GK Version 1.0.0 (#1)

Establish GK as its own fork with versioning, starting with v1.0.0
- bosshunt mode
- dungeon maps are useful
- ensure there's always a bee for sale in shop shuffle

Reviewed-on: #1
Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com>
Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-01-25 21:29:44 +00:00
committed by karafruit
parent 78dd5c65fc
commit f539e24ddb
29 changed files with 669 additions and 560 deletions

View File

@@ -2340,7 +2340,7 @@ def parallel_full_neutralization(dungeon_map, polarized_sectors, global_pole):
increment_depth = True
current_depth = last_depth + 1 if increment_depth else last_depth
finished = all([(x.polarity()+sum_polarity(solution_list[x])).is_neutral() for x in builders])
logging.getLogger('').info(f'-Balanced solution found in {time.process_time()-start}')
logging.getLogger('').debug(f'-Balanced solution found in {time.process_time()-start}')
for builder, sectors in solution_list.items():
for sector in sectors:
assign_sector(sector, builder, polarized_sectors, global_pole)