fix: key logic issue with decoupled doors
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# Patch Notes
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* 1.4.7.2
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- Fixed an issue with shuffle_ganon/fix_gtower_exit causing a generation failure
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- More HMG fixes by Muffins
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* 1.4.7.1
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- Fixed an issue with the repaired "beemizer" setting not being backwards compatible
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* 1.4.7
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- Fixed generation error with Big Key in starting inventory (thanks Cody!)
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- HMG/NL logic fixes by Muffins
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- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
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- Enemizer: Fixed an issue with enemizer bush sprites
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- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
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- Logic error with enemizer and standard should use new enemy logic rules
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- Fixed a bug with the inconsistent treatment of the beemizer setting
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- Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House)
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- Fixed an issue with dark sanctuary spawn at tavern north door (thanks Codemann!)
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- Various enemy bans for the last few months
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* 1.4.8
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- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
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