Some Inverted situations getting applied/removed in Mixed OW

This commit is contained in:
codemann8
2021-08-20 14:08:29 -05:00
parent d2610a891f
commit f051e3a0b2
9 changed files with 14 additions and 10 deletions

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@@ -1491,8 +1491,8 @@ def swordless_rules(world, player):
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!)
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
add_bunny_rule(world.get_entrance('Turtle Rock', player), player)
add_bunny_rule(world.get_entrance('Misery Mire', player), player)
add_bunny_rule(world.get_entrance('Turtle Rock', player), player)
std_kill_rooms = {
'Hyrule Dungeon Armory Main': ['Hyrule Dungeon Armory S', 'Hyrule Dungeon Armory ES'], # One green guard