Revert "Merge branch 'DoorDevUnstable' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-DoorDevUnstable"
This reverts commit3448693f52, reversing changes made tof2c021500d.
This commit is contained in:
@@ -1,7 +1,6 @@
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from tkinter import ttk, filedialog, messagebox, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT, X, BOTTOM
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from tkinter import ttk, filedialog, messagebox, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT, X, BOTTOM
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from AdjusterMain import adjust
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from AdjusterMain import adjust
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from argparse import Namespace
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from argparse import Namespace
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from source.classes.Empty import Empty
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from source.classes.SpriteSelector import SpriteSelector
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from source.classes.SpriteSelector import SpriteSelector
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import source.gui.widgets as widgets
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import source.gui.widgets as widgets
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import json
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import json
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@@ -45,101 +44,49 @@ def adjust_page(top, parent, settings):
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# Sprite Selection
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# Sprite Selection
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# This one's more-complicated, build it and stuff it
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# This one's more-complicated, build it and stuff it
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# widget ID
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self.spriteNameVar2 = StringVar()
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widget = "sprite"
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spriteDialogFrame2 = Frame(self.frames["leftAdjustFrame"])
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baseSpriteLabel2 = Label(spriteDialogFrame2, text='Sprite:')
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# Empty object
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spriteEntry2 = Label(spriteDialogFrame2, textvariable=self.spriteNameVar2)
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self.widgets[widget] = Empty()
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# pieces
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self.widgets[widget].pieces = {}
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# frame
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self.widgets[widget].pieces["frame"] = Frame(self.frames["leftAdjustFrame"])
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# frame: label
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self.widgets[widget].pieces["frame"].label = Label(self.widgets[widget].pieces["frame"], text='Sprite: ')
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# spritename: label
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self.widgets[widget].pieces["frame"].spritename = Label(self.widgets[widget].pieces["frame"], text='(unchanged)')
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# storage var
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self.widgets[widget].storageVar = StringVar()
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self.widgets[widget].storageVar.set(settings["sprite"])
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# store sprite
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self.sprite = None
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self.sprite = None
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def set_sprite(sprite_param, random_sprite=False):
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def set_sprite(sprite_param, random_sprite=False):
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top.randomSprite.set(random_sprite)
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widget = "sprite"
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sprite = {}
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sprite["object"] = sprite_param
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sprite["label"] = {
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"show": "(unchanged)",
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"store": "(unchanged)"
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}
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if sprite_param is None or not sprite_param.valid:
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if sprite_param is None or not sprite_param.valid:
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self.sprite = None
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self.sprite = None
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self.spriteNameVar2.set('(unchanged)')
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else:
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else:
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self.sprite = sprite_param
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self.sprite = sprite_param
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sprite["label"]["store"] = sprite_param.name
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self.spriteNameVar2.set(self.sprite.name)
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sprite["label"]["show"] = sprite_param.name if not random_sprite else "(random)"
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top.randomSprite.set(random_sprite)
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self.widgets[widget].storageVar.set(sprite["label"]["store"])
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self.widgets[widget].pieces["frame"].spritename.config(text=sprite["label"]["show"])
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print(top.randomSprite.get(),sprite["label"])
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def SpriteSelectAdjuster():
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def SpriteSelectAdjuster():
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SpriteSelector(parent, set_sprite, adjuster=True)
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SpriteSelector(parent, set_sprite, adjuster=True)
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# dialog button
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spriteSelectButton2 = Button(spriteDialogFrame2, text='...', command=SpriteSelectAdjuster)
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self.widgets[widget].pieces["button"] = Button(self.widgets[widget].pieces["frame"], text='...', command=SpriteSelectAdjuster)
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# frame label: pack
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baseSpriteLabel2.pack(side=LEFT)
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self.widgets[widget].pieces["frame"].label.pack(side=LEFT)
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spriteEntry2.pack(side=LEFT)
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# spritename: pack
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spriteSelectButton2.pack(side=LEFT)
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self.widgets[widget].pieces["frame"].spritename.pack(side=LEFT)
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spriteDialogFrame2.pack(anchor=E)
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# button: pack
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self.widgets[widget].pieces["button"].pack(side=LEFT)
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# frame: pack
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self.widgets[widget].pieces["frame"].pack(anchor=E)
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self.frames["adjustrom"] = Frame(self.frames["bottomAdjustFrame"])
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self.frames["adjustrom"].pack(anchor=W, fill=X)
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# Path to game file to Adjust
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# Path to game file to Adjust
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# This one's more-complicated, build it and stuff it
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# This one's more-complicated, build it and stuff it
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# widget ID
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adjustRomFrame = Frame(self.frames["bottomAdjustFrame"])
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widget = "adjustrom"
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adjustRomLabel = Label(adjustRomFrame, text='Rom to adjust: ')
