feat: free_lamp_cone as experimental feature
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18
ItemList.py
18
ItemList.py
@@ -266,13 +266,13 @@ def generate_itempool(world, player):
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# set up item pool
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skip_pool_adjustments = False
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if world.customizer and world.customizer.get_item_pool() and player in world.customizer.get_item_pool():
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = make_customizer_pool(world, player)
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(pool, placed_items, precollected_items, clock_mode) = make_customizer_pool(world, player)
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skip_pool_adjustments = True
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elif world.custom:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world, player, world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.bombbag[player], world.customitemarray)
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon) = make_custom_item_pool(world, player, world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.bombbag[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world, player, world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.bombbag[player], world.doorShuffle[player], world.logic[player], world.flute_mode[player] == 'active')
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(pool, placed_items, precollected_items, clock_mode) = get_pool_core(world, player, world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.bombbag[player], world.doorShuffle[player], world.logic[player], world.flute_mode[player] == 'active')
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if player in world.pool_adjustment.keys() and not skip_pool_adjustments:
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amt = world.pool_adjustment[player]
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@@ -351,8 +351,6 @@ def generate_itempool(world, player):
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if item.name == 'Bomb Upgrade (+10)' and item.player == player:
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item.advancement = True
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world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms
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if clock_mode is not None:
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world.clock_mode = clock_mode
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@@ -946,8 +944,6 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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else:
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pool.extend(basicgloves)
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lamps_needed_for_dark_rooms = 1
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# old insanity shuffle didn't have fake LW/DW logic so this used to be conditional
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pool.extend(['Magic Mirror', 'Moon Pearl'])
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@@ -1048,7 +1044,7 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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pool.extend(['Small Key (Universal)'])
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else:
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pool.extend(['Small Key (Universal)'])
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode)
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item_alternates = {
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@@ -1152,8 +1148,6 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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diff = difficulties[difficulty]
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lamps_needed_for_dark_rooms = 1
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# expert+ difficulties produce the same contents for
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# all bottles, since only one bottle is available
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if diff.same_bottle:
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@@ -1213,7 +1207,7 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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pool.remove('Fighter Sword')
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pool.append('Rupees (50)')
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon)
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def make_customizer_pool(world, player):
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@@ -1357,7 +1351,7 @@ def make_customizer_pool(world, player):
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pool.remove('Fighter Sword')
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pool.append('Rupees (50)')
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return pool, placed_items, precollected_items, clock_mode, 1
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return pool, placed_items, precollected_items, clock_mode
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filler_items = {
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