Tidying up and adding final(?) interaction points
This commit is contained in:
@@ -2031,7 +2031,6 @@ logical_connections = [
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('PoD Arena Right Ranged Crystal Exit', 'PoD Arena Right'),
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('PoD Arena Right Ranged Crystal Exit', 'PoD Arena Right'),
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('PoD Arena Ledge to Ranged Crystal', 'PoD Arena Ledge - Ranged Crystal'),
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('PoD Arena Ledge to Ranged Crystal', 'PoD Arena Ledge - Ranged Crystal'),
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('PoD Arena Ledge Ranged Crystal Exit', 'PoD Arena Ledge'),
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('PoD Arena Ledge Ranged Crystal Exit', 'PoD Arena Ledge'),
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('PoD Map Balcony Drop Down', 'PoD Sexy Statue'),
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('PoD Map Balcony Drop Down', 'PoD Sexy Statue'),
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('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
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('PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony - Ranged Crystal'),
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('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
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('PoD Map Balcony Ranged Crystal Exit', 'PoD Map Balcony'),
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@@ -2047,6 +2046,7 @@ logical_connections = [
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('PoD Dark Pegs Landing to Ranged Crystal', 'PoD Dark Pegs Landing - Ranged Crystal'),
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('PoD Dark Pegs Landing to Ranged Crystal', 'PoD Dark Pegs Landing - Ranged Crystal'),
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('PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Right to Middle Barrier - Orange', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Right to Middle Barrier - Orange', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Right to Middle Bypass', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Right'),
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('PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Left'),
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('PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Left'),
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('PoD Dark Pegs Middle to Ranged Crystal', 'PoD Dark Pegs Middle - Ranged Crystal'),
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('PoD Dark Pegs Middle to Ranged Crystal', 'PoD Dark Pegs Middle - Ranged Crystal'),
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@@ -2054,6 +2054,7 @@ logical_connections = [
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('PoD Dark Pegs Left to Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal'),
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('PoD Dark Pegs Left to Ranged Crystal', 'PoD Dark Pegs Left - Ranged Crystal'),
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('PoD Dark Pegs Landing Ranged Crystal Exit', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Landing Ranged Crystal Exit', 'PoD Dark Pegs Landing'),
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('PoD Dark Pegs Middle Ranged Crystal Exit', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Middle Ranged Crystal Exit', 'PoD Dark Pegs Middle'),
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('PoD Dark Pegs Middle to Left Bypass', 'PoD Dark Pegs Left'),
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('PoD Dark Pegs Left Ranged Crystal Exit', 'PoD Dark Pegs Left'),
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('PoD Dark Pegs Left Ranged Crystal Exit', 'PoD Dark Pegs Left'),
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('Swamp Lobby Moat', 'Swamp Entrance'),
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('Swamp Lobby Moat', 'Swamp Entrance'),
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('Swamp Entrance Moat', 'Swamp Lobby'),
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('Swamp Entrance Moat', 'Swamp Lobby'),
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@@ -2160,6 +2161,7 @@ logical_connections = [
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('TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Middle'),
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('TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal'),
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('TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller Bottom - Ranged Crystal'),
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('TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Bottom'),
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('TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Bottom'),
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('TR Crystaroller Middle to Bottom Bypass', 'TR Crystaroller Bottom'),
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('TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Chest'),
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('TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Chest'),
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('TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Top'),
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('TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Top'),
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('TR Crystaroller Middle to Ranged Crystal', 'TR Crystaroller Middle - Ranged Crystal'),
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('TR Crystaroller Middle to Ranged Crystal', 'TR Crystaroller Middle - Ranged Crystal'),
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@@ -2170,6 +2172,7 @@ logical_connections = [
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('TR Crystal Maze Start to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
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('TR Crystal Maze Start to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
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('TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze End'),
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('TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze End'),
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('TR Crystal Maze Interior to Start Barrier - Blue', 'TR Crystal Maze Start'),
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('TR Crystal Maze Interior to Start Barrier - Blue', 'TR Crystal Maze Start'),
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('TR Crystal Maze Interior to End Bypass', 'TR Crystal Maze End'),
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('TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
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('TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze Interior'),
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('TR Crystal Maze End to Ranged Crystal', 'TR Crystal Maze End - Ranged Crystal'),
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('TR Crystal Maze End to Ranged Crystal', 'TR Crystal Maze End - Ranged Crystal'),
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('TR Crystal Maze End Ranged Crystal Exit', 'TR Crystal Maze End'),
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('TR Crystal Maze End Ranged Crystal Exit', 'TR Crystal Maze End'),
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@@ -2206,7 +2209,7 @@ logical_connections = [
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('GT Crystal Conveyor to Corner Barrier - Blue', 'GT Crystal Conveyor Corner'),
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('GT Crystal Conveyor to Corner Barrier - Blue', 'GT Crystal Conveyor Corner'),
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('GT Crystal Conveyor to Ranged Crystal', 'GT Crystal Conveyor - Ranged Crystal'),
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('GT Crystal Conveyor to Ranged Crystal', 'GT Crystal Conveyor - Ranged Crystal'),
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('GT Crystal Conveyor to Left Bypass', 'GT Crystal Conveyor Left'),
