Combined grouping combinations of Parallel+NonCrossed and Vanilla+Crossed

This commit is contained in:
codemann8
2021-08-20 05:47:15 -05:00
parent 7b0ca2ef6d
commit ed1332b691

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@@ -590,8 +590,7 @@ def reorganize_groups(world, groups, player):
new_grouping[(region, axis, terrain)] = (exist_forward_edges, exist_back_edges) new_grouping[(region, axis, terrain)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values()) return list(new_grouping.values())
elif world.owShuffle[player] == 'parallel': elif world.owShuffle[player] == 'parallel' and world.owCrossed[player]:
if world.owCrossed[player]:
if world.owKeepSimilar[player]: if world.owKeepSimilar[player]:
if world.mode[player] == 'standard': if world.mode[player] == 'standard':
# tuple goes to (A,_,C,D,E,F) # tuple goes to (A,_,C,D,E,F)
@@ -672,7 +671,7 @@ def reorganize_groups(world, groups, player):
new_grouping[(axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges) new_grouping[(axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values()) return list(new_grouping.values())
else: elif world.owShuffle[player] == 'parallel' or (world.owShuffle[player] == 'vanilla' and world.owCrossed[player]):
if world.owKeepSimilar[player]: if world.owKeepSimilar[player]:
if world.mode[player] == 'standard': if world.mode[player] == 'standard':
# tuple stays (A,B,C,D,E,F) # tuple stays (A,B,C,D,E,F)
@@ -738,87 +737,6 @@ def reorganize_groups(world, groups, player):
exist_back_edges.extend(back_edges) exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges) new_grouping[(region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values())
elif world.owShuffle[player] == 'vanilla' and world.owCrossed[player]:
if world.owKeepSimilar[player]:
if world.mode[player] == 'standard':
# tuple goes to (A,B,C,D,_,F)
for grouping in (groups,):
new_grouping = {}
for group in grouping.keys():
(std, region, axis, terrain, _, count) = group
new_grouping[(std, region, axis, terrain, count)] = ([], [])
for group in grouping.keys():
(std, region, axis, terrain, _, count) = group
(forward_edges, back_edges) = grouping[group]
(exist_forward_edges, exist_back_edges) = new_grouping[(std, region, axis, terrain, count)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(std, region, axis, terrain, count)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values())
else:
# tuple goes to (_,B,C,D,_,F)
for grouping in (groups,):
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, _, count) = group
new_grouping[(region, axis, terrain, count)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, _, count) = group
(forward_edges, back_edges) = grouping[group]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain, count)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, count)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values())
else:
if world.mode[player] == 'standard':
# tuple goes to (A,B,C,D,_,_)
for grouping in (groups,):
new_grouping = {}
for group in grouping.keys():
(std, region, axis, terrain, _, _) = group
new_grouping[(std, region, axis, terrain)] = ([], [])
for group in grouping.keys():
(std, region, axis, terrain, _, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(std, region, axis, terrain)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(std, region, axis, terrain)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values())
else:
# tuple goes to (_,B,C,D,_,_)
for grouping in (groups,):
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, _, _) = group
new_grouping[(region, axis, terrain)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, _, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain)] = (exist_forward_edges, exist_back_edges)
return list(new_grouping.values()) return list(new_grouping.values())
else: else:
raise NotImplementedError('Shuffling not supported yet') raise NotImplementedError('Shuffling not supported yet')