Ambrosia logic fixes
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2
Fill.py
2
Fill.py
@@ -167,7 +167,7 @@ def valid_key_placement(item, location, itempool, world):
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cr_count = world.crystals_needed_for_gt[location.player]
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return key_logic.check_placement(unplaced_keys, location if item.bigkey else None, prize_loc, cr_count)
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else:
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return item.is_inside_dungeon_item(world)
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return not item.is_inside_dungeon_item(world) # todo: big deal for ambrosia to fix this
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def valid_reserved_placement(item, location, world):
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