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('GT Crystal Conveyor Corner to Left Bypass', 'GT Crystal Conveyor Left'),
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('GT Crystal Conveyor Corner to Barrier - Blue', 'GT Crystal Conveyor Left'),
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('GT Crystal Conveyor Corner to Barrier - Blue', 'GT Crystal Conveyor Left'),
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('GT Crystal Conveyor Corner to Barrier - Orange', 'GT Crystal Conveyor'),
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('GT Crystal Conveyor Corner to Barrier - Orange', 'GT Crystal Conveyor'),
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('GT Crystal Conveyor Corner to Ranged Crystal', 'GT Crystal Conveyor Corner - Ranged Crystal'),
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('GT Crystal Conveyor Corner to Ranged Crystal', 'GT Crystal Conveyor Corner - Ranged Crystal'),
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14
Doors.py
14
Doors.py
@@ -438,20 +438,20 @@ def create_doors(world, player):
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create_door(player, 'PoD Bow Statue Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Bow Statue Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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create_door(player, 'PoD Dark Pegs Up Ladder', Lddr),
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create_door(player, 'PoD Dark Pegs Up Ladder', Lddr),
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create_door(player, 'PoD Dark Pegs Landing to Right', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing to Right', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Landing', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Landing', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Middle Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Middle Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Right to Middle Bypass', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Right Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Right Barrier - Orange', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Left Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Left Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle to Left Bypass', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Middle Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Middle Barrier - Blue', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Left to Ranged Crystal', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Landing Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Middle Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Left Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs Left Ranged Crystal Exit', Lgcl),
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create_door(player, 'PoD Dark Pegs WN', Intr).dir(We, 0x0b, Mid, High).small_key().pos(2),
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create_door(player, 'PoD Dark Pegs WN', Intr).dir(We, 0x0b, Mid, High).small_key().pos(2),
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create_door(player, 'PoD Lonely Turtle SW', Intr).dir(So, 0x0b, Mid, High).pos(0),
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create_door(player, 'PoD Lonely Turtle SW', Intr).dir(So, 0x0b, Mid, High).pos(0),
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create_door(player, 'PoD Lonely Turtle EN', Intr).dir(Ea, 0x0b, Mid, High).small_key().pos(2),
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create_door(player, 'PoD Lonely Turtle EN', Intr).dir(Ea, 0x0b, Mid, High).small_key().pos(2),
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@@ -989,6 +989,7 @@ def create_doors(world, player):
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create_door(player, 'TR Crystaroller Bottom to Middle Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Bottom to Middle Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Bottom to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystaroller Bottom to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Bottom Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Bottom Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Bottom Bypass', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Chest Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Chest Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Top Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Top Barrier - Orange', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystaroller Middle to Ranged Crystal', Lgcl),
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@@ -1008,6 +1009,7 @@ def create_doors(world, player):
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create_door(player, 'TR Crystal Maze Start to Interior Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Start to Interior Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Interior to Start Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Interior to Start Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Interior to End Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Interior to End Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze Interior to End Bypass', Lgcl),
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create_door(player, 'TR Crystal Maze End to Interior Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze End to Interior Barrier - Blue', Lgcl),
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create_door(player, 'TR Crystal Maze End to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystal Maze End to Ranged Crystal', Lgcl),
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create_door(player, 'TR Crystal Maze End Ranged Crystal Exit', Lgcl),
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create_door(player, 'TR Crystal Maze End Ranged Crystal Exit', Lgcl),
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@@ -1045,7 +1047,7 @@ def create_doors(world, player):
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create_door(player, 'GT Crystal Conveyor NE', Nrml).dir(No, 0x9d, Right, High).pos(0).kill(),
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create_door(player, 'GT Crystal Conveyor NE', Nrml).dir(No, 0x9d, Right, High).pos(0).kill(),
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create_door(player, 'GT Crystal Conveyor to Corner Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Corner Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Left Bypass', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Left Bypass', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Orange', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Orange', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Ranged Crystal', Lgcl),
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@@ -1274,8 +1276,10 @@ def create_doors(world, player):
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world.get_door('PoD Bow Statue Right to Left Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Bow Statue Right to Left Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Bow Statue Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Bow Statue Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Right to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Right to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Right to Middle Bypass', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Middle to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Middle to Right Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Middle to Left Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Middle to Left Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Middle to Left Bypass', player).barrier(CrystalBarrier.Orange)
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world.get_door('PoD Dark Pegs Left to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Left to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('PoD Dark Pegs Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Landing Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Middle Ranged Crystal Exit', player).c_switch()
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world.get_door('PoD Dark Pegs Middle Ranged Crystal Exit', player).c_switch()
