WIP
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29
Fill.py
29
Fill.py
@@ -43,6 +43,33 @@ def dungeon_tracking(world):
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layout.free_items = layout.location_cnt - layout.dungeon_items
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def fill_vanilla_big_chests(world):
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def place_item(player, location_name, item_name):
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location = world.get_location(location_name, player)
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items = [item for item in world.itempool if item.location is None and item.name == item_name and item.player == player]
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if len(items) == 0:
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raise RuntimeError('Cannot find item %s for player %s in pool.' % (item_name, item.player))
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item = items[0]
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world.itempool.remove(item)
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world.push_item(location, item, False)
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for player in range(1, world.players + 1):
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if world.big_chest_items[player] == 'vanilla':
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place_item(player, "Hyrule Castle - Zelda's Chest", "Lamp")
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place_item(player, "Sahasrahla", "Pegasus Boots")
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place_item(player, "Eastern Palace - Big Chest", "Bow")
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place_item(player, "Desert Palace - Big Chest", "Progressive Glove")
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place_item(player, "Tower of Hera - Big Chest", "Moon Pearl")
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place_item(player, "Palace of Darkness - Big Chest", "Hammer")
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place_item(player, "Swamp Palace - Big Chest", "Hookshot")
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place_item(player, "Skull Woods - Big Chest", "Fire Rod")
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place_item(player, "Thieves' Town - Big Chest", "Progressive Glove")
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place_item(player, "Ice Palace - Big Chest", "Flippers")
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place_item(player, "Misery Mire - Big Chest", "Cane of Somaria")
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place_item(player, "Turtle Rock - Big Chest", "Ice Rod")
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place_item(player, "Ganons Tower - Big Chest", "Magic Mirror")
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def fill_dungeons_restrictive(world, shuffled_locations):
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# with shuffled dungeon items they are distributed as part of the normal item pool
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for item in world.get_items():
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@@ -1285,4 +1312,4 @@ def set_prize_drops(world, player):
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# saved fish prize
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world.prizes[player]['fish'] = prizes.pop()
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world.prizes[player]['enemies'] = prizes
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world.prizes[player]['enemies'] = prizes
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