feat: free_lamp_cone as experimental feature
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@@ -69,7 +69,6 @@ class World(object):
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self.dynamic_locations = []
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self.spoiler_mode = spoiler_mode
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self.spoiler = Spoiler(self)
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self.lamps_needed_for_dark_rooms = 1
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self.doors = []
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self._door_cache = {}
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self.paired_doors = {}
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@@ -123,6 +122,8 @@ class World(object):
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set_player_attr('bombbag', False)
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set_player_attr('flute_mode', False)
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set_player_attr('bow_mode', False)
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set_player_attr('free_lamp_cone', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_shuffle', 'none')
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