Boss item restriction logic added
Reserved location logic started
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@@ -254,6 +254,13 @@
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"none"
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]
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},
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"restrict_boss_items": {
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"choices": [
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"none",
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"mapcompass",
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"dungeon"
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]
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},
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"hints": {
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"action": "store_true",
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"type": "bool"
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@@ -276,6 +276,13 @@
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"Locations: You will be able to reach every location in the game.",
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"None: You will be able to reach enough locations to beat the game."
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],
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"restrict_boss_items": [
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"Select which dungeon are not allowed on bosses (default: %(default)s)",
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"None: All items allowed",
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"Mapcompass: Map and Compass are required before you defeat the boss.",
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"Dungeon: Same as above and keys too cannot be on the boss. Small key shuffle",
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" and big key shuffle override this behavior"
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],
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"hints": [ "Make telepathic tiles and storytellers give helpful hints. (default: %(default)s)" ],
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"shuffleganon": [
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"Include the Ganon's Tower and Pyramid Hole in the",
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@@ -287,6 +287,10 @@
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"randomizer.item.sortingalgo.vt26": "VT8.26",
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"randomizer.item.sortingalgo.balanced": "Balanced",
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"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
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"randomizer.item.restrict_boss_items.none": "None",
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"randomizer.item.restrict_boss_items.mapcompass": "Map & Compass",
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"randomizer.item.restrict_boss_items.dungeon": "Map & Compass & Keys",
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"bottom.content.worlds": "Worlds",
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"bottom.content.names": "Player names",
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@@ -124,6 +124,15 @@
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"vt26",
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"balanced"
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]
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},
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"restrict_boss_items": {
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"type": "selectbox",
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"default": "none",
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"options": [
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"none",
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"mapcompass",
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"dungeon"
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]
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}
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}
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}
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