Remove LW/DW light cone options and logic
Add dots to ped credits sequence
This commit is contained in:
4
Main.py
4
Main.py
@@ -198,8 +198,8 @@ def copy_world(world):
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ret.treasure_hunt_count = world.treasure_hunt_count
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ret.treasure_hunt_count = world.treasure_hunt_count
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ret.treasure_hunt_icon = world.treasure_hunt_icon
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ret.treasure_hunt_icon = world.treasure_hunt_icon
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ret.sewer_light_cone = world.sewer_light_cone
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ret.sewer_light_cone = world.sewer_light_cone
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ret.light_world_light_cone = world.light_world_light_cone
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ret.light_world_light_cone = False
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ret.dark_world_light_cone = world.dark_world_light_cone
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ret.dark_world_light_cone = False
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ret.seed = world.seed
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ret.seed = world.seed
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ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge
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ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge
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ret.can_access_trock_front = world.can_access_trock_front
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ret.can_access_trock_front = world.can_access_trock_front
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4
Rom.py
4
Rom.py
@@ -19,7 +19,7 @@ from EntranceShuffle import door_addresses
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '430dbeb84ec274b32c36a3d7eb25105a'
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RANDOMIZERBASEHASH = '86370c0770e368b7f863c5b7399d93a6'
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class JsonRom(object):
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class JsonRom(object):
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@@ -589,8 +589,6 @@ def patch_rom(world, player, rom):
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# set light cones
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# set light cones
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rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
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rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
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rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
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rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
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GREEN_TWENTY_RUPEES = 0x47
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GREEN_TWENTY_RUPEES = 0x47
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TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
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TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
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2
Text.py
2
Text.py
@@ -477,7 +477,7 @@ class Credits(object):
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],
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],
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'pedestal': [
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'pedestal': [
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SceneSmallCreditLine(19, 'and the master sword'),
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SceneSmallCreditLine(19, 'and the master sword'),
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SceneSmallAltCreditLine(21, 'sleeps again...'),
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SceneSmallAltCreditLine(21, 'sleeps again···'),
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SceneLargeCreditLine(23, 'Forever!'),
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SceneLargeCreditLine(23, 'Forever!'),
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],
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],
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}
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}
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