Major GUI reorganization
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@@ -133,7 +133,7 @@ class World(object):
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set_player_attr('crystals_needed_for_gt', 7)
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set_player_attr('crystals_ganon_orig', {})
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set_player_attr('crystals_gt_orig', {})
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set_player_attr('open_pyramid', False)
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set_player_attr('open_pyramid', 'auto')
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set_player_attr('take_any', 'none')
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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@@ -275,6 +275,19 @@ class World(object):
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def is_atgt_swapped(self, player):
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return self.mode[player] == 'inverted'
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def is_pyramid_open(self, player):
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if self.open_pyramid[player] == 'yes':
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return True
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elif self.open_pyramid[player] == 'no':
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return False
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else:
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if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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return False
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elif self.goal[player] in ['crystals', 'trinity']:
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return True
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else:
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return False
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def check_for_door(self, doorname, player):
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if isinstance(doorname, Door):
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return doorname
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@@ -2659,7 +2672,7 @@ class Spoiler(object):
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outfile.write(f"Overworld Map: {self.metadata['overworld_map'][player]}\n")
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outfile.write(f"Take Any Caves: {self.metadata['take_any'][player]}\n")
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if self.metadata['goal'][player] != 'trinity':
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Pyramid hole pre-opened: %s\n' % (self.metadata['open_pyramid'][player]))
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outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
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if self.metadata['door_shuffle'][player] != 'vanilla':
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outfile.write(f"Intensity: {self.metadata['intensity'][player]}\n")
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@@ -2997,7 +3010,7 @@ class Settings(object):
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| (counter_mode[w.dungeon_counters[p]] << 1) | (1 if w.experimental[p] else 0),
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((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
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| (0x4 if w.open_pyramid[p] else 0) | access_mode[w.accessibility[p]],
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| (0x4 if w.is_pyramid_open[p] else 0) | access_mode[w.accessibility[p]],
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(0x80 if w.bigkeyshuffle[p] else 0)
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| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)
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