Tidying up and adding final(?) interaction points

This commit is contained in:
StructuralMike
2021-03-11 12:33:46 +01:00
parent 2e998af865
commit eb6c71798c
4 changed files with 72 additions and 71 deletions

View File

@@ -350,54 +350,69 @@ def global_rules(world, player):
set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
set_rule(world.get_entrance('Hera Down Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
set_rule(world.get_entrance('Hera Up Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
set_rule(world.get_entrance('Hera Front to Back Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Cane of Somaria', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player)) # or state.has_beam_sword(player)
set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
set_rule(world.get_entrance('Hera Back to Ranged Crystal', player), lambda state: False) # state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or state.has_beam_sword(player) or (state.has('Hookshot', player) and state.has('Red Boomerang', player))
set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: True) # Can always throw pots here
set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Arena Main to Landing Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Arena Main to Right Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('Hera Down Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('Hera Up Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('Hera Back to Ranged Crystal', player), lambda state: False) # state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or state.has_beam_sword(player) or (state.has('Hookshot', player) and state.has('Red Boomerang', player))
set_rule(world.get_entrance('Hera Front to Back Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Cane of Somaria', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player)) # or state.has_beam_sword(player)
set_rule(world.get_entrance('PoD Arena North to Landing Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena North', player), player))
set_rule(world.get_entrance('PoD Arena Landing to North Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena Landing', player), player))
set_rule(world.get_entrance('PoD Arena Main to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Main', player), player))
set_rule(world.get_entrance('PoD Arena Landing to Main Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
set_rule(world.get_entrance('PoD Arena Landing to Right Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
set_rule(world.get_entrance('PoD Arena Right to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Right', player), player))
set_rule(world.get_entrance('PoD Arena Right to Ranged Crystal', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
set_rule(world.get_entrance('PoD Arena Ledge to Ranged Crystal', player), lambda state: False) # state.has('Cane of Somaria', player)
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Bow Statue Left to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Left', player), player))
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
set_rule(world.get_entrance('PoD Bow Statue Right to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Right', player), player))
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Middle', player), player))
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Dark Pegs Left to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Left', player), player))
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: True) # Can always throw pots here
set_rule(world.get_entrance('PoD Arena Main to Landing Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Arena Main to Right Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
set_rule(world.get_entrance('PoD Arena Right to Ranged Crystal', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
set_rule(world.get_entrance('PoD Arena Ledge to Ranged Crystal', player), lambda state: False) # state.has('Cane of Somaria', player) or state.has_beam_sword(player)
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player)) # or state.has('Red Boomerang', player)
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Bypass', player), lambda state: state.has('Blue Boomerang', player))
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Bypass', player), lambda state: state.can_use_bombs(player))
set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
set_rule(world.get_entrance('Swamp Shortcut Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Shortcut', player), player))
set_rule(world.get_entrance('Swamp Barrier Ledge - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier Ledge', player), player))
set_rule(world.get_entrance('Swamp Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier', player), player))
set_rule(world.get_entrance('Thieves Hellway Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway', player), player))
set_rule(world.get_entrance('Thieves Hellway Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway', player), player))
set_rule(world.get_entrance('Thieves Hellway Crystal Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway N Crystal', player), player))
set_rule(world.get_entrance('Thieves Hellway Crystal Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway S Crystal', player), player))
set_rule(world.get_entrance('Thieves Triple Bypass SE', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
set_rule(world.get_entrance('Thieves Triple Bypass WN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
set_rule(world.get_entrance('Thieves Triple Bypass EN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
set_rule(world.get_entrance('Ice Crystal Right Blue Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Right', player), player))
set_rule(world.get_entrance('Ice Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Right', player), player))
set_rule(world.get_entrance('Ice Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Left', player), player))
set_rule(world.get_entrance('Ice Crystal Left Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Left', player), player))
set_rule(world.get_entrance('Ice Backwards Room Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Backwards Room', player), player))
set_rule(world.get_entrance('Ice Bomb Jump Ledge Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Ledge', player), player))
set_rule(world.get_entrance('Ice Bomb Jump Catwalk Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Catwalk', player), player))
set_rule(world.get_entrance('Mire Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Right', player), player))
