Spoiler log improvements
Fix multi-entrance checks Tower lobby door pairing fixed
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@@ -1063,7 +1063,7 @@ def check_entrance_fixes(world, player):
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dungeon = entrance.connected_region.dungeon
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if dungeon:
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layout = world.dungeon_layouts[player][dungeon.name]
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if 'Sanctuary' in layout.master_sector.region_set():
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if 'Sanctuary' in layout.master_sector.region_set() or dungeon.name in ['Hyrule Castle', 'Desert Palace', 'Skull Woods', 'Turtle Rock']:
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portal = None
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for portal_name in dungeon_portals[dungeon.name]:
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test_portal = world.get_portal(portal_name, player)
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@@ -1071,8 +1071,6 @@ def check_entrance_fixes(world, player):
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portal = test_portal
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break
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world.force_fix[player][key] = portal
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elif dungeon.name in ['Hyrule Castle', 'Desert Palace', 'Skull Woods', 'Turtle Rock']:
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world.force_fix[player][key] = portal
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def palette_assignment(world, player):
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