Allowing some enemies on water since enemies can move on water

This commit is contained in:
codemann8
2026-01-16 23:24:06 -06:00
parent 5a28f42454
commit ebebfe3ec0

View File

@@ -177,9 +177,9 @@ def init_sprite_requirements():
SpriteRequirement(EnemySprite.Vulture).no_drop().sub_group(2, 0x12).exclude(NoFlyingRooms),
SpriteRequirement(EnemySprite.CorrectPullSwitch).affix().sub_group(3, [0x52, 0x53]),
SpriteRequirement(EnemySprite.WrongPullSwitch).affix().sub_group(3, [0x52, 0x53]),
SpriteRequirement(EnemySprite.Octorok).aquaphobia().sub_group(2, [0xc, 0x18]),
SpriteRequirement(EnemySprite.Octorok).sub_group(2, [0xc, 0x18]),
SpriteRequirement(EnemySprite.Moldorm).exalt().sub_group(2, 0x30),
SpriteRequirement(EnemySprite.Octorok4Way).aquaphobia().sub_group(2, 0xc),
SpriteRequirement(EnemySprite.Octorok4Way).sub_group(2, 0xc),
SpriteRequirement(EnemySprite.Cucco).immune().sub_group(3, [0x15, 0x50]).exclude(NoFlyingRooms),
SpriteRequirement(EnemySprite.Buzzblob).sub_group(3, 0x11),
SpriteRequirement(EnemySprite.Snapdragon).sub_group(0, 0x16).sub_group(2, 0x17),
@@ -191,7 +191,7 @@ def init_sprite_requirements():
.exclude(NoFlyingRooms).exclude({0x40}), # no anti-fairies in aga tower bridge room
SpriteRequirement(EnemySprite.Wiseman).affix().sub_group(2, 0x4c),
SpriteRequirement(EnemySprite.Hoarder).sub_group(3, 0x11).exclude({0x10c}),
SpriteRequirement(EnemySprite.MiniMoldorm).aquaphobia().sub_group(1, 0x1e),
SpriteRequirement(EnemySprite.MiniMoldorm).sub_group(1, 0x1e),
SpriteRequirement(EnemySprite.Poe).no_drop().sub_group(3, 0x15).exclude(NoFlyingRooms),
SpriteRequirement(EnemySprite.Smithy).affix().sub_group(1, 0x1d).sub_group(3, 0x15),
SpriteRequirement(EnemySprite.Statue).stasis().immune().sub_group(3, [0x52, 0x53]),
@@ -225,12 +225,12 @@ def init_sprite_requirements():
SpriteRequirement(EnemySprite.Hoarder2).sub_group(3, 0x11).exclude({0x10c}),
SpriteRequirement(EnemySprite.TutorialGuard).affix(),
SpriteRequirement(EnemySprite.LightningGate).affix().sub_group(3, 0x3f),
SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.BlueGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).exclude(PitRooms),
SpriteRequirement(EnemySprite.GreenGuard).aquaphobia().sub_group(1, 0x49).sub_group(2, 0x13),
SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.RedSpearGuard).aquaphobia().sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.BlueGuard).sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.BlueGuard).sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.GreenGuard).sub_group(1, 0x49).exclude(PitRooms),
SpriteRequirement(EnemySprite.GreenGuard).sub_group(1, 0x49).sub_group(2, 0x13),
SpriteRequirement(EnemySprite.RedSpearGuard).sub_group(1, [0xd, 0x49]).exclude(PitRooms),
SpriteRequirement(EnemySprite.RedSpearGuard).sub_group(1, [0xd, 0x49]).sub_group(2, [0x29, 0x13]),
SpriteRequirement(EnemySprite.BluesainBolt).aquaphobia().sub_group(0, 0x46).sub_group(1, [0xd, 0x49]),
SpriteRequirement(EnemySprite.UsainBolt).aquaphobia().sub_group(1, [0xd, 0x49]),
SpriteRequirement(EnemySprite.BlueArcher).sub_group(0, 0x48).sub_group(1, 0x49),