Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
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@@ -1034,7 +1034,7 @@ def reassign_key_doors(builder, proposal, world, player):
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room.delete(d.doorListPos)
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else:
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if len(room.doorList) > 1:
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room.mirror(d.doorListPos)
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room.mirror(d.doorListPos) # todo: I don't think this works for crossed - maybe it will
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else:
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room.delete(d.doorListPos)
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d.smallKey = False
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