Fix trock entrances when intensity >= 3
Keysanity menu countdowns Standard rain state Multi-entrance dungeon bosses This dungeon/universl key drops skip pose More rupee candidates to remove for retro
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@@ -562,23 +562,26 @@ db $01, $02, $03, $04, $05, $06, $0a, $14
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; HC HC EP DP AT SP PD MM SW IP TH TT TR GT
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org $27f000
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CompassBossIndicator:
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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TotalKeys: ;27f01c
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db $04, $04, $02, $04, $04, $06, $06, $06, $05, $06, $01, $03, $06, $08
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ChestKeys: ;27f02a
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db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04
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BigKeyStatus: ;27f038 (status 2 indicate BnC guard)
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dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001
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DungeonReminderTable: ;27f054
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dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C
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TotalLocationsLow: ;27f070
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db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07
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TotalLocationsHigh: ;27f07e
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db $00, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $02
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;27F08C
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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TotalKeys: ;27f020
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db $04, $04, $02, $04, $04, $06, $06, $06, $05, $06, $01, $03, $06, $08, $00, $00
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ChestKeys: ;27f030
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db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
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BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
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dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
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DungeonReminderTable: ;27f060
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dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C, $0000, $0000
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TotalLocationsLow: ;27f080
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db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
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TotalLocationsHigh: ;27f090
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db $00, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $02, $00, $00
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org $27f0a0
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TotalLocations:
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db $08, $08, $06, $06, $02, $0a, $0e, $08, $08, $08, $06, $08, $0c, $1b, $00, $00
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; no more room here
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; Vert 0,6,0 Horz 2,0,8
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org $27f090
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org $27f0b0
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CoordIndex: ; Horizontal 1st
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db 2, 0 ; Coordinate Index $20-$23
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OppCoordIndex:
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@@ -598,7 +601,16 @@ dw $007f, $0077 ; Left/Top camera bounds when at edge or layout frozen
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dw $0007, $000b ; Left/Top camera bounds when not frozen + appropriate low byte $22/$20 (preadj. by #$78/#$6c)
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dw $00ff, $010b ; Right/Bot camera bounds when not frozen + appropriate low byte $20/$22
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dw $017f, $0187 ; Right/Bot camera bound when at edge or layout frozen
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;27f0ae next free byte
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;27f0ce next free byte
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org $27f0f0
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RemoveRainDoorsRoom:
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dw $0060, $0062, $ffff ; ffff indicates end of list
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RainDoorMatch: ; org $27f0f6 and f8 for now
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dw $0081, $0061 ; not xba'd
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BlockSanctuaryDoorInRain: ;27f0fa
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dw $0000
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org $27f100
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TilesetTable:
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