From f0b7a472d8b4eb5cf746a00fc3604c423903cbeb Mon Sep 17 00:00:00 2001 From: codemann8 Date: Thu, 30 Dec 2021 22:31:29 -0600 Subject: [PATCH] Fixed issue with Pyramid Hole access when screen is swapped --- Rules.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Rules.py b/Rules.py index 65cf435f..b3e1a7e6 100644 --- a/Rules.py +++ b/Rules.py @@ -1021,7 +1021,7 @@ def ow_rules(world, player): set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player)) else: set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player]) - add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False) + set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False) set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False) set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))