diff --git a/Doors.py b/Doors.py index 332bd208..e4c82ae3 100644 --- a/Doors.py +++ b/Doors.py @@ -253,11 +253,11 @@ def create_doors(world, player): # Hera create_door(player, 'Hera Lobby S', Nrml).dir(So, 0x77, Mid, Low).pos(0).portal(Z, 0x22, 1), create_door(player, 'Hera Lobby to Front Barrier - Blue', Lgcl), - create_door(player, 'Hera Lobby - Crystal', Lgcl), - create_door(player, 'Hera Lobby - Crystal Exit', Lgcl), + create_door(player, 'Hera Lobby to Crystal', Lgcl), + create_door(player, 'Hera Lobby Crystal Exit', Lgcl), create_door(player, 'Hera Front to Lobby Barrier - Blue', Lgcl), - create_door(player, 'Hera Front - Crystal', Lgcl), - create_door(player, 'Hera Front - Crystal Exit', Lgcl), + create_door(player, 'Hera Front to Crystal', Lgcl), + create_door(player, 'Hera Front Crystal Exit', Lgcl), create_door(player, 'Hera Front to Down Stairs Barrier - Blue', Lgcl), create_door(player, 'Hera Down Stairs to Front Barrier - Blue', Lgcl), create_door(player, 'Hera Front to Up Stairs Barrier - Orange', Lgcl), @@ -1142,10 +1142,10 @@ def create_doors(world, player): world.get_door('Hyrule Castle Tapestry Backwards', player).event('Zelda Pickup') # crystal switches and barriers - world.get_door('Hera Lobby - Crystal Exit', player).c_switch() + world.get_door('Hera Lobby Crystal Exit', player).c_switch() world.get_door('Hera Lobby to Front Barrier - Blue', player).barrier(CrystalBarrier.Blue) world.get_door('Hera Front to Lobby Barrier - Blue', player).barrier(CrystalBarrier.Blue) - world.get_door('Hera Front - Crystal Exit', player).c_switch() + world.get_door('Hera Front Crystal Exit', player).c_switch() world.get_door('Hera Front to Down Stairs Barrier - Blue', player).barrier(CrystalBarrier.Blue) world.get_door('Hera Down Stairs to Front Barrier - Blue', player).barrier(CrystalBarrier.Blue) world.get_door('Hera Front to Up Stairs Barrier - Orange', player).barrier(CrystalBarrier.Orange)