Implement --startinventory
This commit is contained in:
58
ItemList.py
58
ItemList.py
@@ -51,8 +51,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2,
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basicarmor = ['Blue Mail', 'Red Mail'],
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Master Sword', 'Tempered Sword', 'Golden Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
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basicbow = ['Bow', 'Silver Arrows'],
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -78,8 +78,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2,
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basicarmor = ['Progressive Armor'] * 2, # neither will count
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Master Sword', 'Master Sword', 'Tempered Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword', 'Tempered Sword'],
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -105,8 +105,8 @@ difficulties = {
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progressivearmor = ['Progressive Armor'] * 2, # neither will count
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basicarmor = ['Progressive Armor'] * 2, # neither will count
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swordless = ['Rupees (20)'] * 4,
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progressivesword = ['Progressive Sword'] * 3,
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basicsword = ['Fighter Sword', 'Master Sword', 'Master Sword'],
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progressivesword = ['Progressive Sword'] * 4,
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basicsword = ['Fighter Sword', 'Fighter Sword', 'Master Sword', 'Master Sword'],
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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@@ -444,34 +444,17 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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else:
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pool.extend(diff.basicarmor)
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if swords != 'swordless':
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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else:
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pool.extend(diff.basicbow)
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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elif swords != 'swordless':
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pool.extend(diff.basicbow)
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else:
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pool.extend(['Bow', 'Silver Arrows'])
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if swords == 'swordless':
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pool.extend(diff.swordless)
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if want_progressives():
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pool.extend(['Progressive Bow'] * 2)
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else:
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pool.extend(['Bow', 'Silver Arrows'])
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elif swords == 'assured':
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precollected_items.append('Fighter Sword')
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if want_progressives():
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pool.extend(diff.progressivesword)
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pool.extend(['Rupees (100)'])
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else:
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pool.extend(diff.basicsword)
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pool.extend(['Rupees (100)'])
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elif swords == 'vanilla':
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swords_to_use = []
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if want_progressives():
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swords_to_use.extend(diff.progressivesword)
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swords_to_use.extend(['Progressive Sword'])
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else:
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swords_to_use.extend(diff.basicsword)
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swords_to_use.extend(['Fighter Sword'])
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swords_to_use = diff.progressivesword.copy() if want_progressives() else diff.basicsword.copy()
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random.shuffle(swords_to_use)
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place_item('Link\'s Uncle', swords_to_use.pop())
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@@ -482,12 +465,15 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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else:
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place_item('Master Sword Pedestal', 'Triforce')
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else:
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if want_progressives():
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pool.extend(diff.progressivesword)
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pool.extend(['Progressive Sword'])
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else:
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pool.extend(diff.basicsword)
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pool.extend(['Fighter Sword'])
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pool.extend(diff.progressivesword if want_progressives() else diff.basicsword)
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if swords == 'assured':
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if want_progressives():
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precollected_items.append('Progressive Sword')
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pool.remove('Progressive Sword')
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else:
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precollected_items.append('Fighter Sword')
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pool.remove('Fighter Sword')
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pool.extend(['Rupees (50)'])
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extraitems = total_items_to_place - len(pool) - len(placed_items)
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