Renaming keyword for Nearby dungeon item shuffle from 'district' to 'nearby'

This commit is contained in:
codemann8
2025-01-05 03:42:52 -06:00
parent ee45257862
commit ea5ad39a07
5 changed files with 34 additions and 34 deletions

View File

@@ -1100,7 +1100,7 @@ class CollectionState(object):
new_locations = True new_locations = True
while new_locations: while new_locations:
reachable_events = [location for location in locations if location.event and reachable_events = [location for location in locations if location.event and
(not key_only or (self.world.keyshuffle[location.item.player] in ['none', 'district'] and location.item.smallkey) or (self.world.bigkeyshuffle[location.item.player] in ['none', 'district'] and location.item.bigkey)) (not key_only or (self.world.keyshuffle[location.item.player] in ['none', 'nearby'] and location.item.smallkey) or (self.world.bigkeyshuffle[location.item.player] in ['none', 'nearby'] and location.item.bigkey))
and location.can_reach(self)] and location.can_reach(self)]
reachable_events = self._do_not_flood_the_keys(reachable_events) reachable_events = self._do_not_flood_the_keys(reachable_events)
new_locations = False new_locations = False
@@ -2806,11 +2806,11 @@ class Item(object):
or (self.map and world.mapshuffle[self.player] == 'none')) or (self.map and world.mapshuffle[self.player] == 'none'))
def is_near_dungeon_item(self, world): def is_near_dungeon_item(self, world):
return ((self.prize and world.prizeshuffle[self.player] == 'district') return ((self.prize and world.prizeshuffle[self.player] == 'nearby')
or (self.smallkey and world.keyshuffle[self.player] == 'district') or (self.smallkey and world.keyshuffle[self.player] == 'nearby')
or (self.bigkey and world.bigkeyshuffle[self.player] == 'district') or (self.bigkey and world.bigkeyshuffle[self.player] == 'nearby')
or (self.compass and world.compassshuffle[self.player] == 'district') or (self.compass and world.compassshuffle[self.player] == 'nearby')
or (self.map and world.mapshuffle[self.player] == 'district')) or (self.map and world.mapshuffle[self.player] == 'nearby'))
def get_map_location(self): def get_map_location(self):
if self.location: if self.location:
@@ -3644,10 +3644,10 @@ counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3}
access_mode = {"items": 0, "locations": 1, "none": 2} access_mode = {"items": 0, "locations": 1, "none": 2}
# byte 7: MMCC SSBB (maps, compass, small, big) # byte 7: MMCC SSBB (maps, compass, small, big)
mapshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3} mapshuffle_mode = {'none': 0, 'off': 0, 'nearby': 2, 'wild': 3, 'on': 3}
compassshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3} compassshuffle_mode = {'none': 0, 'off': 0, 'nearby': 2, 'wild': 3, 'on': 3}
keyshuffle_mode = {'none': 0, 'off': 0, 'universal': 1, 'district': 2, 'wild': 3, 'on': 3} keyshuffle_mode = {'none': 0, 'off': 0, 'universal': 1, 'nearby': 2, 'wild': 3, 'on': 3}
bigkeyshuffle_mode = {'none': 0, 'off': 0, 'district': 2, 'wild': 3, 'on': 3} bigkeyshuffle_mode = {'none': 0, 'off': 0, 'nearby': 2, 'wild': 3, 'on': 3}
# byte 8: HHHD DPEE (enemy_health, enemy_dmg, potshuffle, enemies) # byte 8: HHHD DPEE (enemy_health, enemy_dmg, potshuffle, enemies)
e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4} e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4}
@@ -3673,7 +3673,7 @@ flutespot_mode = {"vanilla": 0, "balanced": 1, "random": 2}
flute_mode = {'normal': 0, 'active': 1} flute_mode = {'normal': 0, 'active': 1}
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3} # reserved 8 modes? bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3} # reserved 8 modes?
take_any_mode = {'none': 0, 'random': 1, 'fixed': 2} take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
prizeshuffle_mode = {'none': 0, 'dungeon': 1, 'district': 2, 'wild': 3} prizeshuffle_mode = {'none': 0, 'dungeon': 1, 'nearby': 2, 'wild': 3}
# additions # additions
# byte 14: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo) # byte 14: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo)

