Fix skull woods exit:

- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
This commit is contained in:
compiling
2020-01-26 14:15:43 +11:00
parent 59e9fb82f5
commit ee8feaed55
2 changed files with 6 additions and 12 deletions

View File

@@ -83,7 +83,7 @@ class World(object):
set_player_attr('ganonstower_vanilla', True)
set_player_attr('sewer_light_cone', self.mode[player] == 'standard')
set_player_attr('fix_trock_doors', self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('fix_trock_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
set_player_attr('can_access_trock_eyebridge', None)