Removed the sewer dungeon for now to enable Escape Big Key to work.
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -534,6 +534,10 @@ def patch_rom(world, player, rom):
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patch_shuffled_dark_sanc(world, rom, player)
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patch_shuffled_dark_sanc(world, rom, player)
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# patch doors
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# patch doors
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if world.doorShuffle == 'crossed':
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rom.write_byte(0x151f1, 2)
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rom.write_byte(0x15270, 2)
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rom.write_byte(0x1597b, 2)
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for door in world.doors:
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for door in world.doors:
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if door.dest is not None and door.player == player and door.type in [DoorType.Normal, DoorType.SpiralStairs]:
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if door.dest is not None and door.player == player and door.type in [DoorType.Normal, DoorType.SpiralStairs]:
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rom.write_bytes(door.getAddress(), door.dest.getTarget(door.toggle))
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rom.write_bytes(door.getAddress(), door.dest.getTarget(door.toggle))
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