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self.romVar2 = StringVar(value=settings["rom"])
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romEntry2 = Entry(adjustRomFrame, textvariable=self.romVar2)
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# Empty object
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def RomSelect2():
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self.widgets[widget] = Empty()
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rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
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# pieces
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if rom:
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self.widgets[widget].pieces = {}
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settings["rom"] = rom
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self.romVar2.set(rom)
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romSelectButton2 = Button(adjustRomFrame, text='Select Rom', command=RomSelect2)
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# frame
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adjustRomLabel.pack(side=LEFT)
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self.widgets[widget].pieces["frame"] = Frame(self.frames["adjustrom"])
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romEntry2.pack(side=LEFT, fill=X, expand=True)
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# frame: label
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romSelectButton2.pack(side=LEFT)
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self.widgets[widget].pieces["frame"].label = Label(self.widgets[widget].pieces["frame"], text='Rom to Adjust: ')
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adjustRomFrame.pack(fill=X)
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# storage var
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self.widgets[widget].storageVar = StringVar()
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# textbox
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self.widgets[widget].pieces["textbox"] = Entry(self.widgets[widget].pieces["frame"], textvariable=self.widgets[widget].storageVar)
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self.widgets[widget].storageVar.set(settings["rom"])
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# FIXME: Translate these
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def RomSelect():
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widget = "adjustrom"
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rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")], initialdir=os.path.join("."))
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self.widgets[widget].storageVar.set(rom)
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# dialog button
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self.widgets[widget].pieces["button"] = Button(self.widgets[widget].pieces["frame"], text='Select Rom', command=RomSelect)
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# frame label: pack
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self.widgets[widget].pieces["frame"].label.pack(side=LEFT)
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# textbox: pack
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self.widgets[widget].pieces["textbox"].pack(side=LEFT, fill=X, expand=True)
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# button: pack
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self.widgets[widget].pieces["button"].pack(side=LEFT)
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# frame: pack
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self.widgets[widget].pieces["frame"].pack(fill=X)
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# These are the options to Adjust
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# These are the options to Adjust
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def adjustRom():
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def adjustRom():
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@@ -1,7 +1,6 @@
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from tkinter import ttk, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT
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from tkinter import ttk, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT
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from functools import partial
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from functools import partial
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from source.classes.Empty import Empty
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import source.classes.SpriteSelector as spriteSelector
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from source.classes.SpriteSelector import SpriteSelector
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import source.gui.widgets as widgets
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import source.gui.widgets as widgets
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import json
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import json
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import os
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import os
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@@ -40,79 +39,46 @@ def gameoptions_page(top, parent):
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packAttrs["anchor"] = W
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packAttrs["anchor"] = W
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self.widgets[key].pack(packAttrs)
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self.widgets[key].pack(packAttrs)
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# Sprite Selection
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## Sprite selection
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# This one's more-complicated, build it and stuff it
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# This one's more-complicated, build it and stuff it
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# widget ID
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spriteDialogFrame = Frame(self.frames["leftRomOptionsFrame"])
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widget = "sprite"
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baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
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# Empty object
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self.widgets["sprite"] = {}
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self.widgets[widget] = Empty()
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self.widgets["sprite"]["spriteObject"] = None
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# pieces
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self.widgets["sprite"]["spriteNameVar"] = StringVar()
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self.widgets[widget].pieces = {}
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# frame
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self.widgets["sprite"]["spriteNameVar"].set('(unchanged)')
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self.widgets[widget].pieces["frame"] = Frame(self.frames["leftRomOptionsFrame"])
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spriteEntry = Label(spriteDialogFrame, textvariable=self.widgets["sprite"]["spriteNameVar"])
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# frame: label
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self.widgets[widget].pieces["frame"].label = Label(self.widgets[widget].pieces["frame"], text='Sprite: ')
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# spritename: label
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self.widgets[widget].pieces["frame"].spritename = Label(self.widgets[widget].pieces["frame"], text='(unchanged)')
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# storage var
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self.widgets[widget].storageVar = StringVar()
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# store sprite
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def sprite_setter(spriteObject):
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self.sprite = None
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self.widgets["sprite"]["spriteObject"] = spriteObject
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def SpriteSetter(spriteObject):
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def sprite_select():
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sprite = {}
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spriteSelector.SpriteSelector(parent, partial(set_sprite, spriteSetter=sprite_setter,
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sprite["object"] = spriteObject
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spriteNameVar=self.widgets["sprite"]["spriteNameVar"],
