fix(key logic): typo
This commit is contained in:
@@ -10,7 +10,6 @@ try:
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except ImportError:
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except ImportError:
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from enum import IntFlag as FastEnum
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from enum import IntFlag as FastEnum
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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from EntranceShuffle import door_addresses, indirect_connections
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from EntranceShuffle import door_addresses, indirect_connections
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from Utils import int16_as_bytes
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from Utils import int16_as_bytes
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@@ -94,6 +93,7 @@ class World(object):
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for player in range(1, players + 1):
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for player in range(1, players + 1):
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def set_player_attr(attr, val):
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def set_player_attr(attr, val):
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self.__dict__.setdefault(attr, {})[player] = val
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self.__dict__.setdefault(attr, {})[player] = val
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set_player_attr('_region_cache', {})
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set_player_attr('_region_cache', {})
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set_player_attr('player_names', [])
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set_player_attr('player_names', [])
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set_player_attr('remote_items', False)
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set_player_attr('remote_items', False)
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@@ -1013,7 +1013,6 @@ class CollectionState(object):
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self.collect(event.item, True, event)
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self.collect(event.item, True, event)
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new_locations = True
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new_locations = True
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def can_reach_blue(self, region, player):
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def can_reach_blue(self, region, player):
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Blue, CrystalBarrier.Either]
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return region in self.reachable_regions[player] and self.reachable_regions[player][region] in [CrystalBarrier.Blue, CrystalBarrier.Either]
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@@ -1410,6 +1409,7 @@ class CollectionState(object):
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raise RuntimeError('Cannot parse %s.' % item)
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raise RuntimeError('Cannot parse %s.' % item)
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@unique
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@unique
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class RegionType(Enum):
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class RegionType(Enum):
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Menu = 0
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Menu = 0
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@@ -2191,6 +2191,7 @@ class Boss(object):
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def can_defeat(self, state):
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def can_defeat(self, state):
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return self.defeat_rule(state, self.player)
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return self.defeat_rule(state, self.player)
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class Location(object):
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class Location(object):
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def __init__(self, player, name='', address=None, crystal=False, hint_text=None, parent=None, forced_item=None,
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def __init__(self, player, name='', address=None, crystal=False, hint_text=None, parent=None, forced_item=None,
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player_address=None, note=None):
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player_address=None, note=None):
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@@ -2353,12 +2354,14 @@ class Item(object):
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class Crystal(Item):
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class Crystal(Item):
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pass
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pass
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@unique
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@unique
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class ShopType(Enum):
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class ShopType(Enum):
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Shop = 0
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Shop = 0
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TakeAny = 1
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TakeAny = 1
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UpgradeShop = 2
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UpgradeShop = 2
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class Shop(object):
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class Shop(object):
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def __init__(self, region, room_id, type, shopkeeper_config, custom, locked, sram_address):
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def __init__(self, region, room_id, type, shopkeeper_config, custom, locked, sram_address):
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self.region = region
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self.region = region
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@@ -2783,7 +2786,7 @@ class Spoiler(object):
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self.world.fish.translate("meta", "doors", entry['entrance']),
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self.world.fish.translate("meta", "doors", entry['entrance']),
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'<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>',
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'<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>',
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self.world.fish.translate("meta", "doors", entry['exit']),
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self.world.fish.translate("meta", "doors", entry['exit']),
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'({0})'.format(entry['dname']) if self.world.doorShuffle[entry['player']] == 'crossed' else '') for
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'({0})'.format(entry['dname']) if self.world.doorShuffle[entry['player']] != 'basic' else '') for
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entry in self.doors.values()]))
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entry in self.doors.values()]))
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if self.lobbies:
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if self.lobbies:
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outfile.write('\n\nDungeon Lobbies:\n\n')
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outfile.write('\n\nDungeon Lobbies:\n\n')
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@@ -2887,6 +2890,7 @@ dungeon_keys = {
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'Universal': 'Small Key (Universal)'
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'Universal': 'Small Key (Universal)'
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}
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}
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class PotItem(FastEnum):
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class PotItem(FastEnum):
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Nothing = 0x0
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Nothing = 0x0
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OneRupee = 0x1
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OneRupee = 0x1
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@@ -3008,7 +3012,6 @@ rb_mode = {"none": 0, "mapcompass": 1, "dungeon": 2}
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algo_mode = {"balanced": 0, "equitable": 1, "vanilla_fill": 2, "dungeon_only": 3, "district": 4, 'major_only': 5}
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algo_mode = {"balanced": 0, "equitable": 1, "vanilla_fill": 2, "dungeon_only": 3, "district": 4, 'major_only': 5}
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boss_mode = {"none": 0, "simple": 1, "full": 2, "chaos": 3, 'random': 3, 'unique': 4}
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boss_mode = {"none": 0, "simple": 1, "full": 2, "chaos": 3, 'random': 3, 'unique': 4}
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# byte 10: settings_version
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# byte 10: settings_version
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# byte 11: FBBB TTSS (flute_mode, bow_mode, take_any, small_key_mode)
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# byte 11: FBBB TTSS (flute_mode, bow_mode, take_any, small_key_mode)
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flute_mode = {'normal': 0, 'active': 1}
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flute_mode = {'normal': 0, 'active': 1}
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@@ -1800,7 +1800,7 @@ def imp_locations_factory(world, player):
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imp_locations = ['Agahnim 1', 'Agahnim 2', 'Attic Cracked Floor', 'Suspicious Maiden']
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imp_locations = ['Agahnim 1', 'Agahnim 2', 'Attic Cracked Floor', 'Suspicious Maiden']
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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imp_locations.append('Zelda Pickup')
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imp_locations.append('Zelda Pickup')
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imp_locations.append('Zelda Dropoff')
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imp_locations.append('Zelda Drop Off')
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return imp_locations
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return imp_locations
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