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@@ -1350,6 +1354,7 @@ def create_doors(world, player):
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world.get_door('TR Pokey 2 Bottom to Top Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Pokey 2 Bottom to Top Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Pokey 2 Bottom Ranged Crystal Exit', player).c_switch()
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world.get_door('TR Pokey 2 Bottom Ranged Crystal Exit', player).c_switch()
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world.get_door('TR Crystaroller Bottom to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Bottom to Middle Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle to Bottom Bypass', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Middle to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle to Bottom Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystaroller Middle to Chest Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Middle to Chest Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Chest to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystaroller Chest to Middle Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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@@ -1362,6 +1367,7 @@ def create_doors(world, player):
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world.get_door('TR Crystal Maze Start to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Start to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Interior to Start Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Interior to Start Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Interior to End Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Interior to End Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze Interior to End Bypass', player).barrier(CrystalBarrier.Orange)
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world.get_door('TR Crystal Maze End to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze End to Interior Barrier - Blue', player).barrier(CrystalBarrier.Blue)
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world.get_door('TR Crystal Maze End Ranged Crystal Exit', player).c_switch()
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world.get_door('TR Crystal Maze End Ranged Crystal Exit', player).c_switch()
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@@ -1371,7 +1377,7 @@ def create_doors(world, player):
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world.get_door('GT Crystal Conveyor Left to Corner Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('GT Crystal Conveyor Left to Corner Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('GT Crystal Conveyor Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor Corner Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor Corner Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor to Left Bypass', player).c_switch()
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world.get_door('GT Crystal Conveyor Corner to Left Bypass', player).barrier(CrystalBarrier.Blue)
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world.get_door('GT Hookshot South-North Path', player).c_switch()
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world.get_door('GT Hookshot South-North Path', player).c_switch()
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world.get_door('GT Hookshot South-East Path', player).c_switch()
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world.get_door('GT Hookshot South-East Path', player).c_switch()
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world.get_door('GT Hookshot ES', player).c_switch()
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world.get_door('GT Hookshot ES', player).c_switch()
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23
Regions.py
23
Regions.py
@@ -387,7 +387,6 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'PoD Shooter Room', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['PoD Shooter Room Up Stairs']),
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create_dungeon_region(player, 'PoD Shooter Room', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['PoD Shooter Room Up Stairs']),
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create_dungeon_region(player, 'PoD Pit Room', 'Palace of Darkness', None, ['PoD Pit Room S', 'PoD Pit Room NW', 'PoD Pit Room Bomb Hole', 'PoD Pit Room Block Path N']),
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create_dungeon_region(player, 'PoD Pit Room', 'Palace of Darkness', None, ['PoD Pit Room S', 'PoD Pit Room NW', 'PoD Pit Room Bomb Hole', 'PoD Pit Room Block Path N']),
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create_dungeon_region(player, 'PoD Pit Room Blocked', 'Palace of Darkness', None, ['PoD Pit Room NE', 'PoD Pit Room Freefall', 'PoD Pit Room Block Path S']),
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create_dungeon_region(player, 'PoD Pit Room Blocked', 'Palace of Darkness', None, ['PoD Pit Room NE', 'PoD Pit Room Freefall', 'PoD Pit Room Block Path S']),
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create_dungeon_region(player, 'PoD Arena Main', 'Palace of Darkness', None, ['PoD Arena Main SW', 'PoD Arena Main to Ranged Crystal', 'PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Main to Landing Bypass', 'PoD Arena Main to Right Bypass']),
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create_dungeon_region(player, 'PoD Arena Main', 'Palace of Darkness', None, ['PoD Arena Main SW', 'PoD Arena Main to Ranged Crystal', 'PoD Arena Main to Landing Barrier - Blue', 'PoD Arena Main to Landing Bypass', 'PoD Arena Main to Right Bypass']),
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create_dungeon_region(player, 'PoD Arena Main - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Main Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Arena Main - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Main Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Arena North', 'Palace of Darkness', None, ['PoD Arena Main NW', 'PoD Arena Main NE', 'PoD Arena North Drop Down', 'PoD Arena North to Landing Barrier - Orange']),
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create_dungeon_region(player, 'PoD Arena North', 'Palace of Darkness', None, ['PoD Arena Main NW', 'PoD Arena Main NE', 'PoD Arena North Drop Down', 'PoD Arena North to Landing Barrier - Orange']),
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@@ -398,7 +397,6 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'PoD Arena Right - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Right Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Arena Right - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Right Ranged Crystal Exit']),
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create_dungeon_region(player, 'PoD Arena Ledge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge'], ['PoD Arena Ledge ES', 'PoD Arena Ledge to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Arena Ledge', 'Palace of Darkness', ['Palace of Darkness - The Arena - Ledge'], ['PoD Arena Ledge ES', 'PoD Arena Ledge to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'PoD Arena Ledge - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Ledge Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Arena Ledge - Ranged Crystal', 'Palace of Darkness', None, ['PoD Arena Ledge Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Sexy Statue', 'Palace of Darkness', None, ['PoD Sexy Statue W', 'PoD Sexy Statue NW']),
|
create_dungeon_region(player, 'PoD Sexy Statue', 'Palace of Darkness', None, ['PoD Sexy Statue W', 'PoD Sexy Statue NW']),
|
||||||
create_dungeon_region(player, 'PoD Map Balcony', 'Palace of Darkness', ['Palace of Darkness - Map Chest'], ['PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony WS', 'PoD Map Balcony South Stairs', 'PoD Map Balcony Drop Down']),
|
create_dungeon_region(player, 'PoD Map Balcony', 'Palace of Darkness', ['Palace of Darkness - Map Chest'], ['PoD Map Balcony to Ranged Crystal', 'PoD Map Balcony WS', 'PoD Map Balcony South Stairs', 'PoD Map Balcony Drop Down']),
|
||||||
