Merge branch 'DoorDevUnstable' into OverworldShuffleDev
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@@ -1561,13 +1561,18 @@ def validate_key_layout_sub_loop(key_layout, state, checked_states, flat_proposa
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def invalid_self_locking_key(key_layout, state, prev_state, prev_avail, world, player):
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if prev_state is None or state.used_smalls == prev_state.used_smalls:
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return False
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new_bk_doors = set(state.big_doors).difference(set(prev_state.big_doors))
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state_copy = state.copy()
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while len(new_bk_doors) > 0:
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for door in new_bk_doors:
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open_a_door(door.door, state_copy, key_layout.flat_prop, world, player)
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new_bk_doors = set(state_copy.big_doors).difference(set(prev_state.big_doors))
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expand_key_state(state_copy, key_layout.flat_prop, world, player)
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if state.found_forced_bk() and not prev_state.found_forced_bk():
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return False
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if state.big_key_opened:
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new_bk_doors = set(state.big_doors).difference(set(prev_state.big_doors))
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state_copy = state.copy()
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while len(new_bk_doors) > 0:
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for door in new_bk_doors:
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open_a_door(door.door, state_copy, key_layout.flat_prop, world, player)
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new_bk_doors = set(state_copy.big_doors).difference(set(prev_state.big_doors))
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expand_key_state(state_copy, key_layout.flat_prop, world, player)
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else:
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state_copy = state
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new_locations = set(state_copy.found_locations).difference(set(prev_state.found_locations))
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important_found = False
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for loc in new_locations:
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