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@@ -36,7 +36,7 @@ def dungeon_tracking(world):
for dungeon in world.dungeons: for dungeon in world.dungeons:
layout = world.dungeon_layouts[dungeon.player][dungeon.name] layout = world.dungeon_layouts[dungeon.player][dungeon.name]
layout.dungeon_items = len([i for i in dungeon.all_items if i.is_inside_dungeon_item(world)]) layout.dungeon_items = len([i for i in dungeon.all_items if i.is_inside_dungeon_item(world)])
if world.prizeshuffle[dungeon.player] in ['dungeon', 'district'] and not dungeon.prize: if world.prizeshuffle[dungeon.player] in ['dungeon', 'nearby'] and not dungeon.prize:
from Dungeons import dungeon_table from Dungeons import dungeon_table
if dungeon_table[dungeon.name].prize: if dungeon_table[dungeon.name].prize:
layout.dungeon_items += 1 layout.dungeon_items += 1
@@ -51,7 +51,7 @@ def fill_dungeons_restrictive(world, shuffled_locations):
or (item.smallkey and world.keyshuffle[item.player] != 'none') or (item.smallkey and world.keyshuffle[item.player] != 'none')
or (item.bigkey and world.bigkeyshuffle[item.player] != 'none')): or (item.bigkey and world.bigkeyshuffle[item.player] != 'none')):
item.advancement = True item.advancement = True
elif (item.map and world.mapshuffle[item.player] not in ['none', 'district']) or (item.compass and world.compassshuffle[item.player] not in ['none', 'district']): elif (item.map and world.mapshuffle[item.player] not in ['none', 'nearby']) or (item.compass and world.compassshuffle[item.player] not in ['none', 'nearby']):
item.priority = True item.priority = True
dungeon_items = [item for item in get_dungeon_item_pool(world) if item.is_inside_dungeon_item(world) or item.is_near_dungeon_item(world)] dungeon_items = [item for item in get_dungeon_item_pool(world) if item.is_inside_dungeon_item(world) or item.is_near_dungeon_item(world)]
@@ -81,7 +81,7 @@ def fill_dungeons_restrictive(world, shuffled_locations):
for attempt in range(15): for attempt in range(15):
try: try:
for player in range(1, world.players + 1): for player in range(1, world.players + 1):
if world.prizeshuffle[player] == 'district': if world.prizeshuffle[player] == 'nearby':
dungeon_pool = [] dungeon_pool = []
for dungeon in world.dungeons: for dungeon in world.dungeons:
from Dungeons import dungeon_table from Dungeons import dungeon_table

View File

@@ -348,11 +348,11 @@ def generate_itempool(world, player):
world.treasure_hunt_icon[player] = 'Triforce Piece' world.treasure_hunt_icon[player] = 'Triforce Piece'
world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
and ((item.prize and world.prizeshuffle[player] not in ['none', 'dungeon', 'district']) and ((item.prize and world.prizeshuffle[player] not in ['none', 'dungeon', 'nearby'])
or (item.smallkey and world.keyshuffle[player] not in ['none', 'district']) or (item.smallkey and world.keyshuffle[player] not in ['none', 'nearby'])
or (item.bigkey and world.bigkeyshuffle[player] not in ['none', 'district']) or (item.bigkey and world.bigkeyshuffle[player] not in ['none', 'nearby'])
or (item.map and world.mapshuffle[player] not in ['none', 'district']) or (item.map and world.mapshuffle[player] not in ['none', 'nearby'])
or (item.compass and world.compassshuffle[player] not in ['none', 'district']))]) or (item.compass and world.compassshuffle[player] not in ['none', 'nearby']))])
if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']: if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
keys_to_remove = 2 keys_to_remove = 2