create_dungeon_region(player, 'PoD Map Balcony - Ranged Crystal', 'Palace of Darkness', None, ['PoD Map Balcony Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Map Balcony - Ranged Crystal', 'Palace of Darkness', None, ['PoD Map Balcony Ranged Crystal Exit']),
|
||||||
@@ -419,19 +417,16 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'PoD Harmless Hellway', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway'], ['PoD Harmless Hellway NE', 'PoD Harmless Hellway SE']),
|
create_dungeon_region(player, 'PoD Harmless Hellway', 'Palace of Darkness', ['Palace of Darkness - Harmless Hellway'], ['PoD Harmless Hellway NE', 'PoD Harmless Hellway SE']),
|
||||||
create_dungeon_region(player, 'PoD Mimics 2', 'Palace of Darkness', None, ['PoD Mimics 2 SW', 'PoD Mimics 2 NW']),
|
create_dungeon_region(player, 'PoD Mimics 2', 'Palace of Darkness', None, ['PoD Mimics 2 SW', 'PoD Mimics 2 NW']),
|
||||||
create_dungeon_region(player, 'PoD Bow Statue', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Down Ladder']),
|
create_dungeon_region(player, 'PoD Bow Statue', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Down Ladder']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Bow Statue Left', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Left to Right Bypass']),
|
create_dungeon_region(player, 'PoD Bow Statue Left', 'Palace of Darkness', None, ['PoD Bow Statue SW', 'PoD Bow Statue Left to Right Barrier - Orange', 'PoD Bow Statue Left to Right Bypass']),
|
||||||
create_dungeon_region(player, 'PoD Bow Statue Right', 'Palace of Darkness', None, ['PoD Bow Statue Right to Left Barrier - Orange', 'PoD Bow Statue Right to Ranged Crystal', 'PoD Bow Statue Down Ladder']),
|
create_dungeon_region(player, 'PoD Bow Statue Right', 'Palace of Darkness', None, ['PoD Bow Statue Right to Left Barrier - Orange', 'PoD Bow Statue Right to Ranged Crystal', 'PoD Bow Statue Down Ladder']),
|
||||||
create_dungeon_region(player, 'PoD Bow Statue Right - Ranged Crystal', 'Palace of Darkness', None, ['PoD Bow Statue Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Bow Statue Right - Ranged Crystal', 'Palace of Darkness', None, ['PoD Bow Statue Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Landing', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Dark Pegs Landing', 'Palace of Darkness', None, ['PoD Dark Pegs Up Ladder', 'PoD Dark Pegs Landing to Right', 'PoD Dark Pegs Landing to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Right', 'Palace of Darkness', None, ['PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Right to Middle Barrier - Orange']),
|
create_dungeon_region(player, 'PoD Dark Pegs Right', 'Palace of Darkness', None, ['PoD Dark Pegs Right to Landing', 'PoD Dark Pegs Right to Middle Barrier - Orange', 'PoD Dark Pegs Right to Middle Bypass']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Middle', 'Palace of Darkness', None, ['PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Middle to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Dark Pegs Middle', 'Palace of Darkness', None, ['PoD Dark Pegs Middle to Right Barrier - Orange', 'PoD Dark Pegs Middle to Left Barrier - Blue', 'PoD Dark Pegs Middle to Ranged Crystal', 'PoD Dark Pegs Middle to Left Bypass']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Left', 'Palace of Darkness', None, ['PoD Dark Pegs WN', 'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal']),
|
create_dungeon_region(player, 'PoD Dark Pegs Left', 'Palace of Darkness', None, ['PoD Dark Pegs WN', 'PoD Dark Pegs Left to Middle Barrier - Blue', 'PoD Dark Pegs Left to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Landing - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Landing Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Dark Pegs Landing - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Landing Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Middle - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Middle Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Dark Pegs Middle - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Middle Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'PoD Dark Pegs Left - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Left Ranged Crystal Exit']),
|
create_dungeon_region(player, 'PoD Dark Pegs Left - Ranged Crystal', 'Palace of Darkness', None, ['PoD Dark Pegs Left Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'PoD Lonely Turtle', 'Palace of Darkness', None, ['PoD Lonely Turtle SW', 'PoD Lonely Turtle EN']),
|
create_dungeon_region(player, 'PoD Lonely Turtle', 'Palace of Darkness', None, ['PoD Lonely Turtle SW', 'PoD Lonely Turtle EN']),
|
||||||
create_dungeon_region(player, 'PoD Turtle Party', 'Palace of Darkness', None, ['PoD Turtle Party ES', 'PoD Turtle Party NW']),
|
create_dungeon_region(player, 'PoD Turtle Party', 'Palace of Darkness', None, ['PoD Turtle Party ES', 'PoD Turtle Party NW']),
|
||||||
create_dungeon_region(player, 'PoD Dark Alley', 'Palace of Darkness', None, ['PoD Dark Alley NE']),
|
create_dungeon_region(player, 'PoD Dark Alley', 'Palace of Darkness', None, ['PoD Dark Alley NE']),
|
||||||
@@ -670,7 +665,6 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'TR Chain Chomps Top', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['TR Chain Chomps Down Stairs', 'TR Chain Chomps Top to Bottom Barrier - Orange']),
|
create_dungeon_region(player, 'TR Chain Chomps Top', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['TR Chain Chomps Down Stairs', 'TR Chain Chomps Top to Bottom Barrier - Orange']),
|
||||||
create_dungeon_region(player, 'TR Chain Chomps Bottom', 'Turtle Rock', None, ['TR Chain Chomps SW', 'TR Chain Chomps Bottom to Top Barrier - Orange', 'TR Chain Chomps Bottom to Ranged Crystal']),
|
create_dungeon_region(player, 'TR Chain Chomps Bottom', 'Turtle Rock', None, ['TR Chain Chomps SW', 'TR Chain Chomps Bottom to Top Barrier - Orange', 'TR Chain Chomps Bottom to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'TR Chain Chomps Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Chain Chomps Bottom Ranged Crystal Exit']),
|
create_dungeon_region(player, 'TR Chain Chomps Bottom - Ranged Crystal', 'Turtle Rock', None, ['TR Chain Chomps Bottom Ranged Crystal Exit']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'TR Pipe Pit', 'Turtle Rock', None, ['TR Pipe Pit Up Stairs', 'TR Pipe Pit WN']),
|
create_dungeon_region(player, 'TR Pipe Pit', 'Turtle Rock', None, ['TR Pipe Pit Up Stairs', 'TR Pipe Pit WN']),
|
||||||
create_dungeon_region(player, 'TR Pipe Ledge', 'Turtle Rock', None, ['TR Pipe Ledge WS', 'TR Pipe Ledge Drop Down']),
|
create_dungeon_region(player, 'TR Pipe Ledge', 'Turtle Rock', None, ['TR Pipe Ledge WS', 'TR Pipe Ledge Drop Down']),
|
||||||
create_dungeon_region(player, 'TR Lava Dual Pipes', 'Turtle Rock', None, ['TR Lava Dual Pipes EN', 'TR Lava Dual Pipes WN', 'TR Lava Dual Pipes SW']),
|
create_dungeon_region(player, 'TR Lava Dual Pipes', 'Turtle Rock', None, ['TR Lava Dual Pipes EN', 'TR Lava Dual Pipes WN', 'TR Lava Dual Pipes SW']),
|
||||||
@@ -690,7 +684,7 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'TR Tongue Pull', 'Turtle Rock', None, ['TR Tongue Pull WS', 'TR Tongue Pull NE']),
|
create_dungeon_region(player, 'TR Tongue Pull', 'Turtle Rock', None, ['TR Tongue Pull WS', 'TR Tongue Pull NE']),
|
||||||
create_dungeon_region(player, 'TR Rupees', 'Turtle Rock', None, ['TR Rupees SE']),
|
create_dungeon_region(player, 'TR Rupees', 'Turtle Rock', None, ['TR Rupees SE']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Bottom' , 'Turtle Rock', None, ['TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller SW']),
|
create_dungeon_region(player, 'TR Crystaroller Bottom' , 'Turtle Rock', None, ['TR Crystaroller Bottom to Middle Barrier - Orange', 'TR Crystaroller Bottom to Ranged Crystal', 'TR Crystaroller SW']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Middle', 'Turtle Rock', None, ['TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Middle to Ranged Crystal']),
|
create_dungeon_region(player, 'TR Crystaroller Middle', 'Turtle Rock', None, ['TR Crystaroller Middle to Bottom Barrier - Orange', 'TR Crystaroller Middle to Chest Barrier - Blue', 'TR Crystaroller Middle to Top Barrier - Orange', 'TR Crystaroller Middle to Ranged Crystal', 'TR Crystaroller Middle to Bottom Bypass']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Top', 'Turtle Rock', None, ['TR Crystaroller Top to Middle Barrier - Orange', 'TR Crystaroller Down Stairs']),
