Update baserom, write better doors map flags
This commit is contained in:
8
Rom.py
8
Rom.py
@@ -44,7 +44,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
|
|||||||
|
|
||||||
|
|
||||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||||
RANDOMIZERBASEHASH = 'd07afe36de0db3b74653570ab03a18fe'
|
RANDOMIZERBASEHASH = 'a9a84bfe3dd2a55f81f5353b11fba3e7'
|
||||||
|
|
||||||
|
|
||||||
class JsonRom(object):
|
class JsonRom(object):
|
||||||
@@ -1460,7 +1460,11 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
|||||||
rom.write_byte(0x1CFF11, 0x00)
|
rom.write_byte(0x1CFF11, 0x00)
|
||||||
|
|
||||||
if world.doorShuffle[player] != 'vanilla':
|
if world.doorShuffle[player] != 'vanilla':
|
||||||
rom.write_byte(0x1CFF00, 0x04)
|
if world.showloot[player] == 'always':
|
||||||
|
rom.write_byte(0x1CFF01, 0x01)
|
||||||
|
else:
|
||||||
|
rom.write_byte(0x1CFF00, 0x00)
|
||||||
|
rom.write_bytes(0x1CFF01, [0x05, 0x01, 0x04])
|
||||||
|
|
||||||
loot_icons = 0x1CF900
|
loot_icons = 0x1CF900
|
||||||
if world.bombbag[player]:
|
if world.bombbag[player]:
|
||||||
|
|||||||
2
Text.py
2
Text.py
@@ -1780,7 +1780,7 @@ class TextTable(object):
|
|||||||
text['mastersword_pedestal_translated'] = CompressedTextMapper.convert("A test of strength: If you have 3 pendants, I'm yours.")
|
text['mastersword_pedestal_translated'] = CompressedTextMapper.convert("A test of strength: If you have 3 pendants, I'm yours.")
|
||||||
text['telepathic_tile_spectacle_rock'] = CompressedTextMapper.convert("{NOBORDER}\n{NOBORDER}\nUse the Mirror, or the Hookshot and Hammer, to get to Tower of Hera!")
|
text['telepathic_tile_spectacle_rock'] = CompressedTextMapper.convert("{NOBORDER}\n{NOBORDER}\nUse the Mirror, or the Hookshot and Hammer, to get to Tower of Hera!")
|
||||||
text['telepathic_tile_swamp_entrance'] = CompressedTextMapper.convert("{NOBORDER}\nDrain the floodgate to raise the water here!")
|
text['telepathic_tile_swamp_entrance'] = CompressedTextMapper.convert("{NOBORDER}\nDrain the floodgate to raise the water here!")
|
||||||
text['telepathic_tile_thieves_town_upstairs'] = CompressedTextMapper.convert("{NOBORDER}\nBlind hate's bright light.")
|
text['telepathic_tile_thieves_town_upstairs'] = CompressedTextMapper.convert("{NOBORDER}\nBlind hates bright light.")
|
||||||
text['telepathic_tile_misery_mire'] = CompressedTextMapper.convert("{NOBORDER}\nLighting 4 torches will open your way forward!")
|
text['telepathic_tile_misery_mire'] = CompressedTextMapper.convert("{NOBORDER}\nLighting 4 torches will open your way forward!")
|
||||||
text['hylian_text_2'] = CompressedTextMapper.convert("%%^= %==%\n ^ =%^=\n==%= ^^%^")
|
text['hylian_text_2'] = CompressedTextMapper.convert("%%^= %==%\n ^ =%^=\n==%= ^^%^")
|
||||||
text['desert_entry_translated'] = CompressedTextMapper.convert("Kneel before this stone, and magic will move around you.")
|
text['desert_entry_translated'] = CompressedTextMapper.convert("Kneel before this stone, and magic will move around you.")
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user