20
Rom.py
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@@ -1278,28 +1278,28 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# m - enabled for inside maps # m - enabled for inside maps
# c - enabled for inside compasses # c - enabled for inside compasses
# s - enabled for inside small keys # s - enabled for inside small keys
free_item_text = 0x40 if 'district' in [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player]] else 0x00 free_item_text = 0x40 if 'nearby' in [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player]] else 0x00
rom.write_byte(0x18016A, free_item_text | 0x10 | ((0x20 if world.prizeshuffle[player] not in ['none', 'dungeon'] else 0x00) rom.write_byte(0x18016A, free_item_text | 0x10 | ((0x20 if world.prizeshuffle[player] not in ['none', 'dungeon'] else 0x00)
| (0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00) | (0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00)
| (0x02 if world.compassshuffle[player] != 'none' else 0x00) | (0x02 if world.compassshuffle[player] != 'none' else 0x00)
| (0x04 if world.mapshuffle[player] != 'none' else 0x00) | (0x04 if world.mapshuffle[player] != 'none' else 0x00)
| (0x08 if world.bigkeyshuffle[player] != 'none' else 0x00))) # free roaming item text boxes | (0x08 if world.bigkeyshuffle[player] != 'none' else 0x00))) # free roaming item text boxes
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] not in ['none', 'district'] else 0x00) # maps showing crystals on overworld rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] not in ['none', 'nearby'] else 0x00) # maps showing crystals on overworld
# compasses showing dungeon count # compasses showing dungeon count
compass_mode = 0x80 if world.compassshuffle[player] not in ['none', 'district'] else 0x00 compass_mode = 0x80 if world.compassshuffle[player] not in ['none', 'nearby'] else 0x00
if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off': if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
pass pass
elif world.dungeon_counters[player] == 'on': elif world.dungeon_counters[player] == 'on':
compass_mode |= 0x02 # always on compass_mode |= 0x02 # always on
elif (world.compassshuffle[player] not in ['none', 'district'] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none' elif (world.compassshuffle[player] not in ['none', 'nearby'] or world.doorShuffle[player] != 'vanilla' or world.dropshuffle[player] != 'none'
or world.dungeon_counters[player] == 'pickup' or world.pottery[player] not in ['none', 'cave']): or world.dungeon_counters[player] == 'pickup' or world.pottery[player] not in ['none', 'cave']):
compass_mode |= 0x01 # show on pickup compass_mode |= 0x01 # show on pickup
if world.overworld_map[player] == 'map': if world.overworld_map[player] == 'map':
compass_mode |= 0x10 # show icon if map is collected compass_mode |= 0x10 # show icon if map is collected
elif world.overworld_map[player] == 'compass': elif world.overworld_map[player] == 'compass':
compass_mode |= 0x20 # show icon if compass is collected compass_mode |= 0x20 # show icon if compass is collected
if world.prizeshuffle[player] not in ['none', 'dungeon', 'district']: if world.prizeshuffle[player] not in ['none', 'dungeon', 'nearby']:
compass_mode |= 0x40 # show icon if boss is defeated, hide if collected compass_mode |= 0x40 # show icon if boss is defeated, hide if collected
rom.write_byte(0x18003C, compass_mode) rom.write_byte(0x18003C, compass_mode)
@@ -1335,7 +1335,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
map_index = max(0, dungeon_index - 2) map_index = max(0, dungeon_index - 2)
# write out dislocated coords # write out dislocated coords
if map_index >= 0x02 and map_index < 0x18 and (world.overworld_map[player] != 'default' or world.prizeshuffle[player] not in ['none', 'dungeon', 'district']): if map_index >= 0x02 and map_index < 0x18 and (world.overworld_map[player] != 'default' or world.prizeshuffle[player] not in ['none', 'dungeon', 'nearby']):
owid_map = [0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47] owid_map = [0x1E, 0x30, 0xFF, 0x7B, 0x5E, 0x70, 0x40, 0x75, 0x03, 0x58, 0x47]
x_map_position_generic = [0x03c0, 0x0740, 0xff00, 0x03c0, 0x01c0, 0x0bc0, 0x05c0, 0x09c0, 0x0ac0, 0x07c0, 0x0dc0] x_map_position_generic = [0x03c0, 0x0740, 0xff00, 0x03c0, 0x01c0, 0x0bc0, 0x05c0, 0x09c0, 0x0ac0, 0x07c0, 0x0dc0]
y_map_position_generic = [0xff00, 0xff00, 0xff00, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0xff00, 0x0fc0, 0x0fc0] y_map_position_generic = [0xff00, 0xff00, 0xff00, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0x0fc0, 0xff00, 0x0fc0, 0x0fc0]