|
create_dungeon_region(player, 'TR Crystaroller Top', 'Turtle Rock', None, ['TR Crystaroller Top to Middle Barrier - Orange', 'TR Crystaroller Down Stairs']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Chest', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller Chest to Middle Barrier - Blue']),
|
create_dungeon_region(player, 'TR Crystaroller Chest', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['TR Crystaroller Chest to Middle Barrier - Blue']),
|
||||||
create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
|
create_dungeon_region(player, 'TR Crystaroller Middle - Ranged Crystal', 'Turtle Rock', None, ['TR Crystaroller Middle Ranged Crystal Exit']),
|
||||||
@@ -700,13 +694,10 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
create_dungeon_region(player, 'TR Eye Bridge', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
|
||||||
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
|
||||||
['TR Eye Bridge SW', 'TR Eye Bridge NW']),
|
['TR Eye Bridge SW', 'TR Eye Bridge NW']),
|
||||||
|
|
||||||
create_dungeon_region(player, 'TR Crystal Maze Start', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Start to Interior Barrier - Blue']),
|
create_dungeon_region(player, 'TR Crystal Maze Start', 'Turtle Rock', None, ['TR Crystal Maze ES', 'TR Crystal Maze Start to Interior Barrier - Blue']),
|
||||||
create_dungeon_region(player, 'TR Crystal Maze Interior', 'Turtle Rock', None, ['TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze Interior to Start Barrier - Blue']),
|
create_dungeon_region(player, 'TR Crystal Maze Interior', 'Turtle Rock', None, ['TR Crystal Maze Interior to End Barrier - Blue', 'TR Crystal Maze Interior to Start Barrier - Blue', 'TR Crystal Maze Interior to End Bypass']),
|
||||||
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze North Stairs', 'TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze End to Ranged Crystal']),
|
create_dungeon_region(player, 'TR Crystal Maze End', 'Turtle Rock', None, ['TR Crystal Maze North Stairs', 'TR Crystal Maze End to Interior Barrier - Blue', 'TR Crystal Maze End to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'TR Crystal Maze End - Ranged Crystal', 'Turtle Rock', None, ['TR Crystal Maze End Ranged Crystal Exit']),
|
create_dungeon_region(player, 'TR Crystal Maze End - Ranged Crystal', 'Turtle Rock', None, ['TR Crystal Maze End Ranged Crystal Exit']),
|
||||||
|
|
||||||
|
|
||||||
create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']),
|
create_dungeon_region(player, 'TR Final Abyss', 'Turtle Rock', None, ['TR Final Abyss South Stairs', 'TR Final Abyss NW']),
|
||||||
create_dungeon_region(player, 'TR Boss', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize'], ['TR Boss SW']),
|
create_dungeon_region(player, 'TR Boss', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize'], ['TR Boss SW']),
|
||||||
|
|
||||||
@@ -721,8 +712,8 @@ def create_dungeon_regions(world, player):
|
|||||||
create_dungeon_region(player, 'GT Speed Torch', 'Ganon\'s Tower', None, ['GT Speed Torch WS', 'GT Speed Torch SE', 'GT Speed Torch North Path']),
|
create_dungeon_region(player, 'GT Speed Torch', 'Ganon\'s Tower', None, ['GT Speed Torch WS', 'GT Speed Torch SE', 'GT Speed Torch North Path']),
|
||||||
create_dungeon_region(player, 'GT Speed Torch Upper', 'Ganon\'s Tower', None, ['GT Speed Torch WN', 'GT Speed Torch NE', 'GT Speed Torch South Path']),
|
create_dungeon_region(player, 'GT Speed Torch Upper', 'Ganon\'s Tower', None, ['GT Speed Torch WN', 'GT Speed Torch NE', 'GT Speed Torch South Path']),
|
||||||
create_dungeon_region(player, 'GT Pots n Blocks', 'Ganon\'s Tower', None, ['GT Pots n Blocks ES']),
|
create_dungeon_region(player, 'GT Pots n Blocks', 'Ganon\'s Tower', None, ['GT Pots n Blocks ES']),
|
||||||
create_dungeon_region(player, 'GT Crystal Conveyor', 'Ganon\'s Tower', None, ['GT Crystal Conveyor NE', 'GT Crystal Conveyor to Corner Barrier - Blue', 'GT Crystal Conveyor to Ranged Crystal', 'GT Crystal Conveyor to Left Bypass']),
|
create_dungeon_region(player, 'GT Crystal Conveyor', 'Ganon\'s Tower', None, ['GT Crystal Conveyor NE', 'GT Crystal Conveyor to Corner Barrier - Blue', 'GT Crystal Conveyor to Ranged Crystal']),
|
||||||
create_dungeon_region(player, 'GT Crystal Conveyor Corner', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Corner to Barrier - Blue', 'GT Crystal Conveyor Corner to Barrier - Orange', 'GT Crystal Conveyor Corner to Ranged Crystal']),
|
create_dungeon_region(player, 'GT Crystal Conveyor Corner', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Corner to Barrier - Blue', 'GT Crystal Conveyor Corner to Barrier - Orange', 'GT Crystal Conveyor Corner to Ranged Crystal', 'GT Crystal Conveyor Corner to Left Bypass']),
|
||||||
create_dungeon_region(player, 'GT Crystal Conveyor Left', 'Ganon\'s Tower', None, ['GT Crystal Conveyor WN', 'GT Crystal Conveyor Left to Corner Barrier - Orange']),
|
create_dungeon_region(player, 'GT Crystal Conveyor Left', 'Ganon\'s Tower', None, ['GT Crystal Conveyor WN', 'GT Crystal Conveyor Left to Corner Barrier - Orange']),
|
||||||
create_dungeon_region(player, 'GT Crystal Conveyor - Ranged Crystal', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Ranged Crystal Exit']),
|
create_dungeon_region(player, 'GT Crystal Conveyor - Ranged Crystal', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Ranged Crystal Exit']),
|
||||||
create_dungeon_region(player, 'GT Crystal Conveyor Corner - Ranged Crystal', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Corner Ranged Crystal Exit']),
|
create_dungeon_region(player, 'GT Crystal Conveyor Corner - Ranged Crystal', 'Ganon\'s Tower', None, ['GT Crystal Conveyor Corner Ranged Crystal Exit']),
|
||||||
@@ -852,7 +843,6 @@ def create_dungeon_regions(world, player):
|
|||||||
world.get_region('TR Crystaroller Top', player).crystal_switch = True
|
world.get_region('TR Crystaroller Top', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
|
world.get_region('TR Crystaroller Middle - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('TR Crystaroller Bottom - Ranged Crystal', player).crystal_switch = True
|
|
||||||
world.get_region('TR Crystal Maze Start', player).crystal_switch = True
|
world.get_region('TR Crystal Maze Start', player).crystal_switch = True
|
||||||
world.get_region('TR Crystal Maze Interior', player).crystal_switch = True
|
world.get_region('TR Crystal Maze Interior', player).crystal_switch = True
|
||||||
world.get_region('TR Crystal Maze End - Ranged Crystal', player).crystal_switch = True
|
world.get_region('TR Crystal Maze End - Ranged Crystal', player).crystal_switch = True
|
||||||
@@ -860,7 +850,6 @@ def create_dungeon_regions(world, player):
|
|||||||
world.get_region('GT Crystal Conveyor Corner - Ranged Crystal', player).crystal_switch = True
|
world.get_region('GT Crystal Conveyor Corner - Ranged Crystal', player).crystal_switch = True
|
||||||
world.get_region('GT Hookshot South Platform', player).crystal_switch = True
|
world.get_region('GT Hookshot South Platform', player).crystal_switch = True
|
||||||
world.get_region('GT Hookshot South Entry - Ranged Crystal', player).crystal_switch = True
|
world.get_region('GT Hookshot South Entry - Ranged Crystal', player).crystal_switch = True
|
||||||
# Relevant to indicate north door can access c_switch
|
|
||||||
world.get_region('GT Double Switch Left', player).crystal_switch = True
|
world.get_region('GT Double Switch Left', player).crystal_switch = True
|
||||||
world.get_region('GT Double Switch Entry - Ranged Switches', player).crystal_switch = True
|
world.get_region('GT Double Switch Entry - Ranged Switches', player).crystal_switch = True
|
||||||
world.get_region('GT Double Switch Pot Corners - Ranged Switches', player).crystal_switch = True
|
world.get_region('GT Double Switch Pot Corners - Ranged Switches', player).crystal_switch = True
|
||||||
|
|||||||
99
Rules.py
99
Rules.py
@@ -350,54 +350,69 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
|
set_rule(world.get_entrance('Hera Front to Lobby Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
|
||||||
set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
