WIP
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@@ -1146,7 +1146,7 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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else:
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pool.extend(diff.basicarmor)
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if 'silvers' not in world.bow_mode[player]:
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if 'silvers' not in world.bow_mode[player] and world.big_chest_items[player] != 'vanilla':
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pool.extend(['Progressive Bow'] * 2)
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elif swords != 'swordless':
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pool.extend(diff.basicbow)
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