Boss item restriction logic added
Reserved location logic started
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@@ -114,6 +114,7 @@ class World(object):
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set_player_attr('compassshuffle', False)
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set_player_attr('keyshuffle', False)
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set_player_attr('bigkeyshuffle', False)
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set_player_attr('restrict_boss_items', 'none')
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set_player_attr('bombbag', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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@@ -324,7 +325,7 @@ class World(object):
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elif item.name.startswith('Bottle'):
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if ret.bottle_count(item.player) < self.difficulty_requirements[item.player].progressive_bottle_limit:
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ret.prog_items[item.name, item.player] += 1
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elif item.advancement or item.smallkey or item.bigkey:
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elif item.advancement or item.smallkey or item.bigkey or item.compass or item.map:
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ret.prog_items[item.name, item.player] += 1
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for item in self.itempool:
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@@ -339,6 +340,8 @@ class World(object):
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key_list += [dungeon.big_key.name]
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if len(dungeon.small_keys) > 0:
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key_list += [x.name for x in dungeon.small_keys]
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# map/compass may be required now
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key_list += [x.name for x in dungeon.dungeon_items]
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from Items import ItemFactory
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for item in ItemFactory(key_list, p):
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soft_collect(item)
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@@ -2178,6 +2181,12 @@ class Item(object):
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item_dungeon = 'Hyrule Castle'
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return item_dungeon
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def is_inside_dungeon_item(self, world):
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return ((self.smallkey and not world.keyshuffle[self.player])
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or (self.bigkey and not world.bigkeyshuffle[self.player])
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or (self.compass and not world.compassshuffle[self.player])
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or (self.map and not world.mapshuffle[self.player]))
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def __str__(self):
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return str(self.__unicode__())
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@@ -2388,6 +2397,7 @@ class Spoiler(object):
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'weapons': self.world.swords,
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'goal': self.world.goal,
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'shuffle': self.world.shuffle,
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'linkshuffle': self.world.shufflelinks,
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'door_shuffle': self.world.doorShuffle,
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'intensity': self.world.intensity,
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'item_pool': self.world.difficulty,
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@@ -2396,6 +2406,7 @@ class Spoiler(object):
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'ganon_crystals': self.world.crystals_needed_for_ganon,
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'open_pyramid': self.world.open_pyramid,
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'accessibility': self.world.accessibility,
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'restricted_boss_items': self.world.restrict_boss_items,
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'hints': self.world.hints,
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'mapshuffle': self.world.mapshuffle,
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'compassshuffle': self.world.compassshuffle,
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@@ -2411,6 +2422,7 @@ class Spoiler(object):
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'experimental': self.world.experimental,
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'keydropshuffle': self.world.keydropshuffle,
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'shopsanity': self.world.shopsanity,
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'psuedoboots': self.world.pseudoboots,
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'triforcegoal': self.world.treasure_hunt_count,
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'triforcepool': self.world.treasure_hunt_total,
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'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
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@@ -2438,6 +2450,9 @@ class Spoiler(object):
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return json.dumps(out)
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def to_file(self, filename):
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def yn(flag):
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return 'Yes' if flag else 'No'
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self.parse_data()
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with open(filename, 'w') as outfile:
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outfile.write('ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
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@@ -2462,6 +2477,7 @@ class Spoiler(object):
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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outfile.write(f"Links House Shuffled: {self.metadata['linkshuffle'][player]}\n")
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outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
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outfile.write('Intensity: %s\n' % self.metadata['intensity'][player])
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addition = ' (Random)' if self.world.crystals_gt_orig[player] == 'random' else ''
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@@ -2470,6 +2486,7 @@ class Spoiler(object):
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outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
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outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n")
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outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
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@@ -2478,12 +2495,13 @@ class Spoiler(object):
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outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'][player])
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outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
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outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
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outfile.write('Pot shuffle: %s\n' % ('Yes' if self.metadata['potshuffle'][player] else 'No'))
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outfile.write('Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
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outfile.write('Experimental: %s\n' % ('Yes' if self.metadata['experimental'][player] else 'No'))
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outfile.write('Key Drops shuffled: %s\n' % ('Yes' if self.metadata['keydropshuffle'][player] else 'No'))
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outfile.write(f"Shopsanity: {'Yes' if self.metadata['shopsanity'][player] else 'No'}\n")
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outfile.write('Bombbag: %s\n' % ('Yes' if self.metadata['bombbag'][player] else 'No'))
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outfile.write(f"Pot shuffle: {yn(self.metadata['potshuffle'][player])}\n")
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outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n")
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outfile.write(f"Experimental: {yn(self.metadata['experimental'][player])}\n")
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outfile.write(f"Key Drops shuffled: {yn(self.metadata['keydropshuffle'][player])}\n")
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outfile.write(f"Shopsanity: {yn(self.metadata['shopsanity'][player])}\n")
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outfile.write(f"Bombbag: {yn(self.metadata['bombbag'][player])}\n")
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outfile.write(f"Pseudoboots: {yn(self.metadata['bombbag'][player])}\n")
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if self.doors:
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outfile.write('\n\nDoors:\n\n')
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outfile.write('\n'.join(
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@@ -2665,6 +2683,12 @@ enemy_mode = {"none": 0, "shuffled": 1, "random": 2, "chaos": 2, "legacy": 3}
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e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4}
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e_dmg = {"default": 0, "shuffled": 1, "random": 2}
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# additions
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# shuffle links: 1 bit
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# restrict_boss_mode: 2 bits
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# psuedoboots does not effect code
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# sfx_shuffle and other adjust items does not effect settings code
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class Settings(object):
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@staticmethod
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@@ -2738,7 +2762,6 @@ class Settings(object):
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args.shufflepots[p] = True if settings[7] & 0x4 else False
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@unique
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class KeyRuleType(FastEnum):
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WorstCase = 0
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AllowSmall = 1
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