|
set_rule(world.get_entrance('Hera Front to Down Stairs Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Front', player), player))
|
||||||
set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
|
set_rule(world.get_entrance('Hera Down Stairs to Front Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))
|
||||||
set_rule(world.get_entrance('Hera Down Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
|
|
||||||
set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
set_rule(world.get_entrance('Hera Front to Up Stairs Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
||||||
set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
|
set_rule(world.get_entrance('Hera Up Stairs to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))
|
||||||
set_rule(world.get_entrance('Hera Up Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
|
|
||||||
set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
set_rule(world.get_entrance('Hera Front to Back Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Front', player), player))
|
||||||
set_rule(world.get_entrance('Hera Front to Back Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Cane of Somaria', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player)) # or state.has_beam_sword(player)
|
|
||||||
set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
|
set_rule(world.get_entrance('Hera Back to Front Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Hera Back', player), player))
|
||||||
set_rule(world.get_entrance('Hera Back to Ranged Crystal', player), lambda state: False) # state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or state.has_beam_sword(player) or (state.has('Hookshot', player) and state.has('Red Boomerang', player))
|
|
||||||
|
|
||||||
set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: True) # Can always throw pots here
|
set_rule(world.get_entrance('Hera Down Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_blue(world.get_region('Hera Down Stairs Landing', player), player))) # or state.has_beam_sword(player)
|
||||||
set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('Hera Up Stairs Landing to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('Hera Up Stairs Landing', player), player))) # or state.has_beam_sword(player)
|
||||||
set_rule(world.get_entrance('PoD Arena Main to Landing Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('Hera Back to Ranged Crystal', player), lambda state: False) # state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or state.has_beam_sword(player) or (state.has('Hookshot', player) and state.has('Red Boomerang', player))
|
||||||
set_rule(world.get_entrance('PoD Arena Main to Right Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('Hera Front to Back Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Cane of Somaria', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player)) # or state.has_beam_sword(player)
|
||||||
|
|
||||||
set_rule(world.get_entrance('PoD Arena North to Landing Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena North', player), player))
|
set_rule(world.get_entrance('PoD Arena North to Landing Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena North', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Landing to North Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena Landing', player), player))
|
set_rule(world.get_entrance('PoD Arena Landing to North Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Arena Landing', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Main to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Main', player), player))
|
set_rule(world.get_entrance('PoD Arena Main to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Main', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Landing to Main Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
set_rule(world.get_entrance('PoD Arena Landing to Main Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Landing to Right Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
set_rule(world.get_entrance('PoD Arena Landing to Right Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Landing', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Right to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Right', player), player))
|
set_rule(world.get_entrance('PoD Arena Right to Landing Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Right', player), player))
|
||||||
set_rule(world.get_entrance('PoD Arena Right to Ranged Crystal', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
|
|
||||||
set_rule(world.get_entrance('PoD Arena Ledge to Ranged Crystal', player), lambda state: False) # state.has('Cane of Somaria', player)
|
|
||||||
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Left to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Left', player), player))
|
set_rule(world.get_entrance('PoD Bow Statue Left to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Left', player), player))
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
|
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Right to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Right', player), player))
|
set_rule(world.get_entrance('PoD Bow Statue Right to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Bow Statue Right', player), player))
|
||||||
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
|
||||||
|
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Right', player), player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Right Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Middle', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Middle', player), player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Left to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Left', player), player))
|
set_rule(world.get_entrance('PoD Dark Pegs Left to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('PoD Dark Pegs Left', player), player))
|
||||||
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to Ranged Crystal', player), lambda state: True) # Can always throw pots here
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to Landing Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Main to Right Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Bridge to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('PoD Arena Right to Ranged Crystal', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
|
||||||
|
set_rule(world.get_entrance('PoD Arena Ledge to Ranged Crystal', player), lambda state: False) # state.has('Cane of Somaria', player) or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('PoD Map Balcony to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player)) # or state.has('Red Boomerang', player)
|
||||||
|
set_rule(world.get_entrance('PoD Bow Statue Right to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Bow Statue Left to Right Bypass', player), lambda state: state.has('Cane of Somaria', player)) # or state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has_beam_sword(player) or state.has('Red Boomrang', player) or state.has('Ice Rod', player) or state.has('Fire Rod', player)
|
||||||
|
set_rule(world.get_entrance('PoD Dark Pegs Landing to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.can_use_bombs(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('PoD Dark Pegs Middle', player), player))) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('PoD Dark Pegs Left to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('PoD Dark Pegs Right to Middle Bypass', player), lambda state: state.has('Blue Boomerang', player))
|
||||||
|
set_rule(world.get_entrance('PoD Dark Pegs Middle to Left Bypass', player), lambda state: state.can_use_bombs(player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
|
set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
|
||||||
set_rule(world.get_entrance('Swamp Shortcut Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Shortcut', player), player))
|
set_rule(world.get_entrance('Swamp Shortcut Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Shortcut', player), player))
|
||||||
|
set_rule(world.get_entrance('Swamp Barrier Ledge - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier Ledge', player), player))
|
||||||
|
