,17 +125,23 @@ divisor_lookup = { # 0xf8: 0xbac, 0xf9: 0xbba, 0xfa: 0xbc1, 0xfb: 0xbcc, 0xfc: 0xbd7, 0xfd: 0xbd7, 0xfe: 0xbba, 0xff: 0xbe3 # } -prize_lookup = { - 0xd8: 'Small Magic Refill', - 0xd9: 'Rupee (1)', - 0xda: 'Rupees (5)', - 0xdb: 'Rupees (20)', - 0xdc: 'Bomb (1)', - 0xdd: 'Bombs (4)', - 0xde: 'Bombs (8)', - 0xdf: 'Heart', - 0xe0: 'Fairy', - 0xe1: 'Arrows (5)', - 0xe2: 'Arrows (10)', - 0xe3: 'Full Magic Refill' +# item name: (spriteID, pool count, replacement item) +bonk_prize_lookup = { + 'Chicken': (0x0b, 0, None), + 'Bee Trap': (0x79, 6, None), + 'Apples': (0xac, 8, None), + 'Small Heart': (0xd8, 2, None), + 'Rupee (1)': (0xd9, 0, None), + 'Rupees (5)': (0xda, 3, None), # TODO: add in murahdahla tree rupee + 'Rupees (20)': (0xdb, 3, None), + 'Single Bomb': (0xdc, 2, None), + 'Bombs (3)': (None, 0, 'Bombs (4)'), + 'Bombs (4)': (0xdd, 0, 'Bombs (3)'), + 'Bombs (8)': (0xde, 1, 'Bombs (10)'), + 'Bombs (10)': (None, 0, 'Bombs (8)'), + 'Small Magic': (0xdf, 0, None), + 'Big Magic': (0xe0, 1, None), + 'Arrows (5)': (0xe1, 0, None), + 'Arrows (10)': (0xe2, 0, None), + 'Fairy': (0xe3, 15, None) } diff --git a/asm/owrando.asm b/asm/owrando.asm index 2d0c1ebd..07ab9f55 100644 --- a/asm/owrando.asm +++ b/asm/owrando.asm @@ -143,6 +143,9 @@ jsl.l OWWorldCheck16 : nop org $02b16e ; AND #$3F : ORA 7EF3CA and #$7f : eor #$40 : nop #2 +org $06AD4C +jsl.l OWBonkDrops : nop #4 + ;Code org $aa8800 OWTransitionDirection: @@ -268,7 +271,9 @@ OWMirrorSpriteRestore: OWLightWorldOrCrossed: { lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq + - lda #$00 : rtl + lda.l InvertedMode : beq + + lda #$40 : rtl + + lda #$00 : rtl + jsl OWWorldCheck : rtl } @@ -368,6 +373,136 @@ LoadMapDarkOrMixed: dw $0400+$0210 ; bottom right } +; Y = sprite slot index of bonk sprite +OWBonkDrops: +{ + CMP.b #$D8 : BEQ + + RTL + + LDA.l OWFlags+1 : AND.b #$02 : BNE + + JSL.l Sprite_TransmuteToBomb : RTL + + + + ; loop thru rando bonk table to find match + PHB : PHK : PLB + LDA.b $8A + LDX.b #(41*6) ; 41 bonk items, 6 bytes each + - CMP.w OWBonkPrizeData,X : BNE + + INX + LDA.w $0D10,Y : LSR A : LSR A : LSR A : LSR A + EOR.w $0D00,Y : CMP.w OWBonkPrizeData,X : BNE ++ ; X = row + 1 + BRA .found_match + ++ DEX : LDA.b $8A + + CPX.b #$00 : BNE + + PLB : RTL + + DEX : DEX : DEX : DEX : DEX : DEX : BRA - + + .found_match + INX : LDA.w OWBonkPrizeData,X : PHX : PHA ; S = FlagBitmask, X (row + 2) + LDX.b $8A : LDA.l OverworldEventDataWRAM,X : AND 1,S : PHA : BNE + ; S = Collected, FlagBitmask, X (row + 2) + LDA.b #$1B : STA $12F ; JSL Sound_SetSfx3PanLong ; seems that when you bonk, there is a pending bonk sfx, so we clear that out and replace with reveal secret sfx + + + LDA 3,S : TAX : INX : LDA.w OWBonkPrizeData,X + PHA : INX : LDA.w OWBonkPrizeData,X : BEQ + + ; multiworld item + DEX : PLA ; X = row + 3 + JMP .spawn_item + + DEX : PLA ; X = row + 3 + + .determine_type ; A = item id ; S = Collected, FlagBitmask, X (row + 2) + CMP.b #$B0 : BNE + + LDA.b #$79 : JMP .sprite_transform ; transform to bees + + CMP.b #$42 : BNE + + JSL.l Sprite_TransmuteToBomb ; transform a heart to bomb, vanilla behavior + JMP .mark_collected + + CMP.b #$34 : BNE + + LDA.b #$D9 : CLC : JMP .sprite_transform ; transform to single rupee + + CMP.b #$35 : BNE + + LDA.b #$DA : CLC : BRA .sprite_transform ; transform to blue rupee + + CMP.b #$36 : BNE + + LDA.b #$DB : CLC : BRA .sprite_transform ; transform to red rupee + + CMP.b #$27 : BNE + + LDA.b #$DC : CLC : BRA .sprite_transform ; transform to 1 bomb + + CMP.b #$28 : BNE + + LDA.b #$DD : CLC : BRA .sprite_transform ; transform to 4 bombs + + CMP.b #$31 : BNE + + LDA.b #$DE : CLC : BRA .sprite_transform ; transform to 8 bombs + + CMP.b #$45 : BNE + + LDA.b #$DF : CLC : BRA .sprite_transform ; transform to small magic + + CMP.b #$B4 : BNE + + LDA.b #$E0 : CLC : BRA .sprite_transform ; transform to big magic + + CMP.b #$B5 : BNE + + LDA.b #$E1 : CLC : BRA .sprite_transform ; transform to 5 arrows + + CMP.b #$44 : BNE + + LDA.b #$E2 : CLC : BRA .sprite_transform ; transform to 10 arrows + + CMP.b #$B1 : BNE + + LDA.b #$AC : BRA .sprite_transform ; transform to apples + + CMP.b #$B2 : BNE + + LDA.b #$E3 : BRA .sprite_transform ; transform to fairy + + CMP.b #$B3 : BNE .spawn_item + INX : INX : LDA.w OWBonkPrizeData,X ; X = row + 5 + CLC : ADC.b #$08 : PHA + LDA.w $0D00,Y : SEC : SBC.b 1,S : STA.w $0D00,Y + LDA.w $0D20,Y : SBC.b #$00 : STA.w $0D20,Y : PLX + LDA.b #$0B : SEC ; BRA .sprite_transform ; transform to chicken + + .sprite_transform + STA.w $0E20,Y + TYX : JSL.l Sprite_LoadProperties + BEQ + + ; these are sprite properties that make it fall out of the tree to the east + LDA #$30 : STA $0F80,Y ; amount of force (related to speed) + LDA #$10 : STA $0D50,Y ; eastward rate of speed + LDA #$FF : STA $0B58,Y ; expiration timer + + + + .mark_collected ; S = Collected, FlagBitmask, X (row + 2) + PLA : BNE + ; S = FlagBitmask, X (row + 2) + LDX.b $8A : LDA.l OverworldEventDataWRAM,X : ORA 1,S : STA.l OverworldEventDataWRAM,X + + REP #$20 + LDA.l TotalItemCounter : INC : STA.l TotalItemCounter + SEP #$20 + + JMP .return + + ; spawn itemget item + .spawn_item ; A = item id ; Y = tree sprite slot ; S = Collected, FlagBitmask, X (row + 2) + PLX : BEQ + : LDA.b #$00 : STA.w $0DD0,Y : JMP .return ; S = FlagBitmask, X (row + 2) + + LDA 2,S : TAX : INX : INX + LDA.w OWBonkPrizeData,X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID + DEX + + LDA.b #$01 : STA !REDRAW + + LDA.b #$EB + STA.l $7FFE00 + JSL Sprite_SpawnDynamically+15 ; +15 to skip finding a new slot, use existing sprite + + ; affects the rate the item moves in the Y/X direction + LDA.b #$00 : STA.w $0D40,Y + LDA.b #$0A : STA.w $0D50,Y + + LDA.b #$20 : STA.w $0F80,Y ; amount of force (gives height to the arch) + LDA.b #$FF : STA.w $0B58,Y ; stun timer + LDA.b #$30 : STA.w $0F10,Y ; aux delay timer 4 ?? dunno what that means + + LDA.b #$00 : STA.w $0F20,Y ; layer the sprite is on + + ; sets OW event bitmask flag, uses free RAM + PLA : STA.w $0ED0,Y ; S = X (row + 2) + + ; determines the initial spawn point of item + PLX : INX : INX : INX + LDA.w $0D00,Y : SEC : SBC.w OWBonkPrizeData,X : STA.w $0D00,Y + LDA.w $0D20,Y : SBC #$00 : STA.w $0D20,Y + + LDA.b #$01 : STA !REDRAW : STA !FORCE_HEART_SPAWN + + PLB : RTL + + .return + PLA : PLA : PLB : RTL +} + org $aa9000 OWDetectEdgeTransition: { @@ -1130,11 +1265,11 @@ dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0000, $0049 dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $004a dw $0058, $00c0, $0068, $008c, $8080, $0000, $0000, $0017 ;Hobo (unused) -org $aab9e0 ;PC 1539e0 +org $aab9a0 ;PC 1539a0 OWSpecialDestIndex: dw $0080, $0081, $0082 -org $aaba00 ;PC 153a00 +org $aab9b0 ;PC 1539b0 OWTileWorldAssoc: db 0, 0, 0, 0, 0, 0, 0, 0 db 0, 0, 0, 0, 0, 0, 0, 0 @@ -1154,7 +1289,7 @@ db $40, $40, $40, $40, $40, $40, $40, $40 db $40, $40, $40, $40, $40, $40, $40, $40 db $00, $00 -org $aabb00 ;PC 153b00 +org $aaba70 ;PC 153a70 OWTileMapAlt: db 0, 0, 0, 0, 0, 0, 0, 0 db 0, 0, 0, 0, 0, 0, 0, 0 @@ -1175,3 +1310,104 @@ db 0, 0, 0, 0, 0, 0, 0, 0 db 0, 0, 0, 0, 0, 0, 0, 0 db 0, 0 + +;================================================================================ +; Bonk Prize Data ($AABB00 - $AABBFB) +;-------------------------------------------------------------------------------- +; This table stores data relating to bonk locations for Bonk Drop Shuffle +; +; Example: We can use OWBonkPrizeTable[$09].loot to read what item is in the +; east tree on the Sanctuary screen +;-------------------------------------------------------------------------------- +; Search Criteria - The following two fields are used as a unique index +; .owid = OW screen ID +; .yx = Y & X coordinate data *see below* +; +; .flag = OW event flag bitmask +; .loot = Loot ID +; .mw_player = Multiworld player ID +; .vert_offset = Vertical offset, # of pixels the sprite moves up when activated +; +; .yx field is a combination of both the least significant digits of the Y and X +; coordinates of the static location of the sprite located in a bonk location. +; All sprites, when initialized, are aligned by a 16 pixel increment. +; The coordinate system in LTTP is handled by two bytes: +; (high) (low) +; - - - w w w w s s s s s s s s s +; w = world absolute coords, every screen is $200 pixels in each dimension +; s = local screen coords, coords relative to the bounds of the current screen +; Because of the 16 pixel alignment of sprites, the last four bits of the coords +; are unset. This leaves 5 bits remaining, we simply disregard the highest bit +; and then combine the Y and X coords together to be used as search criteria. +; This does open the possibility of a false positive match from 3 other coords +; on the same screen (15 on megatile screens) but there are no bonk sprites that +; have collision in this regard. +;-------------------------------------------------------------------------------- +struct OWBonkPrizeTable $AABB00 + .owid: skip 1 + .yx: skip 1 + .flag: skip 1 + .loot: skip 1 + .mw_player: skip 1 + .vert_offset: skip 1 +endstruct align 6 + +org $aabb00 ;PC 153b00 +OWBonkPrizeData: +; OWID YX Flag Item MW Offset +db $00, $59, $10, $b0, $00, $20 +db $05, $04, $10, $b2, $00, $00 +db $0a, $4e, $10, $b0, $00, $20 +db $0a, $a9, $08, $b1, $00, $20 +db $10, $c7, $10, $b1, $00, $20 +db $10, $f7, $08, $b4, $00, $20 +db $11, $08, $10, $27, $00, $00 +db $12, $a4, $10, $b2, $00, $20 +db $13, $c7, $10, $31, $00, $20 +db $13, $98, $08, $b1, $00, $20 +db $15, $a4, $10, $b1, $00, $20 +db $15, $fb, $08, $b2, $00, $20 +db $18, $a8, $10, $b2, $00, $20 +db $18, $36, $08, $35, $00, $20 +db $1a, $8a, $10, $42, $00, $20 +db $1a, $1d, $08, $b2, $00, $20 +db $ff, $77, $04, $35, $00, $20 ; pre aga ONLY ; hijacked murahdahla bonk tree +db $1b, $46, $10, $b1, $00, $10 +db $1d, $6b, $10, $b1, $00, $20 +db $1e, $72, $10, $b2, $00, $20 +db $2a, $8f, $10, $36, $00, $20 +db $2a, $45, $08, $36, $00, $20 +db $2b, $d6, $10, $b2, $00, $20 +db $2e, $9c, $10, $b2, $00, $20 +db $2e, $b4, $08, $b0, $00, $20 +db $32, $29, $10, $42, $00, $20 +db $32, $9a, $08, $b2, $00, $20 +db $42, $66, $10, $b2, $00, $20 +db $51, $08, $10, $b2, $00, $04 +db $51, $09, $08, $b2, $00, $04 +db $54, $b5, $10, $27, $00, $14 +db $54, $ef, $08, $b2, $00, $08 +db $54, $b9, $04, $36, $00, $00 +db $55, $aa, $10, $b0, $00, $20 +db $55, $fb, $08, $35, $00, $20 +db $56, $e4, $10, $b0, $00, $20 +db $5b, $a7, $10, $b2, $00, $20 +db $5e, $00, $10, $b2, $00, $20 +db $6e, $8c, $10, $35, $00, $10 +db $6e, $90, $08, $b0, $00, $10 +db $6e, $a4, $04, $b1, $00, $10 +db $74, $4e, $10, $b1, $00, $1c + +; temporary fix - murahdahla replaces one of the bonk tree prizes +; so we copy the sprite table here and update the pointer +; longterm solution should be to spawn in murahdahla separately +org $09AE2A +Overworld_Sprites_Screen1A_2: +db $08, $0F, $41 ; yx:{ 0x080, 0x0F0 } +db $0E, $0C, $41 ; yx:{ 0x0E0, 0x0C0 } +db $11, $0D, $E3 ; yx:{ 0x110, 0x0D0 } +db $18, $0A, $D8 ; yx:{ 0x180, 0x0A0 } +db $18, $0F, $45 ; yx:{ 0x180, 0x0F0 } +db $FF ; END +org $09CA55 +dw Overworld_Sprites_Screen1A_2&$FFFF \ No newline at end of file diff --git a/data/base2current.bps b/data/base2current.bps index 52e4e07c..b48472f3 100644 Binary files a/data/base2current.bps and b/data/base2current.bps differ diff --git a/mystery_example.yml b/mystery_example.yml index 41a46ca6..ab7ffe63 100644 --- a/mystery_example.yml +++ b/mystery_example.yml @@ -22,6 +22,9 @@ vanilla: 0 balanced: 1 random: 1 + bonk_drops: + on: 1 + off: 1 door_shuffle: vanilla: 0 basic: 2 diff --git a/resources/app/cli/args.json b/resources/app/cli/args.json index 2c169dcf..ebeedf53 100644 --- a/resources/app/cli/args.json +++ b/resources/app/cli/args.json @@ -167,6 +167,10 @@ "action": "store_true", "type": "bool" }, + "bonk_drops": { + "action": "store_true", + "type": "bool" + }, "ow_fluteshuffle": { "choices": [ "vanilla", diff --git a/resources/app/cli/lang/en.json b/resources/app/cli/lang/en.json index 802acf1e..5d753a66 100644 --- a/resources/app/cli/lang/en.json +++ b/resources/app/cli/lang/en.json @@ -234,6 +234,9 @@ "ow_whirlpool": [ "Whirlpools will be shuffled and paired together." ], + "bonk_drops": [ + "Bonk drops from trees, rocks, and statues are shuffled with the item pool." + ], "ow_fluteshuffle": [ "This randomizes the flute spot destinations.", "Vanilla: All flute spots remain unchanged.", diff --git a/resources/app/gui/lang/en.json b/resources/app/gui/lang/en.json index b325429c..b25f4233 100644 --- a/resources/app/gui/lang/en.json +++ b/resources/app/gui/lang/en.json @@ -145,6 +145,8 @@ "randomizer.overworld.whirlpool": "Whirlpool Shuffle", + "randomizer.overworld.bonk_drops": "Bonk Drops", + "randomizer.overworld.overworldflute": "Flute Shuffle", "randomizer.overworld.overworldflute.vanilla": "Vanilla", "randomizer.overworld.overworldflute.balanced": "Balanced", diff --git a/resources/app/gui/randomize/overworld/widgets.json b/resources/app/gui/randomize/overworld/widgets.json index 43dc9394..9595ea8e 100644 --- a/resources/app/gui/randomize/overworld/widgets.json +++ b/resources/app/gui/randomize/overworld/widgets.json @@ -1,4 +1,10 @@ { + "topOverworldFrame": { + "bonk_drops": { + "type": "checkbox", + "default": false + } + }, "leftOverworldFrame": { "overworldshuffle": { "type": "selectbox", diff --git a/source/classes/constants.py b/source/classes/constants.py index c120734b..1b6a6aa5 100644 --- a/source/classes/constants.py +++ b/source/classes/constants.py @@ -81,6 +81,7 @@ SETTINGSTOPROCESS = { "keepsimilar": "ow_keepsimilar", "mixed": "ow_mixed", "whirlpool": "ow_whirlpool", + "bonk_drops": "bonk_drops", "overworldflute": "ow_fluteshuffle" }, "entrance": { diff --git a/source/gui/randomize/overworld.py b/source/gui/randomize/overworld.py index 3cc3eb36..d3796af6 100644 --- a/source/gui/randomize/overworld.py +++ b/source/gui/randomize/overworld.py @@ -15,12 +15,16 @@ def overworld_page(parent): # Load Overworld Shuffle option widgets as defined by JSON file # Defns include frame name, widget type, widget options, widget placement attributes - # These get split left & right + self.frames["topOverworldFrame"] = Frame(self) self.frames["leftOverworldFrame"] = Frame(self) self.frames["rightOverworldFrame"] = Frame(self) + self.frames["topOverworldFrame"].pack(side=TOP, anchor=NW) self.frames["leftOverworldFrame"].pack(side=LEFT, anchor=NW, fill=Y) self.frames["rightOverworldFrame"].pack(anchor=NW, fill=Y) + + shuffleLabel = Label(self.frames["topOverworldFrame"], text="Shuffle: ") + shuffleLabel.pack(side=LEFT) with open(os.path.join("resources","app","gui","randomize","overworld","widgets.json")) as overworldWidgets: myDict = json.load(overworldWidgets) @@ -33,7 +37,7 @@ def overworld_page(parent): packAttrs = {"side":LEFT, "pady":(18,0)} elif key == "overworldflute": packAttrs["pady"] = (20,0) - elif key in ["whirlpool", "mixed"]: + elif key in ["mixed", "whirlpool"]: packAttrs = {"anchor":W, "padx":(79,0)} self.widgets[key].pack(packAttrs) diff --git a/source/item/FillUtil.py b/source/item/FillUtil.py index 9acdb45b..bf48c755 100644 --- a/source/item/FillUtil.py +++ b/source/item/FillUtil.py @@ -792,8 +792,8 @@ trash_items = { 'Bee Trap': 0, 'Rupee (1)': 1, 'Rupees (5)': 1, 'Small Heart': 1, 'Bee': 1, 'Arrows (5)': 1, 'Chicken': 1, 'Single Bomb': 1, 'Rupees (20)': 2, 'Small Magic': 2, - 'Bombs (3)': 3, 'Arrows (10)': 3, 'Bombs (10)': 3, - 'Big Magic': 4, 'Red Potion': 4, 'Blue Shield': 4, 'Rupees (50)': 4, 'Rupees (100)': 4, + 'Bombs (3)': 3, 'Arrows (10)': 3, 'Bombs (10)': 3, 'Apples': 3, + 'Fairy': 4, 'Big Magic': 4, 'Red Potion': 4, 'Blue Shield': 4, 'Rupees (50)': 4, 'Rupees (100)': 4, 'Rupees (300)': 5, 'Piece of Heart': 17 }