set_rule(world.get_entrance('Mire Crystal Mid Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Mid', player), player))
set_rule(world.get_entrance('Mire Firesnake Skip Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Firesnake Skip', player), player))
set_rule(world.get_entrance('Mire Antechamber Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Antechamber', player), player))
set_rule(world.get_entrance('Mire Hub Upper Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
set_rule(world.get_entrance('Mire Hub Lower Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
set_rule(world.get_entrance('Mire Hub Right Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub Right', player), player))
@@ -410,71 +425,59 @@ def global_rules(world, player):
set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has('Hookshot', player) or state.has_Boots(player))
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: True) # Can always throw pots
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_reach('TR Chain Chomps Top', 'Region', player) and state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player))
set_rule(world.get_entrance('TR Chain Chomps Bottom to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))
set_rule(world.get_entrance('TR Chain Chomps Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('TR Pokey 2 Top to Bottom Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Top', player), player))
set_rule(world.get_entrance('TR Pokey 2 Bottom to Top Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Bottom', player), player))
set_rule(world.get_entrance('TR Pokey 2 Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
set_rule(world.get_entrance('TR Crystaroller Middle to Chest Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Middle', player), player))
set_rule(world.get_entrance('TR Crystaroller Middle to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
set_rule(world.get_entrance('TR Crystal Maze Start to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Start', player), player))
set_rule(world.get_entrance('TR Crystal Maze Interior to End Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
set_rule(world.get_entrance('TR Crystal Maze Interior to Start Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
set_rule(world.get_entrance('TR Crystal Maze End to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
set_rule(world.get_entrance('TR Chain Chomps Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('TR Pokey 2 Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_blue(world.get_region('TR Pokey 2', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))) # or state.has_beam_sword(player)
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player))
set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
set_rule(world.get_entrance('TR Crystal Maze Interior to End Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # Beam sword does NOT work
set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player))
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
set_rule(world.get_entrance('GT Double Switch Entry to Pot Corners Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
set_rule(world.get_entrance('GT Double Switch Entry to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
set_rule(world.get_entrance('GT Double Switch Left to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Left', player), player))
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player))
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or (state.has('Blue Boomerang', player) and state.has('Hookshot', player)))
set_rule(world.get_entrance('GT Double Switch Pot Corners to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Pot Corners', player), player))
set_rule(world.get_entrance('GT Double Switch Pot Corners to Exit Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Pot Corners', player), player))
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player) and state.has_Boots(player)
set_rule(world.get_entrance('GT Double Switch Exit to Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Exit', player), player))
set_rule(world.get_entrance('GT Crystal Conveyor to Corner Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor', player), player))
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor Corner', player), player))
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Corner', player), player))
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Crystal Conveyor Left to Corner Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Left', player), player))
set_rule(world.get_entrance('GT Crystal Conveyor to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('Swamp Barrier Ledge - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier Ledge', player), player))
set_rule(world.get_entrance('Swamp Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier', player), player))
set_rule(world.get_entrance('Thieves Hellway Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway', player), player))
set_rule(world.get_entrance('Thieves Hellway Crystal Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway S Crystal', player), player))
set_rule(world.get_entrance('Ice Bomb Jump Ledge Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Ledge', player), player))
set_rule(world.get_entrance('Ice Bomb Jump Catwalk Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Catwalk', player), player))
set_rule(world.get_entrance('Ice Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Right', player), player))
set_rule(world.get_entrance('Ice Crystal Left Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Left', player), player))
set_rule(world.get_entrance('Mire Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Right', player), player))
set_rule(world.get_entrance('Mire Crystal Mid Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Mid', player), player))
set_rule(world.get_entrance('Mire Firesnake Skip Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Firesnake Skip', player), player))
set_rule(world.get_entrance('Mire Antechamber Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Antechamber', player), player))
set_rule(world.get_entrance('GT Crystal Circles Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Circles', player), player))
set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player))
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player))
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player)) # or (state.has('Blue Boomerang', player) and state.has('Hookshot', player))
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player)) # or state.has_beam_sword(player)
add_key_logic_rules(world, player)
# End of door rando rules.