set_rule(world.get_entrance('Swamp Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('Thieves Hellway Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway', player), player))
|
set_rule(world.get_entrance('Thieves Hellway Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway', player), player))
|
||||||
|
set_rule(world.get_entrance('Thieves Hellway Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway', player), player))
|
||||||
set_rule(world.get_entrance('Thieves Hellway Crystal Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway N Crystal', player), player))
|
set_rule(world.get_entrance('Thieves Hellway Crystal Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Thieves Hellway N Crystal', player), player))
|
||||||
|
set_rule(world.get_entrance('Thieves Hellway Crystal Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway S Crystal', player), player))
|
||||||
set_rule(world.get_entrance('Thieves Triple Bypass SE', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
set_rule(world.get_entrance('Thieves Triple Bypass SE', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
||||||
set_rule(world.get_entrance('Thieves Triple Bypass WN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
set_rule(world.get_entrance('Thieves Triple Bypass WN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
||||||
set_rule(world.get_entrance('Thieves Triple Bypass EN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
set_rule(world.get_entrance('Thieves Triple Bypass EN', player), lambda state: state.can_reach_blue(world.get_region('Thieves Triple Bypass', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('Ice Crystal Right Blue Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Right', player), player))
|
set_rule(world.get_entrance('Ice Crystal Right Blue Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Right', player), player))
|
||||||
|
set_rule(world.get_entrance('Ice Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Right', player), player))
|
||||||
set_rule(world.get_entrance('Ice Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Left', player), player))
|
set_rule(world.get_entrance('Ice Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Ice Crystal Left', player), player))
|
||||||
|
set_rule(world.get_entrance('Ice Crystal Left Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Left', player), player))
|
||||||
set_rule(world.get_entrance('Ice Backwards Room Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Backwards Room', player), player))
|
set_rule(world.get_entrance('Ice Backwards Room Hole', player), lambda state: state.can_reach_blue(world.get_region('Ice Backwards Room', player), player))
|
||||||
|
set_rule(world.get_entrance('Ice Bomb Jump Ledge Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Ledge', player), player))
|
||||||
|
set_rule(world.get_entrance('Ice Bomb Jump Catwalk Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Catwalk', player), player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('Mire Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Right', player), player))
|
||||||
|
set_rule(world.get_entrance('Mire Crystal Mid Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Mid', player), player))
|
||||||
|
set_rule(world.get_entrance('Mire Firesnake Skip Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Firesnake Skip', player), player))
|
||||||
|
set_rule(world.get_entrance('Mire Antechamber Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Antechamber', player), player))
|
||||||
set_rule(world.get_entrance('Mire Hub Upper Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
set_rule(world.get_entrance('Mire Hub Upper Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
||||||
set_rule(world.get_entrance('Mire Hub Lower Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
set_rule(world.get_entrance('Mire Hub Lower Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub', player), player))
|
||||||
set_rule(world.get_entrance('Mire Hub Right Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub Right', player), player))
|
set_rule(world.get_entrance('Mire Hub Right Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Hub Right', player), player))
|
||||||
@@ -410,71 +425,59 @@ def global_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
|
set_rule(world.get_entrance('Mire Crystal Dead End Right Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Dead End', player), player))
|
||||||
set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
|
set_rule(world.get_entrance('Mire South Fish Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire South Fish', player), player))
|
||||||
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
|
set_rule(world.get_entrance('Mire Compass Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Compass Room', player), player))
|
||||||
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has('Hookshot', player) or state.has_Boots(player))
|
|
||||||
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
|
set_rule(world.get_entrance('Mire Crystal Mid Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Mid', player), player))
|
||||||
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
|
set_rule(world.get_entrance('Mire Crystal Left Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Mire Crystal Left', player), player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: True) # Can always throw pots
|
||||||
|
|
||||||
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_reach('TR Chain Chomps Top', 'Region', player) and state.can_hit_crystal_through_barrier(player))
|
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_reach('TR Chain Chomps Top', 'Region', player) and state.can_hit_crystal_through_barrier(player))
|
||||||
set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player))
|
set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player))
|
||||||
set_rule(world.get_entrance('TR Chain Chomps Bottom to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))
|
set_rule(world.get_entrance('TR Chain Chomps Bottom to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))
|
||||||
set_rule(world.get_entrance('TR Chain Chomps Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
|
|
||||||
set_rule(world.get_entrance('TR Pokey 2 Top to Bottom Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Top', player), player))
|
set_rule(world.get_entrance('TR Pokey 2 Top to Bottom Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Top', player), player))
|
||||||
set_rule(world.get_entrance('TR Pokey 2 Bottom to Top Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Bottom', player), player))
|
set_rule(world.get_entrance('TR Pokey 2 Bottom to Top Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Pokey 2 Bottom', player), player))
|
||||||
set_rule(world.get_entrance('TR Pokey 2 Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
|
|
||||||
|
|
||||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Bottom to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Middle to Chest Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Middle', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Middle to Chest Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Middle', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Middle to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Middle to Top Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player))
|
|
||||||
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Top to Middle Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Crystaroller Top', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
|
set_rule(world.get_entrance('TR Crystaroller Chest to Middle Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystaroller Chest', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze Start to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Start', player), player))
|
set_rule(world.get_entrance('TR Crystal Maze Start to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Start', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze Interior to End Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
|
set_rule(world.get_entrance('TR Crystal Maze Interior to End Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze Interior to Start Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
