Refined crystal rules
This commit is contained in:
5
Doors.py
5
Doors.py
@@ -1040,14 +1040,13 @@ def create_doors(world, player):
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create_door(player, 'GT Crystal Conveyor NE', Nrml).dir(No, 0x9d, Right, High).pos(0).kill(),
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create_door(player, 'GT Crystal Conveyor to Corner Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor to Left Bypass', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Blue', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Barrier - Orange', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor Left to Corner Barrier - Orange', Lgcl),
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create_door(player, 'GT Crystal Conveyor Left to Ranged Crystal', Lgcl),
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create_door(player, 'GT Crystal Conveyor Ranged Crystal Exit', Lgcl),
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create_door(player, 'GT Crystal Conveyor Corner Ranged Crystal Exit', Lgcl),
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create_door(player, 'GT Crystal Conveyor Left Ranged Crystal Exit', Lgcl),
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create_door(player, 'GT Crystal Conveyor WN', Intr).dir(We, 0x9d, Top, High).pos(2),
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create_door(player, 'GT Compass Room EN', Intr).dir(Ea, 0x9d, Top, High).pos(2),
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create_door(player, 'GT Compass Room Warp', Warp),
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@@ -1356,7 +1355,7 @@ def create_doors(world, player):
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world.get_door('GT Crystal Conveyor Left to Corner Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('GT Crystal Conveyor Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor Corner Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor Left Ranged Crystal Exit', player).c_switch()
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world.get_door('GT Crystal Conveyor to Left Bypass', player).c_switch()
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world.get_door('GT Hookshot South-North Path', player).c_switch()
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world.get_door('GT Hookshot South-East Path', player).c_switch()
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world.get_door('GT Hookshot ES', player).c_switch()
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