Started addressing trap doors to help indicate when they should be open

Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
This commit is contained in:
randall.rupper
2019-09-11 12:17:20 -06:00
parent ed6ad04fa0
commit ec5e8614bc
9 changed files with 332 additions and 289 deletions

2
Rom.py
View File

@@ -18,7 +18,7 @@ from EntranceShuffle import door_addresses
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'efb85e71cf7d9bc0401c6683992d6e2f'
RANDOMIZERBASEHASH = '05390999d13b1c365bafcc17d2870fec'
class JsonRom(object):