Some Inverted situations getting applied/removed in Mixed OW
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@@ -89,7 +89,7 @@ def link_doors_main(world, player):
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if world.mode[player] == 'standard':
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world.get_portal('Sanctuary', player).destination = True
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world.get_portal('Desert East', player).destination = True
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if world.mode[player] == 'inverted':
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if (world.mode[player] == 'inverted') != (0x30 in world.owswaps[player][0] and world.owMixed[player]):
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world.get_portal('Desert West', player).destination = True
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else:
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world.get_portal('Skull 2 West', player).destination = True
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@@ -1838,7 +1838,9 @@ def find_accessible_entrances(world, player, builder):
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elif world.mode[player] != 'inverted':
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start_regions = ['Links House', 'Sanctuary']
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else:
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start_regions = ['Links House', 'Dark Sanctuary Hint', 'Hyrule Castle Ledge']
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start_regions = ['Links House', 'Dark Sanctuary Hint']
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if (world.mode[player] == 'inverted') != (0x1b in world.owswaps[player][0] and world.owMixed[player]):
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start_regions.append('Hyrule Castle Ledge')
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regs = convert_regions(start_regions, world, player)
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visited_regions = set()
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visited_entrances = []
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@@ -1853,7 +1855,7 @@ def find_accessible_entrances(world, player, builder):
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while len(queue) > 0:
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next_region = queue.popleft()
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visited_regions.add(next_region)
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if world.mode[player] == 'inverted' and next_region.name == 'Tower Agahnim 1':
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if (world.mode[player] == 'inverted') != (0x1b in world.owswaps[player][0] and world.owMixed[player]) and next_region.name == 'Tower Agahnim 1':
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connect = world.get_region('Hyrule Castle Ledge', player)
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if connect not in queue and connect not in visited_regions:
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queue.append(connect)
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