Fix for partial key logic for vanilla mire
Fix for Kholdstare shell collision
This commit is contained in:
38
Rules.py
38
Rules.py
@@ -2000,7 +2000,9 @@ def add_key_logic_rules(world, player):
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key_logic = world.key_logic[player]
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eval_func = eval_small_key_door
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if world.key_logic_algorithm[player] == 'strict' and world.keyshuffle[player] == 'wild':
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eval_func = eval_small_key_door_strict
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eval_func = eval_small_key_door_strict
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elif world.key_logic_algorithm[player] != 'default':
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eval_func = eval_small_key_door_partial
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for d_name, d_logic in key_logic.items():
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for door_name, rule in d_logic.door_rules.items():
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door_entrance = world.get_entrance(door_name, player)
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@@ -2056,6 +2058,36 @@ def eval_small_key_door_main(state, door_name, dungeon, player):
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return door_openable
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def eval_small_key_door_partial_main(state, door_name, dungeon, player):
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if state.is_door_open(door_name, player):
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return True
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key_logic = state.world.key_logic[player][dungeon]
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if door_name not in key_logic.door_rules:
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return False
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door_rule = key_logic.door_rules[door_name]
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door_openable = False
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for ruleType, number in door_rule.new_rules.items():
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if door_openable:
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return True
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if ruleType == KeyRuleType.WorstCase:
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number = min(number, door_rule.small_key_num)
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door_openable |= state.has_sm_key(key_logic.small_key_name, player, number)
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elif ruleType == KeyRuleType.AllowSmall:
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small_loc_item = door_rule.small_location.item
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if small_loc_item and small_loc_item.name == key_logic.small_key_name and small_loc_item.player == player:
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door_openable |= state.has_sm_key(key_logic.small_key_name, player, number)
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elif isinstance(ruleType, tuple):
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lock, lock_item = ruleType
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# this doesn't track logical locks yet, i.e. hammer locks the item and hammer is there, but the item isn't
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for loc in door_rule.alternate_big_key_loc:
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spot = state.world.get_location(loc, player)
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if spot.item and spot.item.name == lock_item:
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number = min(number, door_rule.alternate_small_key)
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door_openable |= state.has_sm_key(key_logic.small_key_name, player, number)
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break
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return door_openable
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def eval_small_key_door_strict_main(state, door_name, dungeon, player):
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if state.is_door_open(door_name, player):
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return True
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@@ -2070,6 +2102,10 @@ def eval_small_key_door(door_name, dungeon, player):
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return lambda state: eval_small_key_door_main(state, door_name, dungeon, player)
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def eval_small_key_door_partial(door_name, dungeon, player):
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return lambda state: eval_small_key_door_partial_main(state, door_name, dungeon, player)
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def eval_small_key_door_strict(door_name, dungeon, player):
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return lambda state: eval_small_key_door_strict_main(state, door_name, dungeon, player)
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