Remove LW/DW light cone options and logic

Add dots to ped credits sequence
This commit is contained in:
cassidoxa
2023-03-12 17:52:53 -04:00
parent 5f74519a24
commit edd251bcad
4 changed files with 5 additions and 7 deletions

View File

@@ -198,8 +198,8 @@ def copy_world(world):
ret.treasure_hunt_count = world.treasure_hunt_count ret.treasure_hunt_count = world.treasure_hunt_count
ret.treasure_hunt_icon = world.treasure_hunt_icon ret.treasure_hunt_icon = world.treasure_hunt_icon
ret.sewer_light_cone = world.sewer_light_cone ret.sewer_light_cone = world.sewer_light_cone
ret.light_world_light_cone = world.light_world_light_cone ret.light_world_light_cone = False
ret.dark_world_light_cone = world.dark_world_light_cone ret.dark_world_light_cone = False
ret.seed = world.seed ret.seed = world.seed
ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge
ret.can_access_trock_front = world.can_access_trock_front ret.can_access_trock_front = world.can_access_trock_front

4
Rom.py
View File

@@ -19,7 +19,7 @@ from EntranceShuffle import door_addresses
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '430dbeb84ec274b32c36a3d7eb25105a' RANDOMIZERBASEHASH = '86370c0770e368b7f863c5b7399d93a6'
class JsonRom(object): class JsonRom(object):
@@ -589,8 +589,6 @@ def patch_rom(world, player, rom):
# set light cones # set light cones
rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00) rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
GREEN_TWENTY_RUPEES = 0x47 GREEN_TWENTY_RUPEES = 0x47
TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code

View File

@@ -477,7 +477,7 @@ class Credits(object):
], ],
'pedestal': [ 'pedestal': [
SceneSmallCreditLine(19, 'and the master sword'), SceneSmallCreditLine(19, 'and the master sword'),
SceneSmallAltCreditLine(21, 'sleeps again...'), SceneSmallAltCreditLine(21, 'sleeps again···'),
SceneLargeCreditLine(23, 'Forever!'), SceneLargeCreditLine(23, 'Forever!'),
], ],
} }

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