Boss item restriction logic added
Reserved location logic started
This commit is contained in:
4
Main.py
4
Main.py
@@ -28,6 +28,8 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config
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__version__ = '0.5.1.0-u'
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from source.classes.BabelFish import BabelFish
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@@ -103,6 +105,7 @@ def main(args, seed=None, fish=None):
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world.treasure_hunt_total = args.triforce_pool.copy()
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world.shufflelinks = args.shufflelinks.copy()
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world.pseudoboots = args.pseudoboots.copy()
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world.restrict_boss_items = args.restrict_boss_items.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@@ -146,6 +149,7 @@ def main(args, seed=None, fish=None):
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create_rooms(world, player)
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create_dungeons(world, player)
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adjust_locations(world, player)
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create_item_pool_config(world)
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if any(world.potshuffle.values()):
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logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
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