GK Version 1.0.0 (#1)
Establish GK as its own fork with versioning, starting with v1.0.0 - bosshunt mode - dungeon maps are useful - ensure there's always a bee for sale in shop shuffle Reviewed-on: #1 Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com> Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
This commit was merged in pull request #1.
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@@ -2340,7 +2340,7 @@ def parallel_full_neutralization(dungeon_map, polarized_sectors, global_pole):
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increment_depth = True
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current_depth = last_depth + 1 if increment_depth else last_depth
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finished = all([(x.polarity()+sum_polarity(solution_list[x])).is_neutral() for x in builders])
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logging.getLogger('').info(f'-Balanced solution found in {time.process_time()-start}')
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logging.getLogger('').debug(f'-Balanced solution found in {time.process_time()-start}')
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for builder, sectors in solution_list.items():
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for sector in sectors:
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assign_sector(sector, builder, polarized_sectors, global_pole)
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