Adding mirror connection for Lake Hylia Water D
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@@ -1863,6 +1863,7 @@ OWExitTypes = {
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'South Shore East Mirror Spot',
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'South Shore East Mirror Spot',
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'Lake Hylia Island Mirror Spot',
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'Lake Hylia Island Mirror Spot',
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'Lake Hylia Water Mirror Spot',
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'Lake Hylia Water Mirror Spot',
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'Lake Hylia Water D Mirror Spot',
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'Lake Hylia Central Island Mirror Spot',
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'Lake Hylia Central Island Mirror Spot',
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'Ice Cave Mirror Spot',
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'Ice Cave Mirror Spot',
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'Desert Pass Ledge Mirror Spot',
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'Desert Pass Ledge Mirror Spot',
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@@ -1540,6 +1540,7 @@ ow_connections = {
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('Lake Hylia Island Mirror Spot', 'Lake Hylia Island'),
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('Lake Hylia Island Mirror Spot', 'Lake Hylia Island'),
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('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island'),
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('Lake Hylia Central Island Mirror Spot', 'Lake Hylia Central Island'),
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('Lake Hylia Water Mirror Spot', 'Lake Hylia Water'),
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('Lake Hylia Water Mirror Spot', 'Lake Hylia Water'),
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('Lake Hylia Water D Mirror Spot', 'Lake Hylia Water D'),
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('Lake Hylia Teleporter', 'Ice Palace Area')
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('Lake Hylia Teleporter', 'Ice Palace Area')
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], [
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], [
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('Lake Hylia Island Pier', 'Lake Hylia Island'),
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('Lake Hylia Island Pier', 'Lake Hylia Island'),
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@@ -213,7 +213,7 @@ def create_regions(world, player):
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create_dw_region(player, 'Ice Lake Ledge (West)', None, ['Ice Lake Southwest Water Drop', 'South Shore Mirror Spot', 'Ice Lake WS']),
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create_dw_region(player, 'Ice Lake Ledge (West)', None, ['Ice Lake Southwest Water Drop', 'South Shore Mirror Spot', 'Ice Lake WS']),
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create_dw_region(player, 'Ice Lake Ledge (East)', None, ['Ice Lake Southeast Water Drop', 'South Shore East Mirror Spot', 'Ice Lake ES']),
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create_dw_region(player, 'Ice Lake Ledge (East)', None, ['Ice Lake Southeast Water Drop', 'South Shore East Mirror Spot', 'Ice Lake ES']),
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create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], 'Dark World', Terrain.Water),
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create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], 'Dark World', Terrain.Water),
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create_dw_region(player, 'Ice Lake Moat', None, ['Ice Lake Moat Water Entry', 'Ice Lake Northeast Pier Hop', 'Lake Hylia Water Mirror Spot']),
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create_dw_region(player, 'Ice Lake Moat', None, ['Ice Lake Moat Water Entry', 'Ice Lake Northeast Pier Hop', 'Lake Hylia Water Mirror Spot', 'Lake Hylia Water D Mirror Spot']),
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create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Ice Cave Mirror Spot', 'Shopping Mall SW', 'Shopping Mall SE']),
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create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Ice Cave Mirror Spot', 'Shopping Mall SW', 'Shopping Mall SE']),
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create_dw_region(player, 'Swamp Nook Area', None, ['Desert Pass Ledge Mirror Spot', 'Desert Pass Mirror Spot', 'Swamp Nook EC', 'Swamp Nook ES']),
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create_dw_region(player, 'Swamp Nook Area', None, ['Desert Pass Ledge Mirror Spot', 'Desert Pass Mirror Spot', 'Swamp Nook EC', 'Swamp Nook ES']),
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1
Rules.py
1
Rules.py
@@ -1186,6 +1186,7 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Island Mirror Spot', player), lambda state: state.has_Mirror(player) and state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Island Mirror Spot', player), lambda state: state.has_Mirror(player) and state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lake Hylia Water Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lake Hylia Water Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lake Hylia Water D Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('South Shore Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('South Shore Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('South Shore East Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('South Shore East Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lake Hylia Teleporter', player), lambda state: state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('Lake Hylia Teleporter', player), lambda state: state.can_lift_heavy_rocks(player))
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