Refined crystal rules
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@@ -691,7 +691,6 @@ class CollectionState(object):
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def can_hit_crystal_through_barrier(self, player):
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return (self.can_use_bombs(player)
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or self.can_shoot_arrows(player)
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or self.has_beam_sword(player)
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or self.has('Blue Boomerang', player)
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or self.has('Red Boomerang', player)
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or self.has('Fire Rod', player)
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