Spoiler log improvements
Fix multi-entrance checks Tower lobby door pairing fixed
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2
Rom.py
2
Rom.py
@@ -713,8 +713,6 @@ def patch_rom(world, rom, player, team, enemized):
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if portal.boss_exit_idx > -1:
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rom.write_byte(0x7939 + portal.boss_exit_idx, portal.current_room())
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world.force_fix[player]['sw'] |= world.fix_skullwoods_exit[player] and world.shuffle[player] == 'vanilla'
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# fix exits, if not fixed during exit patching
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if world.fix_skullwoods_exit[player] and world.shuffle[player] == 'vanilla':
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write_int16(rom, 0x15DB5 + 2 * exit_ids['Skull Woods Final Section Exit'][1], 0x00F8)
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