feat: mirror scroll forced on in DR modes, fix settings code bit for it
This commit is contained in:
@@ -3123,12 +3123,12 @@ take_any_mode = {'none': 0, 'random': 1, 'fixed': 2}
|
||||
bow_mode = {'progressive': 0, 'silvers': 1, 'retro': 2, 'retro_silvers': 3}
|
||||
|
||||
# additions
|
||||
# byte 12: POOT TKKK (mirrorscroll, pseudoboots, overworld_map, trap_door_mode, key_logic_algo)
|
||||
# byte 12: POOT TKKK (pseudoboots, overworld_map, trap_door_mode, key_logic_algo)
|
||||
overworld_map_mode = {'default': 0, 'compass': 1, 'map': 2}
|
||||
trap_door_mode = {'vanilla': 0, 'optional': 1, 'boss': 2, 'oneway': 3}
|
||||
key_logic_algo = {'dangerous': 0, 'partial': 1, 'strict': 2}
|
||||
|
||||
# byte 13: SSDD ???? (skullwoods, linked_drops, 4 free bytes)
|
||||
# byte 13: SSDD M??? (skullwoods, linked_drops, mirrorscroll, ??? = 3 free bytes)
|
||||
skullwoods_mode = {'original': 0, 'restricted': 1, 'loose': 2, 'followlinked': 3}
|
||||
linked_drops_mode = {'unset': 0, 'linked': 1, 'independent': 2}
|
||||
|
||||
@@ -3179,10 +3179,11 @@ class Settings(object):
|
||||
(flute_mode[w.flute_mode[p]] << 7 | bow_mode[w.bow_mode[p]] << 4
|
||||
| take_any_mode[w.take_any[p]] << 2 | keyshuffle_mode[w.keyshuffle[p]]),
|
||||
|
||||
((0xF0 if w.mirrorscroll[p] else 0) | (0x80 if w.pseudoboots[p] else 0) | overworld_map_mode[w.overworld_map[p]] << 5
|
||||
((0x80 if w.pseudoboots[p] else 0) | overworld_map_mode[w.overworld_map[p]] << 5
|
||||
| trap_door_mode[w.trap_door_mode[p]] << 3 | key_logic_algo[w.key_logic_algorithm[p]]),
|
||||
|
||||
(skullwoods_mode[w.skullwoods[p]] << 6 | linked_drops_mode[w.linked_drops[p]] << 4),
|
||||
(skullwoods_mode[w.skullwoods[p]] << 6 | linked_drops_mode[w.linked_drops[p]] << 4
|
||||
| (0x8 if w.mirrorscroll[p] else 0)),
|
||||
])
|
||||
return base64.b64encode(code, "+-".encode()).decode()
|
||||
|
||||
@@ -3252,7 +3253,6 @@ class Settings(object):
|
||||
args.take_any[p] = r(take_any_mode)[(settings[11] & 0xC) >> 2]
|
||||
args.keyshuffle[p] = r(keyshuffle_mode)[settings[11] & 0x3]
|
||||
if len(settings) > 12:
|
||||
args.mirrorscroll[p] = True if settings[12] & 0xF0 else False
|
||||
args.pseudoboots[p] = True if settings[12] & 0x80 else False
|
||||
args.overworld_map[p] = r(overworld_map_mode)[(settings[12] & 0x60) >> 5]
|
||||
args.trap_door_mode[p] = r(trap_door_mode)[(settings[12] & 0x18) >> 3]
|
||||
@@ -3260,6 +3260,7 @@ class Settings(object):
|
||||
if len(settings) > 13:
|
||||
args.skullwoods[p] = r(skullwoods_mode)[(settings[13] & 0xc0) >> 6]
|
||||
args.linked_drops[p] = r(linked_drops_mode)[(settings[13] & 0x30) >> 4]
|
||||
args.mirrorscroll[p] = True if settings[13] & 0x8 else False
|
||||
|
||||
|
||||
class KeyRuleType(FastEnum):
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Patch Notes
|
||||
|
||||
* 1.4.8
|
||||
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes
|
||||
- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
|
||||
|
||||
2
Rom.py
2
Rom.py
@@ -546,7 +546,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
|
||||
|
||||
# setup dr option flags based on experimental, etc.
|
||||
dr_flags = DROptions.NoOptions
|
||||
if world.mirrorscroll[player]:
|
||||
if world.mirrorscroll[player] or world.doorShuffle[player] != 'vanilla':
|
||||
dr_flags |= DROptions.Town_Portal
|
||||
if world.doorShuffle[player] == 'vanilla':
|
||||
dr_flags |= DROptions.Eternal_Mini_Bosses
|
||||
|
||||
Reference in New Issue
Block a user