@@ -1349,7 +1349,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
write_int16(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+6, y_map_position_generic[idx]) write_int16(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+6, y_map_position_generic[idx])
# write out icon coord data # write out icon coord data
if world.prizeshuffle[player] not in ['none', 'dungeon', 'district'] and dungeon_table[dungeon].prize: if world.prizeshuffle[player] not in ['none', 'dungeon', 'nearby'] and dungeon_table[dungeon].prize:
dungeon_obj = world.get_dungeon(dungeon, player) dungeon_obj = world.get_dungeon(dungeon, player)
entrance = dungeon_obj.prize.get_map_location() entrance = dungeon_obj.prize.get_map_location()
coords = get_entrance_coords(entrance) coords = get_entrance_coords(entrance)
@@ -1389,7 +1389,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# figure out compass entrances and what world (light/dark) # figure out compass entrances and what world (light/dark)
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6), coords) write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6), coords)
if world.prizeshuffle[player] in ['none', 'dungeon', 'district'] and dungeon_table[dungeon].prize: if world.prizeshuffle[player] in ['none', 'dungeon', 'nearby'] and dungeon_table[dungeon].prize:
# prize location # prize location
write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords) write_int16s(rom, snes_to_pc(0x0ABE2E)+(map_index*6)+8, coords)
@@ -1428,7 +1428,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
# b - Big Key # b - Big Key
# a - Small Key # a - Small Key
# #
enable_menu_map_check = (world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla') or world.prizeshuffle[player] not in ['none', 'dungeon', 'district'] enable_menu_map_check = (world.overworld_map[player] != 'default' and world.shuffle[player] != 'vanilla') or world.prizeshuffle[player] not in ['none', 'dungeon', 'nearby']
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00) rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] not in ['none', 'universal'] else 0x00)
| (0x02 if world.bigkeyshuffle[player] != 'none' else 0x00) | (0x02 if world.bigkeyshuffle[player] != 'none' else 0x00)
| (0x04 if world.mapshuffle[player] != 'none' or enable_menu_map_check else 0x00) | (0x04 if world.mapshuffle[player] != 'none' or enable_menu_map_check else 0x00)
@@ -2331,7 +2331,7 @@ def write_strings(rom, world, player, team):
(crystal5, crystal6, greenpendant) = tuple([x.parent_region.dungeon.name for x in [crystal5, crystal6, greenpendant]]) (crystal5, crystal6, greenpendant) = tuple([x.parent_region.dungeon.name for x in [crystal5, crystal6, greenpendant]])
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5, crystal6) tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5, crystal6)
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant
elif world.prizeshuffle[player] == 'district': elif world.prizeshuffle[player] == 'nearby':
(crystal5, crystal6, greenpendant) = tuple([x.item.dungeon_object.name for x in [crystal5, crystal6, greenpendant]]) (crystal5, crystal6, greenpendant) = tuple([x.item.dungeon_object.name for x in [crystal5, crystal6, greenpendant]])
tt['bomb_shop'] = 'Big Bomb?\nThe crystals can be found near %s and %s.' % (crystal5, crystal6) tt['bomb_shop'] = 'Big Bomb?\nThe crystals can be found near %s and %s.' % (crystal5, crystal6)
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom near %s' % greenpendant tt['sahasrahla_bring_courage'] = 'I lost my family heirloom near %s' % greenpendant

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@@ -151,7 +151,7 @@
prize_shuffle: prize_shuffle:
none: 1 none: 1
dungeon: 1 dungeon: 1
district: 1 nearby: 1
wild: 1 wild: 1
dungeon_items: dungeon_items:
standard: 10 standard: 10
@@ -162,20 +162,20 @@
# for use when you aren't using the dungeon_items above # for use when you aren't using the dungeon_items above
# map_shuffle: # map_shuffle:
# none: 1 # none: 1
# district: 1 # nearby: 1
# wild: 1 # wild: 1
# compass_shuffle: # compass_shuffle:
# none: 1 # none: 1
# district: 1 # nearby: 1
# wild: 1 # wild: 1
# smallkey_shuffle: # smallkey_shuffle:
# none: 5 # none: 5
# district: 1 # nearby: 1
# wild: 1 # wild: 1
# universal: 1 # universal: 1
# bigkey_shuffle: # bigkey_shuffle:
# none: 1 # none: 1
# district: 1 # nearby: 1
# wild: 1 # wild: 1
dungeon_counters: dungeon_counters:
on: 5 on: 5