|
set_rule(world.get_entrance('TR Crystal Maze Interior to Start Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze Interior', player), player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze End to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
|
set_rule(world.get_entrance('TR Crystal Maze End to Interior Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('TR Crystal Maze End', player), player))
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('TR Chain Chomps Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Chain Chomps Bottom', player), player))) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('TR Pokey 2 Bottom to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_blue(world.get_region('TR Pokey 2', player), player))) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))) # or state.has_beam_sword(player)
|
||||||
|
set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player))
|
||||||
set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('TR Crystal Maze Interior to End Bypass', player), lambda state: state.can_use_bombs(player) or state.can_use_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # Beam sword does NOT work
|
||||||
|
|
||||||
set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player))
|
set_rule(world.get_entrance('GT Hookshot Platform Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Platform', player), player))
|
||||||
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
|
set_rule(world.get_entrance('GT Hookshot Entry Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Hookshot South Entry', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('GT Double Switch Entry to Pot Corners Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
|
set_rule(world.get_entrance('GT Double Switch Entry to Pot Corners Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Entry to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
|
set_rule(world.get_entrance('GT Double Switch Entry to Left Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Entry', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
|
|
||||||
set_rule(world.get_entrance('GT Double Switch Left to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Left', player), player))
|
set_rule(world.get_entrance('GT Double Switch Left to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Left', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player))
|
|
||||||
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or (state.has('Blue Boomerang', player) and state.has('Hookshot', player)))
|
|
||||||
set_rule(world.get_entrance('GT Double Switch Pot Corners to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Pot Corners', player), player))
|
set_rule(world.get_entrance('GT Double Switch Pot Corners to Entry Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Pot Corners', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Pot Corners to Exit Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Pot Corners', player), player))
|
set_rule(world.get_entrance('GT Double Switch Pot Corners to Exit Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Pot Corners', player), player))
|
||||||
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player) and state.has_Boots(player)
|
|
||||||
set_rule(world.get_entrance('GT Double Switch Exit to Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Exit', player), player))
|
set_rule(world.get_entrance('GT Double Switch Exit to Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('GT Double Switch Exit', player), player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor to Corner Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor', player), player))
|
set_rule(world.get_entrance('GT Crystal Conveyor to Corner Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor', player), player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor Corner', player), player))
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Blue', player), lambda state: state.can_reach_blue(world.get_region('GT Crystal Conveyor Corner', player), player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Corner', player), player))
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Corner', player), player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor Left to Corner Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Left', player), player))
|
set_rule(world.get_entrance('GT Crystal Conveyor Left to Corner Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Conveyor Left', player), player))
|
||||||
set_rule(world.get_entrance('GT Crystal Conveyor to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
|
||||||
|
|
||||||
set_rule(world.get_entrance('Swamp Barrier Ledge - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier Ledge', player), player))
|
|
||||||
set_rule(world.get_entrance('Swamp Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('Swamp Barrier', player), player))
|
|
||||||
set_rule(world.get_entrance('Thieves Hellway Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway', player), player))
|
|
||||||
set_rule(world.get_entrance('Thieves Hellway Crystal Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Thieves Hellway S Crystal', player), player))
|
|
||||||
set_rule(world.get_entrance('Ice Bomb Jump Ledge Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Ledge', player), player))
|
|
||||||
set_rule(world.get_entrance('Ice Bomb Jump Catwalk Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Bomb Jump Catwalk', player), player))
|
|
||||||
set_rule(world.get_entrance('Ice Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Right', player), player))
|
|
||||||
set_rule(world.get_entrance('Ice Crystal Left Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Ice Crystal Left', player), player))
|
|
||||||
set_rule(world.get_entrance('Mire Crystal Right Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Right', player), player))
|
|
||||||
set_rule(world.get_entrance('Mire Crystal Mid Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Crystal Mid', player), player))
|
|
||||||
set_rule(world.get_entrance('Mire Firesnake Skip Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Firesnake Skip', player), player))
|
|
||||||
set_rule(world.get_entrance('Mire Antechamber Orange Barrier', player), lambda state: state.can_reach_orange(world.get_region('Mire Antechamber', player), player))
|
|
||||||
set_rule(world.get_entrance('GT Crystal Circles Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Circles', player), player))
|
set_rule(world.get_entrance('GT Crystal Circles Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('GT Crystal Circles', player), player))
|
||||||
set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player))
|
|
||||||
|
|
||||||
|
set_rule(world.get_entrance('GT Hookshot Platform Barrier Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('GT Double Switch Entry to Ranged Switches', player), lambda state: False) # state.has('Cane of Somaria', player)
|
||||||
|
set_rule(world.get_entrance('GT Double Switch Left to Entry Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player))
|
||||||
|
set_rule(world.get_entrance('GT Double Switch Left to Pot Corners Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria') or state.has('Red Boomerang', player)) # or (state.has('Blue Boomerang', player) and state.has('Hookshot', player))
|
||||||
|
set_rule(world.get_entrance('GT Double Switch Pot Corners to Ranged Switches', player), lambda state: False) # (state.has('Cane of Somaria', player) and state.has_Boots(player))
|
||||||
|
set_rule(world.get_entrance('GT Crystal Conveyor to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Ranged Crystal', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('GT Crystal Conveyor Corner to Left Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Cane of Somaria', player))
|
||||||
|
set_rule(world.get_entrance('GT Crystal Circles to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or state.has_blunt_weapon(player) or state.has('Cane of Byrna', player)) # or state.has_beam_sword(player)
|
||||||
|
|
||||||
add_key_logic_rules(world, player)
|
add_key_logic_rules(world, player)
|
||||||
# End of door rando rules.
|
# End of door rando rules.
|
||||||
|
|||||||
Reference in New Issue
Block a user