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sprite["label"] = {
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randomSpriteVar=top.randomSprite))
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"show": "(unchanged)",
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"store": "(unchanged)"
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}
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sprite["label"]["store"] = sprite["object"].name
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sprite["label"]["show"] = sprite["object"].name if not top.randomSprite.get() else "(random)"
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print(top.randomSprite.get(),sprite["label"])
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spriteSelectButton = Button(spriteDialogFrame, text='...', command=sprite_select)
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self.sprite = sprite["object"]
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baseSpriteLabel.pack(side=LEFT)
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self.widgets[widget].pieces["frame"].spritename.config(text=sprite["label"]["show"])
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spriteEntry.pack(side=LEFT)
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def SpriteSelect():
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spriteSelectButton.pack(side=LEFT)
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SpriteSelector(parent, partial(set_sprite, spriteSetter=SpriteSetter,spriteNameVar=self.widgets[widget].storageVar,randomSpriteVar=top.randomSprite))
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spriteDialogFrame.pack(anchor=E)
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# dialog button
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self.widgets[widget].pieces["button"] = Button(self.widgets[widget].pieces["frame"], text='...', command=SpriteSelect)
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# frame label: pack
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self.widgets[widget].pieces["frame"].label.pack(side=LEFT)
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# spritename: pack
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self.widgets[widget].pieces["frame"].spritename.pack(side=LEFT)
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# button: pack
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self.widgets[widget].pieces["button"].pack(side=LEFT)
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# frame: pack
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self.widgets[widget].pieces["frame"].pack(anchor=E)
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return self
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return self
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def set_sprite(sprite_param, random_sprite=False, spriteSetter=None, spriteNameVar=None, randomSpriteVar=None):
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if randomSpriteVar:
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randomSpriteVar.set(random_sprite)
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widget = "sprite"
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def set_sprite(sprite_param, random_sprite=False, spriteSetter=None, spriteNameVar=None, randomSpriteVar=None):
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sprite = {}
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if sprite_param is None or not sprite_param.valid:
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sprite["object"] = sprite_param
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sprite["label"] = {
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"show": "(unchanged)",
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"store": "(unchanged)"
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}
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if sprite["object"] is None or not sprite["object"].valid:
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if spriteSetter:
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if spriteSetter:
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spriteSetter(None)
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spriteSetter(None)
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if spriteNameVar is not None:
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if spriteNameVar is not None:
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spriteNameVar.set(sprite["store"])
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spriteNameVar.set('(unchanged)')
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else:
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else:
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if spriteSetter:
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if spriteSetter:
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spriteSetter(sprite["object"])
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spriteSetter(sprite_param)
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if spriteNameVar is not None:
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if spriteNameVar is not None:
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spriteNameVar.set(sprite["label"]["store"])
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spriteNameVar.set(sprite_param.name)
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sprite["label"]["store"] = sprite["object"].name
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if randomSpriteVar:
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sprite["label"]["show"] = sprite["object"].name if not random_sprite else "(random)"
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randomSpriteVar.set(random_sprite)
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@@ -65,7 +65,6 @@ def generation_page(parent,settings):
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# FIXME: Translate these
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# FIXME: Translate these
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def RomSelect():
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def RomSelect():
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widget = "rom"
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rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")], initialdir=os.path.join("."))
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rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")], initialdir=os.path.join("."))
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self.widgets[widget].storageVar.set(rom)
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self.widgets[widget].storageVar.set(rom)
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# dialog button
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# dialog button
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@@ -95,6 +94,7 @@ def generation_page(parent,settings):
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self.frames["diags"].pack()
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self.frames["diags"].pack()
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self.widgets[widget].pieces["frame"] = Frame(self.frames["diags"])
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self.widgets[widget].pieces["frame"] = Frame(self.frames["diags"])
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def diags():
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def diags():
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# Debugging purposes
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# Debugging purposes
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dims = {
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dims = {
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@@ -106,7 +106,7 @@ def generation_page(parent,settings):
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"width": 120,
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"width": 120,
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"height": 50
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"height": 50
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}
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}
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}
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}
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diag = Tk()
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diag = Tk()
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diag.title("Door Shuffle " + __version__)
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diag.title("Door Shuffle " + __version__)
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diag.geometry(str(dims["window"]["width"]) + 'x' + str(dims["window"]["height"]))
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diag.geometry(str(dims["window"]["width"]) + 'x' + str(dims["window"]["height"]))
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Reference in New Issue
Block a user