Allow Blind's Cell to be shuffled if Blind is not the boss
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2
Main.py
2
Main.py
@@ -10,6 +10,7 @@ import time
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import zlib
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from BaseClasses import World, CollectionState, Item, Region, Location, Shop, Entrance, Settings
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from Bosses import place_bosses
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from Items import ItemFactory
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from KeyDoorShuffle import validate_key_placement
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from OverworldGlitchRules import create_owg_connections
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@@ -146,6 +147,7 @@ def main(args, seed=None, fish=None):
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create_rooms(world, player)
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create_dungeons(world, player)
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adjust_locations(world, player)
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place_bosses(world, player)
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if any(world.potshuffle.values()):
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logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
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