diff --git a/Main.py b/Main.py index 2f1cb6a4..00efbacc 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.5.2' +version_number = '1.5.3' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 4e3ee4a8..4b522d5f 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,6 +1,7 @@ # Patch Notes -* Logic: Key logic fix for part of a dungeon located at Skull 3 (or other similar restricted entrancs). Appropriate key logic was not being applied, causing progression issues. This mostly affect crosskey style seeds. -* Standard: Rupee balancing algorithm can no longer switch out the weapon on uncle for money. -* Dungeon Counters: Some fixes for inconsistent tracking and display of dungeon counters on the keysanity menu. -* Text: Updated main tournament winner (Thanks clearmouse!) \ No newline at end of file +* 1.5.3 + * Logic: Key logic fix for part of a dungeon located at Skull 3 (or other similar restricted entrancs). Appropriate key logic was not being applied, causing progression issues. This mostly affect crosskey style seeds. + * Standard: Rupee balancing algorithm can no longer switch out the weapon on uncle for money. + * Dungeon Counters: Some fixes for inconsistent tracking and display of dungeon counters on the keysanity menu. + * Text: Updated main tournament winner (Thanks clearmouse!) \ No newline at end of file