Added new Dark Graveyard North region
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@@ -870,6 +870,7 @@ OWTileRegions = bidict({
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'Dark Chapel Area': 0x53,
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'Dark Chapel Area': 0x53,
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'Dark Graveyard Area': 0x54,
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'Dark Graveyard Area': 0x54,
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'Dark Graveyard North': 0x54,
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'Qirn Jump Area': 0x55,
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'Qirn Jump Area': 0x55,
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'Qirn Jump East Bank': 0x55,
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'Qirn Jump East Bank': 0x55,
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@@ -964,6 +964,8 @@ mandatory_connections = [# Whirlpool Connections
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('Skull Woods Pass Bush Row (East)', 'Skull Woods Pass West Area'), #pearl
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('Skull Woods Pass Bush Row (East)', 'Skull Woods Pass West Area'), #pearl
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('Skull Woods Pass Rock (Top)', 'Skull Woods Pass East Bottom Area'), #mitts
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('Skull Woods Pass Rock (Top)', 'Skull Woods Pass East Bottom Area'), #mitts
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('Skull Woods Pass Rock (Bottom)', 'Skull Woods Pass East Top Area'), #mitts
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('Skull Woods Pass Rock (Bottom)', 'Skull Woods Pass East Top Area'), #mitts
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('Dark Graveyard Bush (South)', 'Dark Graveyard North'), #pearl
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('Dark Graveyard Bush (North)', 'Dark Graveyard Area'), #pearl
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('Qirn Jump Water Drop', 'Qirn Jump Water'), #flippers
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('Qirn Jump Water Drop', 'Qirn Jump Water'), #flippers
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('Qirn Jump East Water Drop', 'Qirn Jump Water'), #flippers
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('Qirn Jump East Water Drop', 'Qirn Jump Water'), #flippers
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('Qirn Jump Pier', 'Qirn Jump East Bank'),
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('Qirn Jump Pier', 'Qirn Jump East Bank'),
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@@ -148,7 +148,8 @@ def create_regions(world, player):
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create_dw_region(player, 'Dark Fortune Area', None, ['Fortune Teller (Dark)', 'Kakariko Fortune Mirror Spot', 'Dark Fortune NE', 'Dark Fortune EN', 'Dark Fortune ES', 'Dark Fortune SC']),
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create_dw_region(player, 'Dark Fortune Area', None, ['Fortune Teller (Dark)', 'Kakariko Fortune Mirror Spot', 'Dark Fortune NE', 'Dark Fortune EN', 'Dark Fortune ES', 'Dark Fortune SC']),
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create_dw_region(player, 'Outcast Pond Area', None, ['Kakariko Pond Mirror Spot', 'Outcast Pond NE', 'Outcast Pond WN', 'Outcast Pond WS', 'Outcast Pond SW', 'Outcast Pond SE', 'Outcast Pond EN', 'Outcast Pond ES']),
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create_dw_region(player, 'Outcast Pond Area', None, ['Kakariko Pond Mirror Spot', 'Outcast Pond NE', 'Outcast Pond WN', 'Outcast Pond WS', 'Outcast Pond SW', 'Outcast Pond SE', 'Outcast Pond EN', 'Outcast Pond ES']),
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create_dw_region(player, 'Dark Chapel Area', None, ['Dark Sanctuary Hint', 'Sanctuary Mirror Spot', 'Bonk Rock Ledge Mirror Spot', 'Dark Chapel WN', 'Dark Chapel WS', 'Dark Chapel EC']),
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create_dw_region(player, 'Dark Chapel Area', None, ['Dark Sanctuary Hint', 'Sanctuary Mirror Spot', 'Bonk Rock Ledge Mirror Spot', 'Dark Chapel WN', 'Dark Chapel WS', 'Dark Chapel EC']),
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create_dw_region(player, 'Dark Graveyard Area', None, ['Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot', 'Dark Graveyard WC', 'Dark Graveyard EC']),
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create_dw_region(player, 'Dark Graveyard Area', None, ['Dark Graveyard Bush (South)', 'Dark Graveyard WC', 'Dark Graveyard EC']),
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create_dw_region(player, 'Dark Graveyard North', None, ['Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot', 'Dark Graveyard Bush (North)']),
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create_dw_region(player, 'Qirn Jump Area', None, ['Qirn Jump Water Drop', 'River Bend Mirror Spot', 'Qirn Jump WC', 'Qirn Jump SW']),
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create_dw_region(player, 'Qirn Jump Area', None, ['Qirn Jump Water Drop', 'River Bend Mirror Spot', 'Qirn Jump WC', 'Qirn Jump SW']),
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create_dw_region(player, 'Qirn Jump East Bank', None, ['Qirn Jump East Water Drop', 'River Bend East Mirror Spot', 'Qirn Jump SE', 'Qirn Jump EC', 'Qirn Jump ES']),
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create_dw_region(player, 'Qirn Jump East Bank', None, ['Qirn Jump East Water Drop', 'River Bend East Mirror Spot', 'Qirn Jump SE', 'Qirn Jump EC', 'Qirn Jump ES']),
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create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], Terrain.Water),
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create_dw_region(player, 'Qirn Jump Water', None, ['Qirn Jump Pier', 'Qirn Jump Whirlpool', 'Qirn Jump EN', 'Qirn Jump SC'], Terrain.Water),
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2
Rules.py
2
Rules.py
@@ -1263,6 +1263,8 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (East)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (East)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Rock (Top)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Rock (Top)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Rock (Bottom)', player), player)
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add_bunny_rule(world.get_entrance('Skull Woods Pass Rock (Bottom)', player), player)
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add_bunny_rule(world.get_entrance('Dark Graveyard Bush (South)', player), player)
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add_bunny_rule(world.get_entrance('Dark Graveyard Bush (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (North)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (South)', player), player)
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add_bunny_rule(world.get_entrance('Dark Witch Rock (South)', player), player)
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add_bunny_rule(world.get_entrance('Catfish Approach Rocks (West)', player), player)
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add_bunny_rule(world.get_entrance('Catfish Approach Rocks (West)', player), player)
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