Baserom update (colletion rate counter for mystery)
Minor issue with customizer/mystery yamls and booleans
This commit is contained in:
2
Main.py
2
Main.py
@@ -37,7 +37,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.3.0.2'
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version_number = '1.3.0.3'
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version_branch = '-v'
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__version__ = f'{version_number}{version_branch}'
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@@ -141,6 +141,15 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.3.0.3v
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* Faeries now part of the enemy shuffle pool. Take note, this will increase enemy drop locations to include fairy pools both in dungeons and in caves.
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* Enemy drop indicator (blue square) now works in caves based on entrance used
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* Fixes:
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* Collection rate counter is properly hidden in mystery seeds
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* Sprite limit lowered where possible to allow for lifting of pots
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* Hovers in Swamp Waterway properly do not drop items anymore
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* Lots more bans (thanks to jsd in particular but also thanks to all the reports)
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* Minor issue with customizer/mystery files not allowing "true" for booleans
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* 1.3.0.2v
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* Fix for multiworld received keys not counting correctly
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* Fix for multiworld lamps incorrect graphics
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2
Rom.py
2
Rom.py
@@ -40,7 +40,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '6fbf895bae14a0c74ec8dc782d3b9a95'
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RANDOMIZERBASEHASH = '8f9863c742096d16cae181fe314be3d7'
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class JsonRom(object):
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Binary file not shown.
@@ -86,25 +86,25 @@ def roll_settings(weights):
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ret.door_type_mode = get_choice('door_type_mode')
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ret.trap_door_mode = get_choice('trap_door_mode')
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ret.key_logic_algorithm = get_choice('key_logic_algorithm')
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ret.decoupledoors = get_choice('decoupledoors') == 'on'
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ret.experimental = get_choice('experimental') == 'on'
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ret.collection_rate = get_choice('collection_rate') == 'on'
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ret.decoupledoors = get_choice('decoupledoors')
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ret.experimental = get_choice('experimental')
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ret.collection_rate = get_choice('collection_rate')
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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ret.shufflelinks = get_choice('shufflelinks') == 'on'
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ret.shuffletavern = get_choice('shuffletavern') == 'on'
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ret.pseudoboots = get_choice('pseudoboots') == 'on'
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ret.shopsanity = get_choice('shopsanity') == 'on'
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keydropshuffle = get_choice('keydropshuffle') == 'on'
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ret.shufflelinks = get_choice('shufflelinks')
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ret.shuffletavern = get_choice('shuffletavern')
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ret.pseudoboots = get_choice('pseudoboots')
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ret.shopsanity = get_choice('shopsanity')
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keydropshuffle = get_choice('keydropshuffle')
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ret.dropshuffle = get_choice('dropshuffle') if 'dropshuffle' in weights else 'none'
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ret.dropshuffle = 'keys' if ret.dropshuffle == 'none' and keydropshuffle else ret.dropshuffle
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ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none'
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ret.pottery = 'keys' if ret.pottery == 'none' and keydropshuffle else ret.pottery
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ret.colorizepots = get_choice_default('colorizepots', default='on') == 'on'
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.colorizepots = get_choice_default('colorizepots', default=True)
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ret.shufflepots = get_choice('pot_shuffle')
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ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
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ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights
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else 'standardize')
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@@ -139,12 +139,12 @@ def roll_settings(weights):
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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ret.retro = get_choice('retro') == 'on' # this overrides world_state if used
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ret.retro = get_choice('retro') # this overrides world_state if used
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ret.take_any = get_choice_default('take_any', default='none')
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ret.bombbag = get_choice('bombbag') == 'on'
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ret.bombbag = get_choice('bombbag')
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ret.hints = get_choice('hints') == 'on'
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ret.hints = get_choice('hints')
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swords = get_choice('weapons')
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if swords is not None:
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@@ -197,15 +197,15 @@ def roll_settings(weights):
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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ret.quickswap = get_choice('quickswap', romweights) == 'on'
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ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on'
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ret.disablemusic = get_choice('disablemusic', romweights)
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ret.quickswap = get_choice('quickswap', romweights)
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ret.reduce_flashing = get_choice('reduce_flashing', romweights)
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on'
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ret.msu_resume = get_choice('msu_resume', romweights) == 'on'
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ret.shuffle_sfx = get_choice('shuffle_sfx', romweights)
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ret.msu_resume = get_choice('msu_resume', romweights)
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return ret
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